/*

** $Id: ltable.h,v 1.44 2003/03/18 12:50:04 roberto Exp $

** Lua tables (hash)

** See Copyright Notice in lua.h

*/



#ifndef ltable_h

#define ltable_h



#include "lobject.h"





#define gnode(t,i)	(&(t)->node[i])

#define gkey(n)		(&(n)->i_key)

#define gval(n)		(&(n)->i_val)





const TObject *luaH_getnum (Table *t, int key);

TObject *luaH_setnum (lua_State *L, Table *t, int key);

const TObject *luaH_getstr (Table *t, TString *key);

const TObject *luaH_get (Table *t, const TObject *key);

TObject *luaH_set (lua_State *L, Table *t, const TObject *key);

Table *luaH_new (lua_State *L, int narray, int lnhash);

void luaH_free (lua_State *L, Table *t);

int luaH_next (lua_State *L, Table *t, StkId key);



/* exported only for debugging */

Node *luaH_mainposition (const Table *t, const TObject *key);





#endif

