#pragma once



//Start:CVEConst_vector_declaration:757B64A7:2AF8A217 *** Machine generated code - do not edit ***

class ENGINE_API CVEConst_vector : public IVectorEvaluator

{

public:

   CVEConst_vector(CEvaluatorAllocator &allocator);

   virtual ~CVEConst_vector();



   virtual void         Initialize(CEvaluatorUpdateData &updateData) const;

   virtual CVector3 GetValue(CEvaluatorUpdateData const &updateData) const;

   virtual uint32       GetType() const;

   static IEvaluator *  Factory(CInputStream &inStream, CEvaluatorAllocator &allocator, IEvaluatorFactory const &factory);

   virtual void         ApplyProperties(CGameObjectApplyPropertiesData &applyProperties, CEvaluatorAllocator &allocator);

   virtual void         PostLoadUpdate();

   virtual uint32       CopyToLinearStream(CLinearCopyStream &stream, IEvaluatorTypeToVTable const &evalToVTable) const;



   static const uint32                             kType_0xAE2FE58E;



   enum EProperties

   {

      kP_Vector                                        = 0x1CC24D6D,



      kP_Terminator                                    = 0xFFFFFFFF

   };



   // Regular component properties

   CVector3                                        mVector;

//End:CVEConst_vector_declaration:757B64A7 *** Machine generated code - do not edit *** $End$:CVEConst_vector_declaration:757B64A7

};



