#pragma once



//Start:CFESmoothStep_float_declaration:F1618B78:B69CCF6D *** Machine generated code - do not edit ***

class CFESmoothStep_float : public IFloatEvaluator

{

public:

   CFESmoothStep_float(CEvaluatorAllocator &allocator);

   virtual ~CFESmoothStep_float();



   virtual void         Initialize(CEvaluatorUpdateData &updateData) const;

   virtual real32 GetValue(CEvaluatorUpdateData const &updateData) const;

   virtual uint32       GetType() const;

   static IEvaluator *  Factory(CInputStream &inStream, CEvaluatorAllocator &allocator, IEvaluatorFactory const &factory);

   virtual void         ApplyProperties(CGameObjectApplyPropertiesData &applyProperties, CEvaluatorAllocator &allocator);

   virtual void         PostLoadUpdate();

   virtual uint32       CopyToLinearStream(CLinearCopyStream &stream, IEvaluatorTypeToVTable const &evalToVTable) const;



   static const uint32                             kType_0xF4DB3BA2;



   enum EProperties

   {

      kP_Input                                         = 0x19E91DD3,

      kP_Scale                                         = 0x2D870A80,



      kP_Terminator                                    = 0xFFFFFFFF

   };



   // Regular component properties

   boost::shared_ptr<IFloatEvaluator>              mInput;

   boost::shared_ptr<IFloatEvaluator>              mScale;

//End:CFESmoothStep_float_declaration:F1618B78 *** Machine generated code - do not edit *** $End$:CFESmoothStep_float_declaration:F1618B78

};



