# o͂Lv`摜̖OłBu(OutputImageName)(ԍ).pngv̌`ŕۑ܂B
OutputImageName = Outputs/Town_

# Lv`eXgǂݍރf\[X̃XgłB
Resource = Resource:/town_env.bfres
Resource = Resource:/bg_WhiteTown.bfres
Resource = Resource:/WhiteTown_Water_Caustics.bfres
Resource = Resource:/WhiteTown_Water_Flat.bfres
Resource = Resource:/Light.bfres

# Lv`eXgpLv`_ݒ胊XgłB
# posX, posY, posZ, targetX, targetY, targetZ, frame, shapeIndex, submeshIndex ̏ԂŒlw肵܂Bframe, shapeIndex, submeshIndex ͏ȗł܂B
# frame, shapeIndex, submeshIndex  -1 w肷ƎwȂ̈ɂȂ܂B
Camera = 380, 140, 2400, -400, 0, 0
Camera = 214, 124, 950, -701, -88, -1395
Camera = 2008, 285, 2065, -149, -247, 861
Camera = 452, 123, -615, 203, 91, -3130

Camera = -172, 241, 2268, 1472, -25, 368
Camera = -248, 71, 1649, 1782, -1015, 610
Camera = 1248, 209, 1773, 302, -78, -552
Camera = 690, 452, 445, -1384, -648, -487
Camera = -1085, 1360, 2142, -528, -473, 494

# TubVEeXgp
Camera = 740, 1689, -1868, 735, 0, -1810, -1, 35, 4
