/*==========================================================================;

 *

 *  Copyright (C) Microsoft Corporation.  All Rights Reserved.

 *

 *  File:       d3d9types.h

 *  Content:    Direct3D capabilities include file

 *

 ***************************************************************************/



#ifndef _d3d9TYPES_H_

#define _d3d9TYPES_H_



#ifndef DIRECT3D_VERSION

#define DIRECT3D_VERSION         0x0900

#endif  //DIRECT3D_VERSION



// include this file content only if compiling for DX9 interfaces

#if(DIRECT3D_VERSION >= 0x0900)



#include <float.h>



#if _MSC_VER >= 1200

#pragma warning(push)

#endif

#pragma warning(disable:4201) // anonymous unions warning

#if defined(_X86_) || defined(_IA64_)

#pragma pack(4)

#endif



// D3DCOLOR is equivalent to D3DFMT_A8R8G8B8

#ifndef D3DCOLOR_DEFINED

typedef DWORD D3DCOLOR;

#define D3DCOLOR_DEFINED

#endif



// maps unsigned 8 bits/channel to D3DCOLOR

#define D3DCOLOR_ARGB(a,r,g,b) \

    ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))

#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)

#define D3DCOLOR_XRGB(r,g,b)   D3DCOLOR_ARGB(0xff,r,g,b)



#define D3DCOLOR_XYUV(y,u,v)   D3DCOLOR_ARGB(0xff,y,u,v)

#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)



// maps floating point channels (0.f to 1.f range) to D3DCOLOR

#define D3DCOLOR_COLORVALUE(r,g,b,a) \

    D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))





#ifndef D3DVECTOR_DEFINED

typedef struct _D3DVECTOR {

    float x;

    float y;

    float z;

} D3DVECTOR;

#define D3DVECTOR_DEFINED

#endif



#ifndef D3DCOLORVALUE_DEFINED

typedef struct _D3DCOLORVALUE {

    float r;

    float g;

    float b;

    float a;

} D3DCOLORVALUE;

#define D3DCOLORVALUE_DEFINED

#endif



#ifndef D3DRECT_DEFINED

typedef struct _D3DRECT {

    LONG x1;

    LONG y1;

    LONG x2;

    LONG y2;

} D3DRECT;

#define D3DRECT_DEFINED

#endif



#ifndef D3DMATRIX_DEFINED

typedef struct _D3DMATRIX {

    union {

        struct {

            float        _11, _12, _13, _14;

            float        _21, _22, _23, _24;

            float        _31, _32, _33, _34;

            float        _41, _42, _43, _44;



        };

        float m[4][4];

    };

} D3DMATRIX;

#define D3DMATRIX_DEFINED

#endif



typedef struct _D3DVIEWPORT9 {

    DWORD       X;

    DWORD       Y;            /* Viewport Top left */

    DWORD       Width;

    DWORD       Height;       /* Viewport Dimensions */

    float       MinZ;         /* Min/max of clip Volume */

    float       MaxZ;

} D3DVIEWPORT9;



/*

 * Values for clip fields.

 */



// Max number of user clipping planes, supported in D3D.

#define D3DMAXUSERCLIPPLANES 32



// These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE

//

#define D3DCLIPPLANE0 (1 << 0)

#define D3DCLIPPLANE1 (1 << 1)

#define D3DCLIPPLANE2 (1 << 2)

#define D3DCLIPPLANE3 (1 << 3)

#define D3DCLIPPLANE4 (1 << 4)

#define D3DCLIPPLANE5 (1 << 5)



// The following bits are used in the ClipUnion and ClipIntersection

// members of the D3DCLIPSTATUS9

//



#define D3DCS_LEFT        0x00000001L

#define D3DCS_RIGHT       0x00000002L

#define D3DCS_TOP         0x00000004L

#define D3DCS_BOTTOM      0x00000008L

#define D3DCS_FRONT       0x00000010L

#define D3DCS_BACK        0x00000020L

#define D3DCS_PLANE0      0x00000040L

#define D3DCS_PLANE1      0x00000080L

#define D3DCS_PLANE2      0x00000100L

#define D3DCS_PLANE3      0x00000200L

#define D3DCS_PLANE4      0x00000400L

#define D3DCS_PLANE5      0x00000800L



#define D3DCS_ALL (D3DCS_LEFT   | \

                   D3DCS_RIGHT  | \

                   D3DCS_TOP    | \

                   D3DCS_BOTTOM | \

                   D3DCS_FRONT  | \

                   D3DCS_BACK   | \

                   D3DCS_PLANE0 | \

                   D3DCS_PLANE1 | \

                   D3DCS_PLANE2 | \

                   D3DCS_PLANE3 | \

                   D3DCS_PLANE4 | \

                   D3DCS_PLANE5)



typedef struct _D3DCLIPSTATUS9 {

    DWORD ClipUnion;

    DWORD ClipIntersection;

} D3DCLIPSTATUS9;



typedef struct _D3DMATERIAL9 {

    D3DCOLORVALUE   Diffuse;        /* Diffuse color RGBA */

    D3DCOLORVALUE   Ambient;        /* Ambient color RGB */

    D3DCOLORVALUE   Specular;       /* Specular 'shininess' */

    D3DCOLORVALUE   Emissive;       /* Emissive color RGB */

    float           Power;          /* Sharpness if specular highlight */

} D3DMATERIAL9;



typedef enum _D3DLIGHTTYPE {

    D3DLIGHT_POINT          = 1,

    D3DLIGHT_SPOT           = 2,

    D3DLIGHT_DIRECTIONAL    = 3,

    D3DLIGHT_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */

} D3DLIGHTTYPE;



typedef struct _D3DLIGHT9 {

    D3DLIGHTTYPE    Type;            /* Type of light source */

    D3DCOLORVALUE   Diffuse;         /* Diffuse color of light */

    D3DCOLORVALUE   Specular;        /* Specular color of light */

    D3DCOLORVALUE   Ambient;         /* Ambient color of light */

    D3DVECTOR       Position;         /* Position in world space */

    D3DVECTOR       Direction;        /* Direction in world space */

    float           Range;            /* Cutoff range */

    float           Falloff;          /* Falloff */

    float           Attenuation0;     /* Constant attenuation */

    float           Attenuation1;     /* Linear attenuation */

    float           Attenuation2;     /* Quadratic attenuation */

    float           Theta;            /* Inner angle of spotlight cone */

    float           Phi;              /* Outer angle of spotlight cone */

} D3DLIGHT9;



