/*==========================================================================;

 *

 *  Copyright (c) Microsoft Corporation.  All rights reserved.

 *

 *  File:       d3drm.h

 *  Content:    Direct3DRM include file

 *

 ***************************************************************************/



#ifndef __D3DRM_H__

#define __D3DRM_H__



#include "ddraw.h"



#ifdef __cplusplus

struct IDirect3DRM;

#endif



typedef struct IDirect3DRM *LPDIRECT3DRM;



#include "d3drmobj.h"



#ifdef __cplusplus

extern "C" {

#endif





DEFINE_GUID(IID_IDirect3DRM,    0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);

DEFINE_GUID(IID_IDirect3DRM2,   0x4516ecc8, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);

DEFINE_GUID(IID_IDirect3DRM3,   0x4516ec83, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);

WIN_TYPES(IDirect3DRM, DIRECT3DRM);

WIN_TYPES(IDirect3DRM2, DIRECT3DRM2);

WIN_TYPES(IDirect3DRM3, DIRECT3DRM3);



/*

 * Direct3DRM Object Class (for CoCreateInstance())

 */

DEFINE_GUID(CLSID_CDirect3DRM,  0x4516ec41, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);





/* Create a Direct3DRM API */

STDAPI Direct3DRMCreate(LPDIRECT3DRM FAR *lplpDirect3DRM);



#undef INTERFACE

#define INTERFACE IDirect3DRM



DECLARE_INTERFACE_(IDirect3DRM, IUnknown)

{

    IUNKNOWN_METHODS(PURE);



    STDMETHOD(CreateObject)

        (THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID FAR* ppv) PURE;

    STDMETHOD(CreateFrame)      (THIS_ LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME *) PURE;

    STDMETHOD(CreateMesh)       (THIS_ LPDIRECT3DRMMESH *) PURE;

    STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER *) PURE;

    STDMETHOD(CreateFace)       (THIS_ LPDIRECT3DRMFACE *) PURE;

    STDMETHOD(CreateAnimation)  (THIS_ LPDIRECT3DRMANIMATION *) PURE;

    STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE;

    STDMETHOD(CreateTexture)    (THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE *) PURE;

    STDMETHOD(CreateLight)      (THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE;

    STDMETHOD(CreateLightRGB)

        (THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE;

    STDMETHOD(CreateMaterial)   (THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE;

    STDMETHOD(CreateDevice)     (THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE *) PURE;



    /* Create a Windows Device using DirectDraw surfaces */

    STDMETHOD(CreateDeviceFromSurface)

    (   THIS_ LPGUID lpGUID, LPDIRECTDRAW lpDD,

        LPDIRECTDRAWSURFACE lpDDSBack, LPDIRECT3DRMDEVICE *

    ) PURE;



    /* Create a Windows Device using D3D objects */

    STDMETHOD(CreateDeviceFromD3D)

    (   THIS_ LPDIRECT3D lpD3D, LPDIRECT3DDEVICE lpD3DDev,

        LPDIRECT3DRMDEVICE *

    ) PURE;



    STDMETHOD(CreateDeviceFromClipper)

    (   THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID,

        int width, int height, LPDIRECT3DRMDEVICE *) PURE;



    STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DRMTEXTURE *) PURE;



    STDMETHOD(CreateShadow)

    (   THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT,

        D3DVALUE px, D3DVALUE py, D3DVALUE pz,

        D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,

        LPDIRECT3DRMVISUAL *

    ) PURE;

    STDMETHOD(CreateViewport)

    (   THIS_ LPDIRECT3DRMDEVICE, LPDIRECT3DRMFRAME, DWORD, DWORD,

        DWORD, DWORD, LPDIRECT3DRMVIEWPORT *

    ) PURE;

    STDMETHOD(CreateWrap)

    (   THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME,

        D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,

        D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,

        D3DVALUE ux, D3DVALUE uy, D3DVALUE uz,

        D3DVALUE ou, D3DVALUE ov,

        D3DVALUE su, D3DVALUE sv,

        LPDIRECT3DRMWRAP *

    ) PURE;

    STDMETHOD(CreateUserVisual) (THIS_ D3DRMUSERVISUALCALLBACK, LPVOID lPArg, LPDIRECT3DRMUSERVISUAL *) PURE;

    STDMETHOD(LoadTexture)      (THIS_ const char *, LPDIRECT3DRMTEXTURE *) PURE;

