Credits as of 06/24/2002

------------------------



If I inadvertently omitted anyone's name from this list, please e-mail me at

denton@imagelib.org to remedy the problem.





James Joplin, alias jayjay (rjoplin@webzone.net)

for all his invaluable help and encouragement with DevIL.  Couldn't have done

it done it without ya, bud.



Edouard Gomez for his invaluable help.



All the #flipCode gang for their support.



All my friends at uni for their support.



Cheri, for being beyond supportive of my endeavours.



SoftImage .pic support based off of code obtained from

http://www.swin.edu.au/astronomy/pbourke/dataformats/



TestPic, used in TestIL

http://www.paintlib.de/paintlib/testpic.zip



Png Test Images

http://www.schaik.com/pngsuite/pngsuite.html



John Villar (john.villar@eliaschev.com) for making the suggestion of not

letting the user use ILimage structs but instead binding images like OpenGL.

He also made a suggestion on how to load luminance .jpg images, along with

other suggestions.



http://www.opengl.org/Coding/KilgardTechniques/oglpitfall/oglpitfall.html

section 6 for the values the NTSC uses, so I could convert from coloured

images to luminance values.



Kodak Photo CD code from the .pcd link on http://www.wotsit.org.



Foper (foper@hotmail.com) from #flipCode for supplying the excellent

flipcode.jpg in testil\in. The original can be found at

http://webpatterns.com/flip/flipshow.htm



Lightman (cdthompson@home.net) from #flipCode for restructuring the project

into /bin, /obj, etc.



Alexander Blach (alexander@abee.de) from #flipCode for creating the Delphi

headers and test app.  He figured out that we needed to use .def files to

prevent name decoration of the dlls.  He has contributed multiple ideas and

found flaws.  Alexander also created a lovely documentation database to help

with documenting DevIL.



Randy Heit for finding problems in my Doom texture code.



Oliver Kurowski (oliver.kurowski@gmx.de) for locating a bug in ilut's

DllMain() and another very harmful bug with ilDeleteImages().



Ender Wiggin's article on "Elementary Digital Filtering",

found at http://www.gamedev.net/reference/programming/features/edf/

for many filters in DevIL.



SGI's "Graphica Obscura" site at http://www.sgi.com/grafica/matrix/index.html

for several filters in DevIL.



The http://bae.fse.missouri.edu/luw/course/image/project1/project1.html

page for help in determining filter code for Graphica Obscura's interpolation

article at http://www.sgi.com/grafica/interp/index.html.



Matt Denham for suggesting optimizations in ilNegativeImage(),

iluEdgeDetectS() and iluEdgeDetectP().



Timo Heister (Timo-Heister@gmx.de) from #flipCode for creating the original

Visual Basic headers and test apps for VB.



The OpenGL SuperBible for code for ilutGetHPal().



DJ Luminescent (luminescent@uswest.net) for finding a couple of bugs in the

.bmp-loading code and diligently beta testing.



Lionel Brits, alias Zaewo from #flipCode for slapping me around and telling

me how Microsoft does their .bmp padding.  He then wrote most of the

iluEqualize() code from the base code on

http://www.manning.com/Kabir/Files.html .



Joel Wilsson, alias Siigron (siigron@hotmail.com) for pointing-out several

design flaws that I (Denton) had introduced and posing very useful

suggestions.



Sean Montgomery, alias Vapor (sean@astralfx.com) for patiently listening to

my endless drivel about DevIL.



Perlin Noise site http://freespace.virgin.net/hugo.elias/models/m_perlin.htm

for information on interpolation used in iluScale().



Shimon Shvartsbroit, alias MasterBoy (cobra11@netvision.net.il) from #flipCode

for explaining bilinear interpolation to me.



Lbm source from http://www.wotsit.org



Eran Kampf, alias ttentacle (ekampf@internet-zahav.net) for giving me

resource-loading code for ilutLoadResource and helping with the Windows

clipboard functions.



Strumpf from #flipCode for writing a really good DirectDraw class for me to

use in the DDraw test, which is based off of his test, too.



NullSoft (http://www.nullsoft.com), for their SuperPiMP installer.  It is

extremely easy to learn to use and very powerful.