/*

 * Options for clearing

 */

#define D3DCLEAR_TARGET            0x00000001l  /* Clear target surface */

#define D3DCLEAR_ZBUFFER           0x00000002l  /* Clear target z buffer */

#define D3DCLEAR_STENCIL           0x00000004l  /* Clear stencil planes */



/*

 * The following defines the rendering states

 */



typedef enum _D3DSHADEMODE {

    D3DSHADE_FLAT               = 1,

    D3DSHADE_GOURAUD            = 2,

    D3DSHADE_PHONG              = 3,

    D3DSHADE_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */

} D3DSHADEMODE;



typedef enum _D3DFILLMODE {

    D3DFILL_POINT               = 1,

    D3DFILL_WIREFRAME           = 2,

    D3DFILL_SOLID               = 3,

    D3DFILL_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */

} D3DFILLMODE;



typedef enum _D3DBLEND {

    D3DBLEND_ZERO               = 1,

    D3DBLEND_ONE                = 2,

    D3DBLEND_SRCCOLOR           = 3,

    D3DBLEND_INVSRCCOLOR        = 4,

    D3DBLEND_SRCALPHA           = 5,

    D3DBLEND_INVSRCALPHA        = 6,

    D3DBLEND_DESTALPHA          = 7,

    D3DBLEND_INVDESTALPHA       = 8,

    D3DBLEND_DESTCOLOR          = 9,

    D3DBLEND_INVDESTCOLOR       = 10,

    D3DBLEND_SRCALPHASAT        = 11,

    D3DBLEND_BOTHSRCALPHA       = 12,

    D3DBLEND_BOTHINVSRCALPHA    = 13,

    D3DBLEND_BLENDFACTOR        = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */

    D3DBLEND_INVBLENDFACTOR     = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */

/* D3D9Ex only -- */

#if !defined(D3D_DISABLE_9EX)



    D3DBLEND_SRCCOLOR2          = 16,

    D3DBLEND_INVSRCCOLOR2       = 17,



#endif // !D3D_DISABLE_9EX

/* -- D3D9Ex only */

    D3DBLEND_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */

} D3DBLEND;



typedef enum _D3DBLENDOP {

    D3DBLENDOP_ADD              = 1,

    D3DBLENDOP_SUBTRACT         = 2,

    D3DBLENDOP_REVSUBTRACT      = 3,

    D3DBLENDOP_MIN              = 4,

    D3DBLENDOP_MAX              = 5,

    D3DBLENDOP_FORCE_DWORD      = 0x7fffffff, /* force 32-bit size enum */

} D3DBLENDOP;



typedef enum _D3DTEXTUREADDRESS {

    D3DTADDRESS_WRAP            = 1,

    D3DTADDRESS_MIRROR          = 2,

    D3DTADDRESS_CLAMP           = 3,

    D3DTADDRESS_BORDER          = 4,

    D3DTADDRESS_MIRRORONCE      = 5,

    D3DTADDRESS_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */

} D3DTEXTUREADDRESS;



typedef enum _D3DCULL {

    D3DCULL_NONE                = 1,

    D3DCULL_CW                  = 2,

    D3DCULL_CCW                 = 3,

    D3DCULL_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */

} D3DCULL;



typedef enum _D3DCMPFUNC {

    D3DCMP_NEVER                = 1,

    D3DCMP_LESS                 = 2,

    D3DCMP_EQUAL                = 3,

    D3DCMP_LESSEQUAL            = 4,

    D3DCMP_GREATER              = 5,

    D3DCMP_NOTEQUAL             = 6,

    D3DCMP_GREATEREQUAL         = 7,

    D3DCMP_ALWAYS               = 8,

    D3DCMP_FORCE_DWORD          = 0x7fffffff, /* force 32-bit size enum */

} D3DCMPFUNC;



typedef enum _D3DSTENCILOP {

    D3DSTENCILOP_KEEP           = 1,

    D3DSTENCILOP_ZERO           = 2,

    D3DSTENCILOP_REPLACE        = 3,

    D3DSTENCILOP_INCRSAT        = 4,

    D3DSTENCILOP_DECRSAT        = 5,

    D3DSTENCILOP_INVERT         = 6,

    D3DSTENCILOP_INCR           = 7,

    D3DSTENCILOP_DECR           = 8,

    D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */

} D3DSTENCILOP;



typedef enum _D3DFOGMODE {

    D3DFOG_NONE                 = 0,

    D3DFOG_EXP                  = 1,

    D3DFOG_EXP2                 = 2,

    D3DFOG_LINEAR               = 3,

    D3DFOG_FORCE_DWORD          = 0x7fffffff, /* force 32-bit size enum */

} D3DFOGMODE;



typedef enum _D3DZBUFFERTYPE {

    D3DZB_FALSE                 = 0,

    D3DZB_TRUE                  = 1, // Z buffering

    D3DZB_USEW                  = 2, // W buffering

    D3DZB_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */

} D3DZBUFFERTYPE;



// Primitives supported by draw-primitive API

typedef enum _D3DPRIMITIVETYPE {

    D3DPT_POINTLIST             = 1,

    D3DPT_LINELIST              = 2,

    D3DPT_LINESTRIP             = 3,

    D3DPT_TRIANGLELIST          = 4,

    D3DPT_TRIANGLESTRIP         = 5,

    D3DPT_TRIANGLEFAN           = 6,

    D3DPT_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */

} D3DPRIMITIVETYPE;



typedef enum _D3DTRANSFORMSTATETYPE {

    D3DTS_VIEW          = 2,

    D3DTS_PROJECTION    = 3,

    D3DTS_TEXTURE0      = 16,

    D3DTS_TEXTURE1      = 17,

    D3DTS_TEXTURE2      = 18,

    D3DTS_TEXTURE3      = 19,

    D3DTS_TEXTURE4      = 20,

    D3DTS_TEXTURE5      = 21,

    D3DTS_TEXTURE6      = 22,

    D3DTS_TEXTURE7      = 23,

    D3DTS_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */

} D3DTRANSFORMSTATETYPE;



#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)

#define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)

#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)

#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)

#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)



typedef enum _D3DRENDERSTATETYPE {

    D3DRS_ZENABLE                   = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */

    D3DRS_FILLMODE                  = 8,    /* D3DFILLMODE */

    D3DRS_SHADEMODE                 = 9,    /* D3DSHADEMODE */

    D3DRS_ZWRITEENABLE              = 14,   /* TRUE to enable z writes */

    D3DRS_ALPHATESTENABLE           = 15,   /* TRUE to enable alpha tests */

    D3DRS_LASTPIXEL                 = 16,   /* TRUE for last-pixel on lines */

    D3DRS_SRCBLEND                  = 19,   /* D3DBLEND */

    D3DRS_DESTBLEND                 = 20,   /* D3DBLEND */

    D3DRS_CULLMODE                  = 22,   /* D3DCULL */

    D3DRS_ZFUNC                     = 23,   /* D3DCMPFUNC */

    D3DRS_ALPHAREF                  = 24,   /* D3DFIXED */

    D3DRS_ALPHAFUNC                 = 25,   /* D3DCMPFUNC */

    D3DRS_DITHERENABLE              = 26,   /* TRUE to enable dithering */

    D3DRS_ALPHABLENDENABLE          = 27,   /* TRUE to enable alpha blending */

    D3DRS_FOGENABLE                 = 28,   /* TRUE to enable fog blending */

    D3DRS_SPECULARENABLE            = 29,   /* TRUE to enable specular */

    D3DRS_FOGCOLOR                  = 34,   /* D3DCOLOR */

    D3DRS_FOGTABLEMODE              = 35,   /* D3DFOGMODE */

    D3DRS_FOGSTART                  = 36,   /* Fog start (for both vertex and pixel fog) */

