# o͂Lv`摜̖OłBu(OutputImageName)(ԍ).pngv̌`ŕۑ܂B
OutputImageName = Outputs/testG3d_ScreenCaptureAnim_

# LOD x̎włB LOD xȂꍇ -1 w肵܂B
LodLevel = -1

# Lv`eXgǂݍރf\[X̃XgłB
# pXw肵܂B
Resource = Resource:/town_env.bfres
Resource = Resource:/MaleA.bfres
Resource = Resource:/human.bfres
Resource = Resource:/SkeletalAnimDemo.bfres

# f̐ݒ胊XgłB
# fAWAAj[VoCh̗L̏Ŏw肵܂B
# XɎoChL̏ڍאݒƂāAAj[VA[V~[OLA^[QeBOzXg̏Ŏwł܂B
# Aj[VoCh̗Lȗꍇ͖ɂȂ܂B
Model = MaleA,           0, 0, 0
Model = human,         100, 0, 0, true
Model = human_mini,   -100, 0, 0
Model = Pierrot,       200, 0, 0, true, Pierrot_Backflip, true
Model = Robot,         300, 0, 0, true,      Pierrot_PPK, true, Pierrot

# Lv`eXgpLv`_ݒ胊XgłB
# posX, posY, posZ, targetX, targetY, targetZ, frame ̏ԂŒlw肵܂Bframe ͏ȗł܂B
Camera = 0,   100, 300,   0, 100, 0, 1
Camera = 0,   100, 300,   0, 100, 0, 18
Camera = 0,   100, 300,   0, 100, 0, 100
Camera = 0,   100, 300,   0, 100, 0, 150
Camera = 250, 100, 300, 250, 100, 0, 160
Camera = 250, 100, 300, 250, 100, 0, 180
Camera = 250, 100, 300, 250, 100, 0, 200
Camera = 250, 100, 300, 250, 100, 0, 210
Camera = 250, 100, 300, 250, 100, 0, 220
Camera = 250, 100, 300, 250, 100, 0, 235

