//

//	vr_effect.h	

//	ＶＲステージで使用する追加エフェクト

//	written by H.Yoshiike 2002.Mar

//

//	$Id$



//ゴールポスト

// 10247211 

pack_trn	vreffect_trn.tri \

			effect_vr/lockon/lockon_tag1_add_alp.bmp \

			effect_vr/lockon/lockon_octa_add_alp.bmp \

			effect_vr/noise \

			effect_vr/nametag/nametag_octa_def_add_alp.bmp \

			effect_vr/nametag/nametag_cube_def_add_alp.bmp \

			effect_vr/nametag/nametag_square_def_add_alp.bmp \

			effect_vr/nametag/nametag_straw_def_add_alp.bmp \

			effect_vr/nametag/nametag_hexa_def_add_alp.bmp \

			effect_vr/nametag/nametag_triangle_def_add_alp.bmp \

			effect_vr/nametag/nametag_wall_def_add_alp.bmp \

			effect_vr/nametag/nametag_gbs1_def_add_alp.bmp





meca		vr2_goalpost/vr2_goalpost.kms







//	ＶＲ空

pack_trnall	effect.tri \

			effect/plant_sky/sky_m1_alp.bmp \

			effect/plant_sky/sky_m2_alp.bmp \

			effect/plant_sky/sky_m4_alp.bmp \

			effect/plant_sky/sky_sun_m_alp.bmp



effect_vr	tenkyu/vs_sky_wall.kms

effect_vr	tenkyu/vr2_tenkyu.kms





//	床と壁のマーカー

pack_trn	vr_marker.tri \

			effect_vr/hzd_marker/floor_marker1_add_alp.bmp \

			effect_vr/hzd_marker/floor_marker2_add_alp.bmp \

			effect_vr/hzd_marker/wall_marker1_add_alp.bmp \

			effect_vr/hzd_marker/wall_marker2_add_alp.bmp 







// ＶＲ用追加エフェクト

// 弾痕

pack_trnall	effect.tri \

			effect_vr/dankon/vr2_dankon1_add_alp.bmp \

			effect_vr/dankon/vr2_dankon2_add_alp.bmp



// 跳弾

effect_vr	fragment/vr2_frg1_cm.kms

effect_vr	fragment/vr2_frg2_cm.kms

effect_vr	fragment/vr2_frg3_cm.kms

effect_vr	fragment/vr2_frg4_cm.kms

effect_vr	fragment/vr2_frg5_cm.kms



// 足跡

pack_trnall	effect.tri \

			effect_vr/footstamp/vr2_footstamp1_add_alp.bmp \

			effect_vr/wetpanel/vr2_wetpanel_alp.bmp



// 血

pack_trnall	effect.tri \

			effect_vr/blood/vr2_ketchap00_alp.bmp \

			effect_vr/blood/vr2_chi01_alp.bmp \

			effect_vr/blood/vr2_chi02_alp.bmp \

			effect_vr/blood/vr2_chi03_alp.bmp \

			effect_vr/blood/vr2_chi04_alp.bmp \

			effect_vr/blood/vr2_chi05_alp.bmp



// ＶＲ出現エフェクト レンズフレアを利用 通常はc_effect.hで呼ばれているはず

pack_trnall	flare.tri \

			effect/flare/flare_b1_msk.bmp /* 2001.05.31 向手追加/レンズフレア */ \

			effect/flare/flare_b2_msk.bmp \

			effect/flare/flare_g1_msk.bmp \

			effect/flare/flare_g2_msk.bmp \

			effect/flare/flare_r1_msk.bmp \

			effect/flare/flare_r2_msk.bmp



// タイマー用L2D

#ifdef MGS2_VRTRIAL

l2d		2D/vr_score/vr_system.l2d

#else

l2d		2D/vr_score/vr_system_five.l2d

#endif



// ＶＲウィンドウ用L2D

#ifdef MGS2_VRTRIAL

l2d		2D/vr_window_trial/vr_window_trial.l2d 

#else

l2d		2D/vr_window/vr_window.l2d 

#endif



// ＶＲクリア用L2D

#ifdef MGS2_VRTRIAL

l2d		2D/vr_clear_trial/vr_clear_trial.l2d

#else

l2d		2D/vr_clear/vr_clear.l2d

#endif

l2d		2D/vr_dcm/vr_dcm.l2d //フォーカス



// ポーズ時のL2D

l2d		2D/vr_pause/vr_pause.l2d





// 各ステージ共通lt2ファイル

lt2			vr_morning.lt2

lt2			vr_evening.lt2

lt2			vr_night.lt2



// デバッグ用

// 小さいサイズのテクスチャはまとめておく





// リネーム

