﻿<?xml version="1.0"?>
<CustomShaderUIDefinition 
    Label="{TemplateTag:Label}" 
    Label_EN="{TemplateTag:LabelEn}">

    <VertexShaderPaths>{TemplateTag:VertexShaderPaths}
    </VertexShaderPaths>

    <FragmentShaderPaths>{TemplateTag:FragmentShaderPaths}
    </FragmentShaderPaths>

    <DataModelSetting 
        DataModel="{TemplateTag:DataModelName}.cs" 
        UI="{TemplateTag:DataModelName}.xaml" 
        ConversionInfo="{TemplateTag:DataModelName}BinaryConversionInfo.cs" />

</CustomShaderUIDefinition>