    D3DRS_FOGEND                    = 37,   /* Fog end      */

    D3DRS_FOGDENSITY                = 38,   /* Fog density  */

    D3DRS_RANGEFOGENABLE            = 48,   /* Enables range-based fog */

    D3DRS_STENCILENABLE             = 52,   /* BOOL enable/disable stenciling */

    D3DRS_STENCILFAIL               = 53,   /* D3DSTENCILOP to do if stencil test fails */

    D3DRS_STENCILZFAIL              = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */

    D3DRS_STENCILPASS               = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */

    D3DRS_STENCILFUNC               = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */

    D3DRS_STENCILREF                = 57,   /* Reference value used in stencil test */

    D3DRS_STENCILMASK               = 58,   /* Mask value used in stencil test */

    D3DRS_STENCILWRITEMASK          = 59,   /* Write mask applied to values written to stencil buffer */

    D3DRS_TEXTUREFACTOR             = 60,   /* D3DCOLOR used for multi-texture blend */

    D3DRS_WRAP0                     = 128,  /* wrap for 1st texture coord. set */

    D3DRS_WRAP1                     = 129,  /* wrap for 2nd texture coord. set */

    D3DRS_WRAP2                     = 130,  /* wrap for 3rd texture coord. set */

    D3DRS_WRAP3                     = 131,  /* wrap for 4th texture coord. set */

    D3DRS_WRAP4                     = 132,  /* wrap for 5th texture coord. set */

    D3DRS_WRAP5                     = 133,  /* wrap for 6th texture coord. set */

    D3DRS_WRAP6                     = 134,  /* wrap for 7th texture coord. set */

    D3DRS_WRAP7                     = 135,  /* wrap for 8th texture coord. set */

    D3DRS_CLIPPING                  = 136,

    D3DRS_LIGHTING                  = 137,

    D3DRS_AMBIENT                   = 139,

    D3DRS_FOGVERTEXMODE             = 140,

    D3DRS_COLORVERTEX               = 141,

    D3DRS_LOCALVIEWER               = 142,

    D3DRS_NORMALIZENORMALS          = 143,

    D3DRS_DIFFUSEMATERIALSOURCE     = 145,

    D3DRS_SPECULARMATERIALSOURCE    = 146,

    D3DRS_AMBIENTMATERIALSOURCE     = 147,

    D3DRS_EMISSIVEMATERIALSOURCE    = 148,

    D3DRS_VERTEXBLEND               = 151,

    D3DRS_CLIPPLANEENABLE           = 152,

    D3DRS_POINTSIZE                 = 154,   /* float point size */

    D3DRS_POINTSIZE_MIN             = 155,   /* float point size min threshold */

    D3DRS_POINTSPRITEENABLE         = 156,   /* BOOL point texture coord control */

    D3DRS_POINTSCALEENABLE          = 157,   /* BOOL point size scale enable */

    D3DRS_POINTSCALE_A              = 158,   /* float point attenuation A value */

    D3DRS_POINTSCALE_B              = 159,   /* float point attenuation B value */

    D3DRS_POINTSCALE_C              = 160,   /* float point attenuation C value */

    D3DRS_MULTISAMPLEANTIALIAS      = 161,  // BOOL - set to do FSAA with multisample buffer

    D3DRS_MULTISAMPLEMASK           = 162,  // DWORD - per-sample enable/disable

    D3DRS_PATCHEDGESTYLE            = 163,  // Sets whether patch edges will use float style tessellation

    D3DRS_DEBUGMONITORTOKEN         = 165,  // DEBUG ONLY - token to debug monitor

    D3DRS_POINTSIZE_MAX             = 166,   /* float point size max threshold */

    D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,

    D3DRS_COLORWRITEENABLE          = 168,  // per-channel write enable

    D3DRS_TWEENFACTOR               = 170,   // float tween factor

    D3DRS_BLENDOP                   = 171,   // D3DBLENDOP setting

    D3DRS_POSITIONDEGREE            = 172,   // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)

    D3DRS_NORMALDEGREE              = 173,   // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC

    D3DRS_SCISSORTESTENABLE         = 174,

    D3DRS_SLOPESCALEDEPTHBIAS       = 175,

    D3DRS_ANTIALIASEDLINEENABLE     = 176,

    D3DRS_MINTESSELLATIONLEVEL      = 178,

    D3DRS_MAXTESSELLATIONLEVEL      = 179,

    D3DRS_ADAPTIVETESS_X            = 180,

    D3DRS_ADAPTIVETESS_Y            = 181,

    D3DRS_ADAPTIVETESS_Z            = 182,

    D3DRS_ADAPTIVETESS_W            = 183,

    D3DRS_ENABLEADAPTIVETESSELLATION = 184,

    D3DRS_TWOSIDEDSTENCILMODE       = 185,   /* BOOL enable/disable 2 sided stenciling */

    D3DRS_CCW_STENCILFAIL           = 186,   /* D3DSTENCILOP to do if ccw stencil test fails */

    D3DRS_CCW_STENCILZFAIL          = 187,   /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */

    D3DRS_CCW_STENCILPASS           = 188,   /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */

    D3DRS_CCW_STENCILFUNC           = 189,   /* D3DCMPFUNC fn.  ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */

    D3DRS_COLORWRITEENABLE1         = 190,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */

    D3DRS_COLORWRITEENABLE2         = 191,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */

    D3DRS_COLORWRITEENABLE3         = 192,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */

    D3DRS_BLENDFACTOR               = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */

    D3DRS_SRGBWRITEENABLE           = 194,   /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */

    D3DRS_DEPTHBIAS                 = 195,

    D3DRS_WRAP8                     = 198,   /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */

    D3DRS_WRAP9                     = 199,

    D3DRS_WRAP10                    = 200,

    D3DRS_WRAP11                    = 201,

    D3DRS_WRAP12                    = 202,

    D3DRS_WRAP13                    = 203,

    D3DRS_WRAP14                    = 204,

    D3DRS_WRAP15                    = 205,

    D3DRS_SEPARATEALPHABLENDENABLE  = 206,  /* TRUE to enable a separate blending function for the alpha channel */

    D3DRS_SRCBLENDALPHA             = 207,  /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */

    D3DRS_DESTBLENDALPHA            = 208,  /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */

    D3DRS_BLENDOPALPHA              = 209,  /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */





    D3DRS_FORCE_DWORD               = 0x7fffffff, /* force 32-bit size enum */

} D3DRENDERSTATETYPE;



// Maximum number of simultaneous render targets D3D supports

#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4



// Values for material source

typedef enum _D3DMATERIALCOLORSOURCE

{

    D3DMCS_MATERIAL         = 0,            // Color from material is used

    D3DMCS_COLOR1           = 1,            // Diffuse vertex color is used

    D3DMCS_COLOR2           = 2,            // Specular vertex color is used

    D3DMCS_FORCE_DWORD      = 0x7fffffff,   // force 32-bit size enum

} D3DMATERIALCOLORSOURCE;



// Bias to apply to the texture coordinate set to apply a wrap to.

