# o͂Lv`摜̖OłBu(OutputImageName)(ԍ).pngv̌`ŕۑ܂B
OutputImageName = Outputs/Town_

# Lv`eXgǂݍރf\[X̃XgłB
Resource = Resource:/town_env.bfres
Resource = Resource:/bg_WhiteTown.bfres
Resource = Resource:/Duck.bfres
Resource = Resource:/FemaleA.bfres
Resource = Resource:/Fish.bfres
Resource = Resource:/MaleA.bfres
Resource = Resource:/WhiteTown_Water_Caustics.bfres
Resource = Resource:/WhiteTown_Water_Flat.bfres
Resource = Resource:/Light.bfres

# Lv`eXgpLv`_ݒ胊XgłB
# posX, posY, posZ, targetX, targetY, targetZ, frame ̏ԂŒlw肵܂Bframe ͏ȗł܂B
Camera = 380, 140, 2400, -400, 0, 0
Camera = 214, 124, 950, -701, -88, -1395
Camera = 2008, 285, 2065, -149, -247, 861
Camera = 452, 123, -615, 203, 91, -3130

#Camera = -172, 241, 2268, 1472, -25, 368
#Camera = -248, 71, 1649, 1782, -1015, 610
#Camera = 1248, 209, 1773, 302, -78, -552
#Camera = 690, 452, 445, -1384, -648, -487
#Camera = -1085, 1360, 2142, -528, -473, 494
