#pragma once



//Start:CFERandomVS_float_declaration:86F000ED:030CFC79 *** Machine generated code - do not edit ***

class CFERandomVS_float : public IFloatEvaluator

{

public:

   CFERandomVS_float(CEvaluatorAllocator &allocator);

   virtual ~CFERandomVS_float();



   virtual void         Initialize(CEvaluatorUpdateData &updateData) const;

   virtual real32 GetValue(CEvaluatorUpdateData const &updateData) const;

   virtual uint32       GetType() const;

   static IEvaluator *  Factory(CInputStream &inStream, CEvaluatorAllocator &allocator, IEvaluatorFactory const &factory);

   virtual void         ApplyProperties(CGameObjectApplyPropertiesData &applyProperties, CEvaluatorAllocator &allocator);

   virtual void         PostLoadUpdate();

   virtual uint32       CopyToLinearStream(CLinearCopyStream &stream, IEvaluatorTypeToVTable const &evalToVTable) const;



   static const uint32                             kType_0x1B3E0C4F;



   enum EProperties

   {

      kP_CenterValue                                   = 0x2AA88BCF,

      kP_RandomVariation                               = 0xDE09F15B,



      kP_Terminator                                    = 0xFFFFFFFF

   };



   // Regular component properties

   float                                           mCenterValue;

   float                                           mRandomVariation;

//End:CFERandomVS_float_declaration:86F000ED *** Machine generated code - do not edit *** $End$:CFERandomVS_float_declaration:86F000ED

};



