#pragma once



//Start:CVERandom_vector_declaration:5033D95C:E6809A78 *** Machine generated code - do not edit ***

class CVERandom_vector : public IVectorEvaluator

{

public:

   CVERandom_vector(CEvaluatorAllocator &allocator);

   virtual ~CVERandom_vector();



   virtual void         Initialize(CEvaluatorUpdateData &updateData) const;

   virtual CVector3 GetValue(CEvaluatorUpdateData const &updateData) const;

   virtual uint32       GetType() const;

   static IEvaluator *  Factory(CInputStream &inStream, CEvaluatorAllocator &allocator, IEvaluatorFactory const &factory);

   virtual void         ApplyProperties(CGameObjectApplyPropertiesData &applyProperties, CEvaluatorAllocator &allocator);

   virtual void         PostLoadUpdate();

   virtual uint32       CopyToLinearStream(CLinearCopyStream &stream, IEvaluatorTypeToVTable const &evalToVTable) const;



   static const uint32                             kType_0xB8FE7652;



   enum EProperties

   {

      kP_Magnitude                                     = 0xB776FFA2,



      kP_Terminator                                    = 0xFFFFFFFF

   };



   // Regular component properties

   boost::shared_ptr<IFloatEvaluator>              mMagnitude;

//End:CVERandom_vector_declaration:5033D95C *** Machine generated code - do not edit *** $End$:CVERandom_vector_declaration:5033D95C



};