    STDMETHOD(LoadTextureFromResource)  (THIS_ HRSRC rs, LPDIRECT3DRMTEXTURE *) PURE;



    STDMETHOD(SetSearchPath)    (THIS_ LPCSTR) PURE;

    STDMETHOD(AddSearchPath)    (THIS_ LPCSTR) PURE;

    STDMETHOD(GetSearchPath)    (THIS_ DWORD *size_return, LPSTR path_return) PURE;

    STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;

    STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;



    STDMETHOD(GetDevices)       (THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;

    STDMETHOD(GetNamedObject)   (THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE;



    STDMETHOD(EnumerateObjects) (THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;



    STDMETHOD(Load)

    (   THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS,

        D3DRMLOADCALLBACK, LPVOID, D3DRMLOADTEXTURECALLBACK, LPVOID,

        LPDIRECT3DRMFRAME

    ) PURE;

    STDMETHOD(Tick)             (THIS_ D3DVALUE) PURE;

};



#undef INTERFACE

#define INTERFACE IDirect3DRM2



DECLARE_INTERFACE_(IDirect3DRM2, IUnknown)

{

    IUNKNOWN_METHODS(PURE);



    STDMETHOD(CreateObject)

        (THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID FAR* ppv) PURE;

    STDMETHOD(CreateFrame)      (THIS_ LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME2 *) PURE;

    STDMETHOD(CreateMesh)       (THIS_ LPDIRECT3DRMMESH *) PURE;

    STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER2 *) PURE;

    STDMETHOD(CreateFace)       (THIS_ LPDIRECT3DRMFACE *) PURE;

    STDMETHOD(CreateAnimation)  (THIS_ LPDIRECT3DRMANIMATION *) PURE;

    STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE;

    STDMETHOD(CreateTexture)    (THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE2 *) PURE;

    STDMETHOD(CreateLight)      (THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE;

    STDMETHOD(CreateLightRGB)

        (THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE;

    STDMETHOD(CreateMaterial)   (THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE;

    STDMETHOD(CreateDevice)     (THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE2 *) PURE;



    /* Create a Windows Device using DirectDraw surfaces */

    STDMETHOD(CreateDeviceFromSurface)

    (   THIS_ LPGUID lpGUID, LPDIRECTDRAW lpDD,

        LPDIRECTDRAWSURFACE lpDDSBack, LPDIRECT3DRMDEVICE2 *

    ) PURE;



    /* Create a Windows Device using D3D objects */

    STDMETHOD(CreateDeviceFromD3D)

    (   THIS_ LPDIRECT3D2 lpD3D, LPDIRECT3DDEVICE2 lpD3DDev,

        LPDIRECT3DRMDEVICE2 *

    ) PURE;



    STDMETHOD(CreateDeviceFromClipper)

    (   THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID,

        int width, int height, LPDIRECT3DRMDEVICE2 *) PURE;



    STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DRMTEXTURE2 *) PURE;



    STDMETHOD(CreateShadow)

    (   THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT,

        D3DVALUE px, D3DVALUE py, D3DVALUE pz,

        D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,

        LPDIRECT3DRMVISUAL *

    ) PURE;

    STDMETHOD(CreateViewport)

    (   THIS_ LPDIRECT3DRMDEVICE, LPDIRECT3DRMFRAME, DWORD, DWORD,

        DWORD, DWORD, LPDIRECT3DRMVIEWPORT *

    ) PURE;

    STDMETHOD(CreateWrap)

    (   THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME,

        D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,

        D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,

        D3DVALUE ux, D3DVALUE uy, D3DVALUE uz,

        D3DVALUE ou, D3DVALUE ov,

        D3DVALUE su, D3DVALUE sv,

        LPDIRECT3DRMWRAP *

    ) PURE;

    STDMETHOD(CreateUserVisual) (THIS_ D3DRMUSERVISUALCALLBACK, LPVOID lPArg, LPDIRECT3DRMUSERVISUAL *) PURE;

    STDMETHOD(LoadTexture)      (THIS_ const char *, LPDIRECT3DRMTEXTURE2 *) PURE;

    STDMETHOD(LoadTextureFromResource)  (THIS_ HMODULE hModule, LPCTSTR strName, LPCTSTR strType, LPDIRECT3DRMTEXTURE2 *) PURE;



    STDMETHOD(SetSearchPath)    (THIS_ LPCSTR) PURE;