#define D3DRENDERSTATE_WRAPBIAS                 128UL



/* Flags to construct the WRAP render states */

#define D3DWRAP_U   0x00000001L

#define D3DWRAP_V   0x00000002L

#define D3DWRAP_W   0x00000004L



/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */

#define D3DWRAPCOORD_0   0x00000001L    // same as D3DWRAP_U

#define D3DWRAPCOORD_1   0x00000002L    // same as D3DWRAP_V

#define D3DWRAPCOORD_2   0x00000004L    // same as D3DWRAP_W

#define D3DWRAPCOORD_3   0x00000008L



/* Flags to construct D3DRS_COLORWRITEENABLE */

#define D3DCOLORWRITEENABLE_RED     (1L<<0)

#define D3DCOLORWRITEENABLE_GREEN   (1L<<1)

#define D3DCOLORWRITEENABLE_BLUE    (1L<<2)

#define D3DCOLORWRITEENABLE_ALPHA   (1L<<3)



/*

 * State enumerants for per-stage processing of fixed function pixel processing

 * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX.

 */

typedef enum _D3DTEXTURESTAGESTATETYPE

{

    D3DTSS_COLOROP        =  1, /* D3DTEXTUREOP - per-stage blending controls for color channels */

    D3DTSS_COLORARG1      =  2, /* D3DTA_* (texture arg) */

    D3DTSS_COLORARG2      =  3, /* D3DTA_* (texture arg) */

    D3DTSS_ALPHAOP        =  4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */

    D3DTSS_ALPHAARG1      =  5, /* D3DTA_* (texture arg) */

    D3DTSS_ALPHAARG2      =  6, /* D3DTA_* (texture arg) */

    D3DTSS_BUMPENVMAT00   =  7, /* float (bump mapping matrix) */

    D3DTSS_BUMPENVMAT01   =  8, /* float (bump mapping matrix) */

    D3DTSS_BUMPENVMAT10   =  9, /* float (bump mapping matrix) */

    D3DTSS_BUMPENVMAT11   = 10, /* float (bump mapping matrix) */

    D3DTSS_TEXCOORDINDEX  = 11, /* identifies which set of texture coordinates index this texture */

    D3DTSS_BUMPENVLSCALE  = 22, /* float scale for bump map luminance */

    D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */

    D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */

    D3DTSS_COLORARG0      = 26, /* D3DTA_* third arg for triadic ops */

    D3DTSS_ALPHAARG0      = 27, /* D3DTA_* third arg for triadic ops */

    D3DTSS_RESULTARG      = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */

    D3DTSS_CONSTANT       = 32, /* Per-stage constant D3DTA_CONSTANT */





    D3DTSS_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */

} D3DTEXTURESTAGESTATETYPE;



/*

 * State enumerants for per-sampler texture processing.

 */

typedef enum _D3DSAMPLERSTATETYPE

{

    D3DSAMP_ADDRESSU       = 1,  /* D3DTEXTUREADDRESS for U coordinate */

    D3DSAMP_ADDRESSV       = 2,  /* D3DTEXTUREADDRESS for V coordinate */

    D3DSAMP_ADDRESSW       = 3,  /* D3DTEXTUREADDRESS for W coordinate */

    D3DSAMP_BORDERCOLOR    = 4,  /* D3DCOLOR */

    D3DSAMP_MAGFILTER      = 5,  /* D3DTEXTUREFILTER filter to use for magnification */

    D3DSAMP_MINFILTER      = 6,  /* D3DTEXTUREFILTER filter to use for minification */

    D3DSAMP_MIPFILTER      = 7,  /* D3DTEXTUREFILTER filter to use between mipmaps during minification */

    D3DSAMP_MIPMAPLODBIAS  = 8,  /* float Mipmap LOD bias */

    D3DSAMP_MAXMIPLEVEL    = 9,  /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */

    D3DSAMP_MAXANISOTROPY  = 10, /* DWORD maximum anisotropy */

    D3DSAMP_SRGBTEXTURE    = 11, /* Default = 0 (which means Gamma 1.0,

                                   no correction required.) else correct for

                                   Gamma = 2.2 */

    D3DSAMP_ELEMENTINDEX   = 12, /* When multi-element texture is assigned to sampler, this

                                    indicates which element index to use.  Default = 0.  */

    D3DSAMP_DMAPOFFSET     = 13, /* Offset in vertices in the pre-sampled displacement map.

                                    Only valid for D3DDMAPSAMPLER sampler  */

    D3DSAMP_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */

} D3DSAMPLERSTATETYPE;



/* Special sampler which is used in the tesselator */

#define D3DDMAPSAMPLER 256



// Samplers used in vertex shaders

#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)

#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)

#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)

#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)



// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position

// and normal in the camera space) should be taken as texture coordinates

// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from

//

#define D3DTSS_TCI_PASSTHRU                             0x00000000

#define D3DTSS_TCI_CAMERASPACENORMAL                    0x00010000

#define D3DTSS_TCI_CAMERASPACEPOSITION                  0x00020000

#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR          0x00030000

#define D3DTSS_TCI_SPHEREMAP                            0x00040000



/*

 * Enumerations for COLOROP and ALPHAOP texture blending operations set in

 * texture processing stage controls in D3DTSS.

 */

typedef enum _D3DTEXTUREOP

{

    // Control

    D3DTOP_DISABLE              = 1,      // disables stage

    D3DTOP_SELECTARG1           = 2,      // the default

    D3DTOP_SELECTARG2           = 3,



    // Modulate

    D3DTOP_MODULATE             = 4,      // multiply args together

    D3DTOP_MODULATE2X           = 5,      // multiply and  1 bit

    D3DTOP_MODULATE4X           = 6,      // multiply and  2 bits



    // Add

    D3DTOP_ADD                  =  7,   // add arguments together

    D3DTOP_ADDSIGNED            =  8,   // add with -0.5 bias

    D3DTOP_ADDSIGNED2X          =  9,   // as above but left  1 bit

    D3DTOP_SUBTRACT             = 10,   // Arg1 - Arg2, with no saturation

    D3DTOP_ADDSMOOTH            = 11,   // add 2 args, subtract product

                                        // Arg1 + Arg2 - Arg1*Arg2

                                        // = Arg1 + (1-Arg1)*Arg2



    // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)

    D3DTOP_BLENDDIFFUSEALPHA    = 12, // iterated alpha

    D3DTOP_BLENDTEXTUREALPHA    = 13, // texture alpha

    D3DTOP_BLENDFACTORALPHA     = 14, // alpha from D3DRS_TEXTUREFACTOR



    // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)

