//////////////////////////////////////////////////////////////////////////////

//

//  Copyright (C) Microsoft Corporation.  All Rights Reserved.

//

//  File:       d3dx10.h

//  Content:    D3DX10 utility library

//

//////////////////////////////////////////////////////////////////////////////



#ifdef  __D3DX10_INTERNAL__

#error Incorrect D3DX10 header used

#endif



#ifndef __D3DX10_H__

#define __D3DX10_H__





// Defines

#include <limits.h>

#include <float.h>



#define D3DX10_DEFAULT            ((UINT) -1)

#define D3DX10_FROM_FILE          ((UINT) -3)

#define DXGI_FORMAT_FROM_FILE     ((DXGI_FORMAT) -3)



#ifndef D3DX10INLINE

#ifdef _MSC_VER

  #if (_MSC_VER >= 1200)

  #define D3DX10INLINE __forceinline

  #else

  #define D3DX10INLINE __inline

  #endif

#else

  #ifdef __cplusplus

  #define D3DX10INLINE inline

  #else

  #define D3DX10INLINE

  #endif

#endif

#endif







// Includes

#include "d3d10.h"

#include "d3dx10.h"

#include "d3dx10math.h"

#include "d3dx10core.h"

#include "d3dx10tex.h"

#include "d3dx10mesh.h"

#include "d3dx10async.h"





// Errors

#define _FACDD  0x876

#define MAKE_DDHRESULT( code )  MAKE_HRESULT( 1, _FACDD, code )



enum _D3DX10_ERR {

    D3DX10_ERR_CANNOT_MODIFY_INDEX_BUFFER       = MAKE_DDHRESULT(2900),

    D3DX10_ERR_INVALID_MESH                     = MAKE_DDHRESULT(2901),

    D3DX10_ERR_CANNOT_ATTR_SORT                 = MAKE_DDHRESULT(2902),

    D3DX10_ERR_SKINNING_NOT_SUPPORTED           = MAKE_DDHRESULT(2903),

    D3DX10_ERR_TOO_MANY_INFLUENCES              = MAKE_DDHRESULT(2904),

    D3DX10_ERR_INVALID_DATA                     = MAKE_DDHRESULT(2905),

    D3DX10_ERR_LOADED_MESH_HAS_NO_DATA          = MAKE_DDHRESULT(2906),

    D3DX10_ERR_DUPLICATE_NAMED_FRAGMENT         = MAKE_DDHRESULT(2907),

    D3DX10_ERR_CANNOT_REMOVE_LAST_ITEM		    = MAKE_DDHRESULT(2908),

};





#endif //__D3DX10_H__