    STDMETHOD(AddSearchPath)    (THIS_ LPCSTR) PURE;

    STDMETHOD(GetSearchPath)    (THIS_ DWORD *size_return, LPSTR path_return) PURE;

    STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;

    STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;



    STDMETHOD(GetDevices)       (THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;

    STDMETHOD(GetNamedObject)   (THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE;



    STDMETHOD(EnumerateObjects) (THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;



    STDMETHOD(Load)

    (   THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS,

        D3DRMLOADCALLBACK, LPVOID, D3DRMLOADTEXTURECALLBACK, LPVOID,

        LPDIRECT3DRMFRAME

    ) PURE;

    STDMETHOD(Tick)             (THIS_ D3DVALUE) PURE;



    STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH *) PURE;

};



#undef INTERFACE

#define INTERFACE IDirect3DRM3



DECLARE_INTERFACE_(IDirect3DRM3, IUnknown)

{

    IUNKNOWN_METHODS(PURE);



    STDMETHOD(CreateObject)

        (THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID FAR* ppv) PURE;

    STDMETHOD(CreateFrame)      (THIS_ LPDIRECT3DRMFRAME3, LPDIRECT3DRMFRAME3 *) PURE;

    STDMETHOD(CreateMesh)       (THIS_ LPDIRECT3DRMMESH *) PURE;

    STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER3 *) PURE;

    STDMETHOD(CreateFace)       (THIS_ LPDIRECT3DRMFACE2 *) PURE;

    STDMETHOD(CreateAnimation)  (THIS_ LPDIRECT3DRMANIMATION2 *) PURE;

    STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET2 *) PURE;

    STDMETHOD(CreateTexture)    (THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE3 *) PURE;

    STDMETHOD(CreateLight)      (THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE;

    STDMETHOD(CreateLightRGB)

        (THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE;

    STDMETHOD(CreateMaterial)   (THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL2 *) PURE;

    STDMETHOD(CreateDevice)     (THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE3 *) PURE;



    /* Create a Windows Device using DirectDraw surfaces */

    STDMETHOD(CreateDeviceFromSurface)

    (   THIS_ LPGUID lpGUID, LPDIRECTDRAW lpDD,

        LPDIRECTDRAWSURFACE lpDDSBack, DWORD dwFlags, LPDIRECT3DRMDEVICE3 *

    ) PURE;



    /* Create a Windows Device using D3D objects */

    STDMETHOD(CreateDeviceFromD3D)

    (   THIS_ LPDIRECT3D2 lpD3D, LPDIRECT3DDEVICE2 lpD3DDev,

        LPDIRECT3DRMDEVICE3 *

    ) PURE;



    STDMETHOD(CreateDeviceFromClipper)

    (   THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID,

        int width, int height, LPDIRECT3DRMDEVICE3 *) PURE;



    STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DRMTEXTURE3 *) PURE;



    STDMETHOD(CreateShadow)

    (   THIS_ LPUNKNOWN, LPDIRECT3DRMLIGHT,

        D3DVALUE px, D3DVALUE py, D3DVALUE pz,

        D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,

        LPDIRECT3DRMSHADOW2 *

    ) PURE;

    STDMETHOD(CreateViewport)

    (   THIS_ LPDIRECT3DRMDEVICE3, LPDIRECT3DRMFRAME3, DWORD, DWORD,

        DWORD, DWORD, LPDIRECT3DRMVIEWPORT2 *

    ) PURE;

    STDMETHOD(CreateWrap)

    (   THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME3,

        D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,

        D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,

        D3DVALUE ux, D3DVALUE uy, D3DVALUE uz,

        D3DVALUE ou, D3DVALUE ov,

        D3DVALUE su, D3DVALUE sv,

        LPDIRECT3DRMWRAP *

    ) PURE;

    STDMETHOD(CreateUserVisual) (THIS_ D3DRMUSERVISUALCALLBACK, LPVOID lPArg, LPDIRECT3DRMUSERVISUAL *) PURE;

    STDMETHOD(LoadTexture)      (THIS_ const char *, LPDIRECT3DRMTEXTURE3 *) PURE;

    STDMETHOD(LoadTextureFromResource)  (THIS_ HMODULE hModule, LPCTSTR strName, LPCTSTR strType, LPDIRECT3DRMTEXTURE3 *) PURE;