    D3DTOP_BLENDTEXTUREALPHAPM  = 15, // texture alpha

    D3DTOP_BLENDCURRENTALPHA    = 16, // by alpha of current color



    // Specular mapping

    D3DTOP_PREMODULATE            = 17,     // modulate with next texture before use

    D3DTOP_MODULATEALPHA_ADDCOLOR = 18,     // Arg1.RGB + Arg1.A*Arg2.RGB

                                            // COLOROP only

    D3DTOP_MODULATECOLOR_ADDALPHA = 19,     // Arg1.RGB*Arg2.RGB + Arg1.A

                                            // COLOROP only

    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,  // (1-Arg1.A)*Arg2.RGB + Arg1.RGB

                                            // COLOROP only

    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,  // (1-Arg1.RGB)*Arg2.RGB + Arg1.A

                                            // COLOROP only



    // Bump mapping

    D3DTOP_BUMPENVMAP           = 22, // per pixel env map perturbation

    D3DTOP_BUMPENVMAPLUMINANCE  = 23, // with luminance channel



    // This can do either diffuse or specular bump mapping with correct input.

    // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)

    // where each component has been scaled and offset to make it signed.

    // The result is replicated into all four (including alpha) channels.

    // This is a valid COLOROP only.

    D3DTOP_DOTPRODUCT3          = 24,



    // Triadic ops

    D3DTOP_MULTIPLYADD          = 25, // Arg0 + Arg1*Arg2

    D3DTOP_LERP                 = 26, // (Arg0)*Arg1 + (1-Arg0)*Arg2



    D3DTOP_FORCE_DWORD = 0x7fffffff,

} D3DTEXTUREOP;



/*

 * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending

 * operations set in texture processing stage controls in D3DRENDERSTATE.

 */

#define D3DTA_SELECTMASK        0x0000000f  // mask for arg selector

#define D3DTA_DIFFUSE           0x00000000  // select diffuse color (read only)

#define D3DTA_CURRENT           0x00000001  // select stage destination register (read/write)

#define D3DTA_TEXTURE           0x00000002  // select texture color (read only)

#define D3DTA_TFACTOR           0x00000003  // select D3DRS_TEXTUREFACTOR (read only)

#define D3DTA_SPECULAR          0x00000004  // select specular color (read only)

#define D3DTA_TEMP              0x00000005  // select temporary register color (read/write)

#define D3DTA_CONSTANT          0x00000006  // select texture stage constant

#define D3DTA_COMPLEMENT        0x00000010  // take 1.0 - x (read modifier)

#define D3DTA_ALPHAREPLICATE    0x00000020  // replicate alpha to color components (read modifier)



//

// Values for D3DSAMP_***FILTER texture stage states

//

typedef enum _D3DTEXTUREFILTERTYPE

{

    D3DTEXF_NONE            = 0,    // filtering disabled (valid for mip filter only)

    D3DTEXF_POINT           = 1,    // nearest

    D3DTEXF_LINEAR          = 2,    // linear interpolation

    D3DTEXF_ANISOTROPIC     = 3,    // anisotropic

    D3DTEXF_PYRAMIDALQUAD   = 6,    // 4-sample tent

    D3DTEXF_GAUSSIANQUAD    = 7,    // 4-sample gaussian

/* D3D9Ex only -- */

#if !defined(D3D_DISABLE_9EX)



    D3DTEXF_CONVOLUTIONMONO = 8,    // Convolution filter for monochrome textures



#endif // !D3D_DISABLE_9EX

/* -- D3D9Ex only */

    D3DTEXF_FORCE_DWORD     = 0x7fffffff,   // force 32-bit size enum

} D3DTEXTUREFILTERTYPE;



/* Bits for Flags in ProcessVertices call */



#define D3DPV_DONOTCOPYDATA     (1 << 0)



//-------------------------------------------------------------------



// Flexible vertex format bits

//

#define D3DFVF_RESERVED0        0x001

#define D3DFVF_POSITION_MASK    0x400E

#define D3DFVF_XYZ              0x002

#define D3DFVF_XYZRHW           0x004

#define D3DFVF_XYZB1            0x006

#define D3DFVF_XYZB2            0x008

#define D3DFVF_XYZB3            0x00a

#define D3DFVF_XYZB4            0x00c

#define D3DFVF_XYZB5            0x00e

#define D3DFVF_XYZW             0x4002



#define D3DFVF_NORMAL           0x010

#define D3DFVF_PSIZE            0x020

#define D3DFVF_DIFFUSE          0x040

#define D3DFVF_SPECULAR         0x080



#define D3DFVF_TEXCOUNT_MASK    0xf00

#define D3DFVF_TEXCOUNT_SHIFT   8

#define D3DFVF_TEX0             0x000

#define D3DFVF_TEX1             0x100

#define D3DFVF_TEX2             0x200

#define D3DFVF_TEX3             0x300

#define D3DFVF_TEX4             0x400

#define D3DFVF_TEX5             0x500

#define D3DFVF_TEX6             0x600

#define D3DFVF_TEX7             0x700

#define D3DFVF_TEX8             0x800



#define D3DFVF_LASTBETA_UBYTE4   0x1000

#define D3DFVF_LASTBETA_D3DCOLOR 0x8000



#define D3DFVF_RESERVED2         0x6000  // 2 reserved bits



//---------------------------------------------------------------------

// Vertex Shaders

//



// Vertex shader declaration



// Vertex element semantics

//

typedef enum _D3DDECLUSAGE

{

    D3DDECLUSAGE_POSITION = 0,

    D3DDECLUSAGE_BLENDWEIGHT,   // 1

    D3DDECLUSAGE_BLENDINDICES,  // 2

    D3DDECLUSAGE_NORMAL,        // 3

    D3DDECLUSAGE_PSIZE,         // 4

    D3DDECLUSAGE_TEXCOORD,      // 5

    D3DDECLUSAGE_TANGENT,       // 6

    D3DDECLUSAGE_BINORMAL,      // 7

    D3DDECLUSAGE_TESSFACTOR,    // 8

    D3DDECLUSAGE_POSITIONT,     // 9

    D3DDECLUSAGE_COLOR,         // 10

    D3DDECLUSAGE_FOG,           // 11

    D3DDECLUSAGE_DEPTH,         // 12

    D3DDECLUSAGE_SAMPLE,        // 13

} D3DDECLUSAGE;



#define MAXD3DDECLUSAGE         D3DDECLUSAGE_SAMPLE

#define MAXD3DDECLUSAGEINDEX    15

#define MAXD3DDECLLENGTH        64 // does not include "end" marker vertex element



typedef enum _D3DDECLMETHOD

{

    D3DDECLMETHOD_DEFAULT = 0,

    D3DDECLMETHOD_PARTIALU,

    D3DDECLMETHOD_PARTIALV,

    D3DDECLMETHOD_CROSSUV,    // Normal

    D3DDECLMETHOD_UV,

    D3DDECLMETHOD_LOOKUP,               // Lookup a displacement map

    D3DDECLMETHOD_LOOKUPPRESAMPLED,     // Lookup a pre-sampled displacement map

} D3DDECLMETHOD;



#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED



// Declarations for _Type fields

//

typedef enum _D3DDECLTYPE

{

    D3DDECLTYPE_FLOAT1    =  0,  // 1D float expanded to (value, 0., 0., 1.)