Serun from #flipCode for noticing that Quake2 .pcx files sometimes don't have

the checksum byte for palette'd .pcx files.



Conor Stokes, aka DirtyPunk from #flipCode for helping explain several things

to me.



Half-Life model viewer sources (at http://www.swissquake.ch/chumbalum-soft/)

for specs for the Half-Life model format.



Rich Schwab, alias endura (endura29@hotmail.com) for contributing

girlfriend.cpp.



The Djgpp libc sources (http://www.delorie.com/djgpp), from where I copied

several functions.



Roman Podobedov (romka@ut.ee) of Romka Graphics (http://romka.demonews.com)

for his colour quantization sources, which he was kind enough to let me use.



Pcx document on http://www.wotsit.org for .pcx saving code.



http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue2.html#Insight

for iluWave().



.lif specs from http://www.infinite-mass.com/bob/files/lifed.zip and

 http://www.infinite-mass.com/bob/files/lif.zip



Rune Kock (rune@vupti.com) for writing the new Visual Basic headers and for

finding a return bug in iluScaleAdvanced.



Julien Verchere and Xavier Decoret for suggesting that I use const char*'s

instead of char*'s as function parameters.



Jason Reeve (jason@retribution-entertainment.com) for finding a bug in iluCrop,

several origin-related problems, and helping me bring my targa-loading code up

to spec.



Darren Adams for telling me the #pragmas to use in MSVC++ to disable the

console window in a "console app".



David Gould for getting onto me about my crappy Linux support.



David Galeano for his DX8 Surface to TGA code, modified to save to any texture.

The original can be found at http://rt000s2p.eresmas.net/downloads.htm



RLE code from TrueVision's TGA sample code available as Tgautils.zip at

ftp://ftp.truevision.com/pub/TGA.File.Format.Spec/PC.Version/



Jeroen Janssen for creating a Mandrake RPM patch for DevIL.



Greg Priem for his help with supporting libungif and some various other things.



Nelson Rush for SDL surface support and finding several bugs with DevIL.



George McBay for his wonderful help finding bugs in my mipmapping code.



Marco Kögler for finding bugs in my .jpg and .png code.



Falco Kleinschmidt for fixing problems with the Linux makefiles.



Olivier Bucher for finding a bug in saving 8-bit .bmp files.



Derek Wills for noticing a problem with ilutGLScreenie when the screen width is

not a multiple of 4.



Dale Schumacher's "Filtered Image Rescaling" code in Graphic Gems III for some

scaling algorithms in ILU.



Kevin Park for making some suggestions on the ilImage C++ wrapper.



Alessandro Pedretti for finding a bug in my TIFF code and making suggestions

about portability issues.



boostrlns from #flipCode for finding the ilutGLLoadImage bug in the 1.1.5

release.



Ismo Kärkkäinen (iak@cs.joensuu.fi) for making some really nice new makefiles

for Linux.



Kishan (http://www.hackorama.com) for the nice directions on how to compile

the external libraries under Linux.



Wojciech Sobczuk for creating FreeBSD versions of the makefiles.



nVidia for code to load .DDS files available at

http://www.nvidia.com/view.asp?IO=dxtc_decompression_code



PixiGreg for noticing that many viewers don't like .bmp files with negative

heights (flipped), even though the specs say that it is valid.



Matthias Stiller and Andre Normann for their invaluable help with getting

DevIL to work on Big Endian machines.



Jean-Francois Richard for the Python bindings of DevIL.



Nick Marley for post-build information in MSVC++.



Kenneth Hurley for his help in expanding and fixing my DDS code.



Mark Callow for EXIF-loading and saving code, along with il[Load/Save]FromJpegStruct



Sam for several fixes to my .bmp and .jpg loaders.



chris79 for his help debugging my .psp and .gif code in several versions.



Nick Marley for his MSVC++ post-build fixes.



Marc Gregoire for sending images that DevIL would not load.



Alberto Barbati for noticing that the IL_NEU_QUANT_SAMPLE mode wasn't being used properly.



Ryan Butterfoss for his contributions to the DDS saving code.



Computer Graphics (C Version) book by Hearn and Baker for the arbitrary polygon filling code.



