This specifies the location of the SDK used by the library.

 
 
 
Specifying SDK Location
 
Specify the location of the NintendoSDK being used by your library.
You can do this by selecting it from the environment or by specifying a path.

 

 

 

Select one of the environments created with the Nintendo Dev Interface.

 

 

 

Enter a path string, or use the format "%~%" to enter an environment variable name.