    D3DDECLTYPE_FLOAT2    =  1,  // 2D float expanded to (value, value, 0., 1.)

    D3DDECLTYPE_FLOAT3    =  2,  // 3D float expanded to (value, value, value, 1.)

    D3DDECLTYPE_FLOAT4    =  3,  // 4D float

    D3DDECLTYPE_D3DCOLOR  =  4,  // 4D packed unsigned bytes mapped to 0. to 1. range

                                 // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)

    D3DDECLTYPE_UBYTE4    =  5,  // 4D unsigned byte

    D3DDECLTYPE_SHORT2    =  6,  // 2D signed short expanded to (value, value, 0., 1.)

    D3DDECLTYPE_SHORT4    =  7,  // 4D signed short



// The following types are valid only with vertex shaders >= 2.0





    D3DDECLTYPE_UBYTE4N   =  8,  // Each of 4 bytes is normalized by dividing to 255.0

    D3DDECLTYPE_SHORT2N   =  9,  // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)

    D3DDECLTYPE_SHORT4N   = 10,  // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)

    D3DDECLTYPE_USHORT2N  = 11,  // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)

    D3DDECLTYPE_USHORT4N  = 12,  // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)

    D3DDECLTYPE_UDEC3     = 13,  // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)

    D3DDECLTYPE_DEC3N     = 14,  // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)

    D3DDECLTYPE_FLOAT16_2 = 15,  // Two 16-bit floating point values, expanded to (value, value, 0, 1)

    D3DDECLTYPE_FLOAT16_4 = 16,  // Four 16-bit floating point values

    D3DDECLTYPE_UNUSED    = 17,  // When the type field in a decl is unused.

} D3DDECLTYPE;



#define MAXD3DDECLTYPE      D3DDECLTYPE_UNUSED



typedef struct _D3DVERTEXELEMENT9

{

    WORD    Stream;     // Stream index

    WORD    Offset;     // Offset in the stream in bytes

    BYTE    Type;       // Data type

    BYTE    Method;     // Processing method

    BYTE    Usage;      // Semantics

    BYTE    UsageIndex; // Semantic index

} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;



// This is used to initialize the last vertex element in a vertex declaration

// array

//

#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}



// Maximum supported number of texture coordinate sets

#define D3DDP_MAXTEXCOORD   8



//---------------------------------------------------------------------

// Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter

//---------------------------------------------------------------------

#define D3DSTREAMSOURCE_INDEXEDDATA  (1<<30)

#define D3DSTREAMSOURCE_INSTANCEDATA (2<<30)







//---------------------------------------------------------------------

//

// The internal format of Pixel Shader (PS) & Vertex Shader (VS)

// Instruction Tokens is defined in the Direct3D Device Driver Kit

//

//---------------------------------------------------------------------



//

// Instruction Token Bit Definitions

//

#define D3DSI_OPCODE_MASK       0x0000FFFF



#define D3DSI_INSTLENGTH_MASK   0x0F000000

#define D3DSI_INSTLENGTH_SHIFT  24



typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE

{

    D3DSIO_NOP          = 0,

    D3DSIO_MOV          ,

    D3DSIO_ADD          ,

    D3DSIO_SUB          ,

    D3DSIO_MAD          ,

    D3DSIO_MUL          ,

    D3DSIO_RCP          ,

    D3DSIO_RSQ          ,

    D3DSIO_DP3          ,

    D3DSIO_DP4          ,

    D3DSIO_MIN          ,

    D3DSIO_MAX          ,

    D3DSIO_SLT          ,

    D3DSIO_SGE          ,

    D3DSIO_EXP          ,

    D3DSIO_LOG          ,

    D3DSIO_LIT          ,

    D3DSIO_DST          ,

    D3DSIO_LRP          ,

    D3DSIO_FRC          ,

    D3DSIO_M4x4         ,

    D3DSIO_M4x3         ,

    D3DSIO_M3x4         ,

    D3DSIO_M3x3         ,

    D3DSIO_M3x2         ,

    D3DSIO_CALL         ,

    D3DSIO_CALLNZ       ,

    D3DSIO_LOOP         ,

    D3DSIO_RET          ,

    D3DSIO_ENDLOOP      ,

    D3DSIO_LABEL        ,

    D3DSIO_DCL          ,

    D3DSIO_POW          ,

    D3DSIO_CRS          ,

    D3DSIO_SGN          ,

    D3DSIO_ABS          ,

    D3DSIO_NRM          ,

    D3DSIO_SINCOS       ,

    D3DSIO_REP          ,

    D3DSIO_ENDREP       ,

    D3DSIO_IF           ,

    D3DSIO_IFC          ,

    D3DSIO_ELSE         ,

    D3DSIO_ENDIF        ,

    D3DSIO_BREAK        ,

    D3DSIO_BREAKC       ,

    D3DSIO_MOVA         ,

    D3DSIO_DEFB         ,

    D3DSIO_DEFI         ,



    D3DSIO_TEXCOORD     = 64,

    D3DSIO_TEXKILL      ,

    D3DSIO_TEX          ,

    D3DSIO_TEXBEM       ,

    D3DSIO_TEXBEML      ,

    D3DSIO_TEXREG2AR    ,

    D3DSIO_TEXREG2GB    ,

    D3DSIO_TEXM3x2PAD   ,

    D3DSIO_TEXM3x2TEX   ,

    D3DSIO_TEXM3x3PAD   ,

    D3DSIO_TEXM3x3TEX   ,

    D3DSIO_RESERVED0    ,

    D3DSIO_TEXM3x3SPEC  ,

    D3DSIO_TEXM3x3VSPEC ,

    D3DSIO_EXPP         ,

    D3DSIO_LOGP         ,

    D3DSIO_CND          ,

    D3DSIO_DEF          ,

    D3DSIO_TEXREG2RGB   ,

    D3DSIO_TEXDP3TEX    ,

    D3DSIO_TEXM3x2DEPTH ,

    D3DSIO_TEXDP3       ,

    D3DSIO_TEXM3x3      ,

    D3DSIO_TEXDEPTH     ,

    D3DSIO_CMP          ,

    D3DSIO_BEM          ,

    D3DSIO_DP2ADD       ,

    D3DSIO_DSX          ,

    D3DSIO_DSY          ,

    D3DSIO_TEXLDD       ,

    D3DSIO_SETP         ,

    D3DSIO_TEXLDL       ,

    D3DSIO_BREAKP       ,



    D3DSIO_PHASE        = 0xFFFD,

    D3DSIO_COMMENT      = 0xFFFE,

    D3DSIO_END          = 0xFFFF,



    D3DSIO_FORCE_DWORD  = 0x7fffffff,   // force 32-bit size enum

} D3DSHADER_INSTRUCTION_OPCODE_TYPE;



//---------------------------------------------------------------------

// Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3

//

#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f,  0.0026041667f, 0.00026041668f

#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f



//---------------------------------------------------------------------

// Co-Issue Instruction Modifier - if set then this instruction is to be

// issued in parallel with the previous instruction(s) for which this bit

// is not set.

