#pragma once



//Start:CCEConst_color_declaration:D875911B:EC45745A *** Machine generated code - do not edit ***

class CCEConst_color : public IColorEvaluator

{

public:

   CCEConst_color(CEvaluatorAllocator &allocator);

   virtual ~CCEConst_color();



   virtual void         Initialize(CEvaluatorUpdateData &updateData) const;

   virtual CColorf GetValue(CEvaluatorUpdateData const &updateData) const;

   virtual uint32       GetType() const;

   static IEvaluator *  Factory(CInputStream &inStream, CEvaluatorAllocator &allocator, IEvaluatorFactory const &factory);

   virtual void         ApplyProperties(CGameObjectApplyPropertiesData &applyProperties, CEvaluatorAllocator &allocator);

   virtual void         PostLoadUpdate();

   virtual uint32       CopyToLinearStream(CLinearCopyStream &stream, IEvaluatorTypeToVTable const &evalToVTable) const;



   static const uint32                             kType_0xF734AC54;



   enum EProperties

   {

      kP_Value                                         = 0xDCB67730,



      kP_Terminator                                    = 0xFFFFFFFF

   };



   // Regular component properties

   CColorf                                         mValue;

//End:CCEConst_color_declaration:D875911B *** Machine generated code - do not edit *** $End$:CCEConst_color_declaration:D875911B

};



