#pragma once



//Start:CFERandom_float_declaration:F40CD410:B821CD6B *** Machine generated code - do not edit ***

class CFERandom_float : public IFloatEvaluator

{

public:

   CFERandom_float(CEvaluatorAllocator &allocator);

   virtual ~CFERandom_float();



   virtual void         Initialize(CEvaluatorUpdateData &updateData) const;

   virtual real32 GetValue(CEvaluatorUpdateData const &updateData) const;

   virtual uint32       GetType() const;

   static IEvaluator *  Factory(CInputStream &inStream, CEvaluatorAllocator &allocator, IEvaluatorFactory const &factory);

   virtual void         ApplyProperties(CGameObjectApplyPropertiesData &applyProperties, CEvaluatorAllocator &allocator);

   virtual void         PostLoadUpdate();

   virtual uint32       CopyToLinearStream(CLinearCopyStream &stream, IEvaluatorTypeToVTable const &evalToVTable) const;



   static const uint32                             kType_0xE59B23F7;



   enum EProperties

   {

      kP_Min                                           = 0x99365B30,

      kP_Max                                           = 0xA53B6469,



      kP_Terminator                                    = 0xFFFFFFFF

   };



   // Regular component properties

   boost::shared_ptr<IFloatEvaluator>              mMin;

   boost::shared_ptr<IFloatEvaluator>              mMax;

//End:CFERandom_float_declaration:F40CD410 *** Machine generated code - do not edit *** $End$:CFERandom_float_declaration:F40CD410

};