//

#define D3DSI_COISSUE           0x40000000



//---------------------------------------------------------------------

// Opcode specific controls



#define D3DSP_OPCODESPECIFICCONTROL_MASK  0x00ff0000

#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16



// ps_2_0 texld controls

#define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)

#define D3DSI_TEXLD_BIAS    (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)



// Comparison for dynamic conditional instruction opcodes (i.e. if, breakc)

typedef enum _D3DSHADER_COMPARISON

{

                         // < = >

    D3DSPC_RESERVED0= 0, // 0 0 0

    D3DSPC_GT       = 1, // 0 0 1

    D3DSPC_EQ       = 2, // 0 1 0

    D3DSPC_GE       = 3, // 0 1 1

    D3DSPC_LT       = 4, // 1 0 0

    D3DSPC_NE       = 5, // 1 0 1

    D3DSPC_LE       = 6, // 1 1 0

    D3DSPC_RESERVED1= 7  // 1 1 1

} D3DSHADER_COMPARISON;



// Comparison is part of instruction opcode token:

#define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT

#define D3DSHADER_COMPARISON_MASK  (0x7<<D3DSHADER_COMPARISON_SHIFT)



//---------------------------------------------------------------------

// Predication flags on instruction token

#define D3DSHADER_INSTRUCTION_PREDICATED    (0x1 << 28)



//---------------------------------------------------------------------

// DCL Info Token Controls



// For dcl info tokens requiring a semantic (usage + index)

#define D3DSP_DCL_USAGE_SHIFT 0

#define D3DSP_DCL_USAGE_MASK  0x0000000f



#define D3DSP_DCL_USAGEINDEX_SHIFT 16

#define D3DSP_DCL_USAGEINDEX_MASK  0x000f0000



// DCL pixel shader sampler info token.

#define D3DSP_TEXTURETYPE_SHIFT 27

#define D3DSP_TEXTURETYPE_MASK  0x78000000



typedef enum _D3DSAMPLER_TEXTURE_TYPE

{

    D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value

    D3DSTT_2D      = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture)

    D3DSTT_CUBE    = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture)

    D3DSTT_VOLUME  = 4<<D3DSP_TEXTURETYPE_SHIFT, // dcl_volume s# (for declaring a volume texture)

    D3DSTT_FORCE_DWORD  = 0x7fffffff,      // force 32-bit size enum

} D3DSAMPLER_TEXTURE_TYPE;



//---------------------------------------------------------------------

// Parameter Token Bit Definitions

//

#define D3DSP_REGNUM_MASK       0x000007FF



// destination parameter write mask

#define D3DSP_WRITEMASK_0       0x00010000  // Component 0 (X;Red)

#define D3DSP_WRITEMASK_1       0x00020000  // Component 1 (Y;Green)

#define D3DSP_WRITEMASK_2       0x00040000  // Component 2 (Z;Blue)

#define D3DSP_WRITEMASK_3       0x00080000  // Component 3 (W;Alpha)

#define D3DSP_WRITEMASK_ALL     0x000F0000  // All Components



// destination parameter modifiers

#define D3DSP_DSTMOD_SHIFT      20

#define D3DSP_DSTMOD_MASK       0x00F00000



// Bit masks for destination parameter modifiers

#define    D3DSPDM_NONE                 (0<<D3DSP_DSTMOD_SHIFT) // nop

#define    D3DSPDM_SATURATE             (1<<D3DSP_DSTMOD_SHIFT) // clamp to 0. to 1. range

#define    D3DSPDM_PARTIALPRECISION     (2<<D3DSP_DSTMOD_SHIFT) // Partial precision hint

#define    D3DSPDM_MSAMPCENTROID        (4<<D3DSP_DSTMOD_SHIFT) // Relevant to multisampling only:

                                                                //      When the pixel center is not covered, sample

                                                                //      attribute or compute gradients/LOD

                                                                //      using multisample "centroid" location.

                                                                //      "Centroid" is some location within the covered

                                                                //      region of the pixel.



// destination parameter 

#define D3DSP_DSTSHIFT_SHIFT    24

#define D3DSP_DSTSHIFT_MASK     0x0F000000



// destination/source parameter register type

#define D3DSP_REGTYPE_SHIFT     28

#define D3DSP_REGTYPE_SHIFT2    8

#define D3DSP_REGTYPE_MASK      0x70000000

#define D3DSP_REGTYPE_MASK2     0x00001800



typedef enum _D3DSHADER_PARAM_REGISTER_TYPE

{

    D3DSPR_TEMP           =  0, // Temporary Register File

    D3DSPR_INPUT          =  1, // Input Register File

    D3DSPR_CONST          =  2, // Constant Register File

    D3DSPR_ADDR           =  3, // Address Register (VS)

    D3DSPR_TEXTURE        =  3, // Texture Register File (PS)

    D3DSPR_RASTOUT        =  4, // Rasterizer Register File

    D3DSPR_ATTROUT        =  5, // Attribute Output Register File

    D3DSPR_TEXCRDOUT      =  6, // Texture Coordinate Output Register File

    D3DSPR_OUTPUT         =  6, // Output register file for VS3.0+

    D3DSPR_CONSTINT       =  7, // Constant Integer Vector Register File

    D3DSPR_COLOROUT       =  8, // Color Output Register File

    D3DSPR_DEPTHOUT       =  9, // Depth Output Register File

    D3DSPR_SAMPLER        = 10, // Sampler State Register File

    D3DSPR_CONST2         = 11, // Constant Register File  2048 - 4095

    D3DSPR_CONST3         = 12, // Constant Register File  4096 - 6143

    D3DSPR_CONST4         = 13, // Constant Register File  6144 - 8191

    D3DSPR_CONSTBOOL      = 14, // Constant Boolean register file

    D3DSPR_LOOP           = 15, // Loop counter register file

    D3DSPR_TEMPFLOAT16    = 16, // 16-bit float temp register file

    D3DSPR_MISCTYPE       = 17, // Miscellaneous (single) registers.

    D3DSPR_LABEL          = 18, // Label

    D3DSPR_PREDICATE      = 19, // Predicate register

    D3DSPR_FORCE_DWORD  = 0x7fffffff,         // force 32-bit size enum

} D3DSHADER_PARAM_REGISTER_TYPE;



// The miscellaneous register file (D3DSPR_MISCTYPES)

// contains register types for which there is only ever one

// register (i.e. the register # is not needed).