    STDMETHOD(SetSearchPath)    (THIS_ LPCSTR) PURE;

    STDMETHOD(AddSearchPath)    (THIS_ LPCSTR) PURE;

    STDMETHOD(GetSearchPath)    (THIS_ DWORD *size_return, LPSTR path_return) PURE;

    STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;

    STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;



    STDMETHOD(GetDevices)       (THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;

    STDMETHOD(GetNamedObject)   (THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE;



    STDMETHOD(EnumerateObjects) (THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;



    STDMETHOD(Load)

    (   THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS,

        D3DRMLOADCALLBACK, LPVOID, D3DRMLOADTEXTURE3CALLBACK, LPVOID,

        LPDIRECT3DRMFRAME3

    ) PURE;

    STDMETHOD(Tick)             (THIS_ D3DVALUE) PURE;



    STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH *) PURE;



    /* Used with IDirect3DRMObject2 */

    STDMETHOD(RegisterClient)   (THIS_ REFGUID rguid, LPDWORD lpdwID) PURE;

    STDMETHOD(UnregisterClient) (THIS_ REFGUID rguid) PURE;



    STDMETHOD(CreateClippedVisual) (THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMCLIPPEDVISUAL *) PURE;

    STDMETHOD(SetOptions) (THIS_ DWORD);

    STDMETHOD(GetOptions) (THIS_ LPDWORD);

};



#define D3DRM_OK                        DD_OK

#define D3DRMERR_BADOBJECT              MAKE_DDHRESULT(781)

#define D3DRMERR_BADTYPE                MAKE_DDHRESULT(782)

#define D3DRMERR_BADALLOC               MAKE_DDHRESULT(783)

#define D3DRMERR_FACEUSED               MAKE_DDHRESULT(784)

#define D3DRMERR_NOTFOUND               MAKE_DDHRESULT(785)

#define D3DRMERR_NOTDONEYET             MAKE_DDHRESULT(786)

#define D3DRMERR_FILENOTFOUND           MAKE_DDHRESULT(787)

#define D3DRMERR_BADFILE                MAKE_DDHRESULT(788)

#define D3DRMERR_BADDEVICE              MAKE_DDHRESULT(789)

#define D3DRMERR_BADVALUE               MAKE_DDHRESULT(790)

#define D3DRMERR_BADMAJORVERSION        MAKE_DDHRESULT(791)

#define D3DRMERR_BADMINORVERSION        MAKE_DDHRESULT(792)

#define D3DRMERR_UNABLETOEXECUTE        MAKE_DDHRESULT(793)

#define D3DRMERR_LIBRARYNOTFOUND        MAKE_DDHRESULT(794)

#define D3DRMERR_INVALIDLIBRARY         MAKE_DDHRESULT(795)

#define D3DRMERR_PENDING                MAKE_DDHRESULT(796)

#define D3DRMERR_NOTENOUGHDATA          MAKE_DDHRESULT(797)

#define D3DRMERR_REQUESTTOOLARGE        MAKE_DDHRESULT(798)

#define D3DRMERR_REQUESTTOOSMALL        MAKE_DDHRESULT(799)

#define D3DRMERR_CONNECTIONLOST         MAKE_DDHRESULT(800)

#define D3DRMERR_LOADABORTED            MAKE_DDHRESULT(801)

#define D3DRMERR_NOINTERNET             MAKE_DDHRESULT(802)

#define D3DRMERR_BADCACHEFILE           MAKE_DDHRESULT(803)

#define D3DRMERR_BOXNOTSET              MAKE_DDHRESULT(804)

#define D3DRMERR_BADPMDATA              MAKE_DDHRESULT(805)

#define D3DRMERR_CLIENTNOTREGISTERED    MAKE_DDHRESULT(806)

#define D3DRMERR_NOTCREATEDFROMDDS      MAKE_DDHRESULT(807)

#define D3DRMERR_NOSUCHKEY              MAKE_DDHRESULT(808)

#define D3DRMERR_INCOMPATABLEKEY        MAKE_DDHRESULT(809)

#define D3DRMERR_ELEMENTINUSE           MAKE_DDHRESULT(810)

#define D3DRMERR_TEXTUREFORMATNOTFOUND  MAKE_DDHRESULT(811)

#define D3DRMERR_NOTAGGREGATED          MAKE_DDHRESULT(812)



#ifdef __cplusplus

};

#endif



#endif /* _D3DRMAPI_H_ */