// Rather than use up additional register types for such

// registers, they are defined

// as particular offsets into the misc. register file:

typedef enum _D3DSHADER_MISCTYPE_OFFSETS

{

    D3DSMO_POSITION   = 0, // Input position x,y,z,rhw (PS)

    D3DSMO_FACE   = 1, // Floating point primitive area (PS)

} D3DSHADER_MISCTYPE_OFFSETS;



// Register offsets in the Rasterizer Register File

//

typedef enum _D3DVS_RASTOUT_OFFSETS

{

    D3DSRO_POSITION = 0,

    D3DSRO_FOG,

    D3DSRO_POINT_SIZE,

    D3DSRO_FORCE_DWORD  = 0x7fffffff,         // force 32-bit size enum

} D3DVS_RASTOUT_OFFSETS;



// Source operand addressing modes



#define D3DVS_ADDRESSMODE_SHIFT 13

#define D3DVS_ADDRESSMODE_MASK  (1 << D3DVS_ADDRESSMODE_SHIFT)



typedef enum _D3DVS_ADDRESSMODE_TYPE

{

    D3DVS_ADDRMODE_ABSOLUTE  = (0 << D3DVS_ADDRESSMODE_SHIFT),

    D3DVS_ADDRMODE_RELATIVE  = (1 << D3DVS_ADDRESSMODE_SHIFT),

    D3DVS_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum

} D3DVS_ADDRESSMODE_TYPE;



#define D3DSHADER_ADDRESSMODE_SHIFT 13

#define D3DSHADER_ADDRESSMODE_MASK  (1 << D3DSHADER_ADDRESSMODE_SHIFT)



typedef enum _D3DSHADER_ADDRESSMODE_TYPE

{

    D3DSHADER_ADDRMODE_ABSOLUTE  = (0 << D3DSHADER_ADDRESSMODE_SHIFT),

    D3DSHADER_ADDRMODE_RELATIVE  = (1 << D3DSHADER_ADDRESSMODE_SHIFT),

    D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum

} D3DSHADER_ADDRESSMODE_TYPE;



// Source operand swizzle definitions

//

#define D3DVS_SWIZZLE_SHIFT     16

#define D3DVS_SWIZZLE_MASK      0x00FF0000



// The following bits define where to take component X from:



#define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)

#define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)

#define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)

#define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)



// The following bits define where to take component Y from:



#define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))

#define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))

#define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))

#define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))



// The following bits define where to take component Z from:



#define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))

#define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))

#define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))

#define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))



// The following bits define where to take component W from:



#define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))

#define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))

#define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))

#define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))



// Value when there is no swizzle (X is taken from X, Y is taken from Y,

// Z is taken from Z, W is taken from W

//

#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)



// source parameter swizzle

#define D3DSP_SWIZZLE_SHIFT     16

#define D3DSP_SWIZZLE_MASK      0x00FF0000



#define D3DSP_NOSWIZZLE \

    ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \

      (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \

      (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \

      (3 << (D3DSP_SWIZZLE_SHIFT + 6)) )



// pixel-shader swizzle ops

#define D3DSP_REPLICATERED \

    ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \

      (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | \

      (0 << (D3DSP_SWIZZLE_SHIFT + 4)) | \

      (0 << (D3DSP_SWIZZLE_SHIFT + 6)) )



#define D3DSP_REPLICATEGREEN \

    ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | \

      (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \

      (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | \

      (1 << (D3DSP_SWIZZLE_SHIFT + 6)) )



#define D3DSP_REPLICATEBLUE \

    ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) | \

      (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | \

      (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \

      (2 << (D3DSP_SWIZZLE_SHIFT + 6)) )



#define D3DSP_REPLICATEALPHA \

    ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | \

      (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | \

      (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | \

      (3 << (D3DSP_SWIZZLE_SHIFT + 6)) )



// source parameter modifiers

#define D3DSP_SRCMOD_SHIFT      24

#define D3DSP_SRCMOD_MASK       0x0F000000



typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE

{

    D3DSPSM_NONE    = 0<<D3DSP_SRCMOD_SHIFT, // nop

    D3DSPSM_NEG     = 1<<D3DSP_SRCMOD_SHIFT, // negate

    D3DSPSM_BIAS    = 2<<D3DSP_SRCMOD_SHIFT, // bias

    D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate

    D3DSPSM_SIGN    = 4<<D3DSP_SRCMOD_SHIFT, // sign

    D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate

    D3DSPSM_COMP    = 6<<D3DSP_SRCMOD_SHIFT, // complement

    D3DSPSM_X2      = 7<<D3DSP_SRCMOD_SHIFT, // *2

    D3DSPSM_X2NEG   = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate

    D3DSPSM_DZ      = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component

    D3DSPSM_DW      = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component

    D3DSPSM_ABS     = 11<<D3DSP_SRCMOD_SHIFT, // abs()

    D3DSPSM_ABSNEG  = 12<<D3DSP_SRCMOD_SHIFT, // -abs()

    D3DSPSM_NOT     = 13<<D3DSP_SRCMOD_SHIFT, // for predicate register: "!p0"

    D3DSPSM_FORCE_DWORD = 0x7fffffff,        // force 32-bit size enum

} D3DSHADER_PARAM_SRCMOD_TYPE;



// pixel shader version token

#define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor))



// vertex shader version token

#define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor))



// extract major/minor from version cap

#define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF)

#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF)



// destination/source parameter register type

#define D3DSI_COMMENTSIZE_SHIFT     16

#define D3DSI_COMMENTSIZE_MASK      0x7FFF0000

#define D3DSHADER_COMMENT(_DWordSize) \

    ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT)



// pixel/vertex shader end token

#define D3DPS_END()  0x0000FFFF

#define D3DVS_END()  0x0000FFFF





//---------------------------------------------------------------------



// High order surfaces

//

typedef enum _D3DBASISTYPE

{

   D3DBASIS_BEZIER      = 0,

   D3DBASIS_BSPLINE     = 1,

   D3DBASIS_CATMULL_ROM = 2, /* In D3D8 this used to be D3DBASIS_INTERPOLATE */

   D3DBASIS_FORCE_DWORD = 0x7fffffff,

} D3DBASISTYPE;



typedef enum _D3DDEGREETYPE

{

   D3DDEGREE_LINEAR      = 1,

   D3DDEGREE_QUADRATIC   = 2,

   D3DDEGREE_CUBIC       = 3,

   D3DDEGREE_QUINTIC     = 5,

   D3DDEGREE_FORCE_DWORD = 0x7fffffff,

} D3DDEGREETYPE;



typedef enum _D3DPATCHEDGESTYLE

{

   D3DPATCHEDGE_DISCRETE    = 0,

   D3DPATCHEDGE_CONTINUOUS  = 1,

   D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,

} D3DPATCHEDGESTYLE;



typedef enum _D3DSTATEBLOCKTYPE

{

    D3DSBT_ALL           = 1, // capture all state

    D3DSBT_PIXELSTATE    = 2, // capture pixel state

    D3DSBT_VERTEXSTATE   = 3, // capture vertex state

    D3DSBT_FORCE_DWORD   = 0x7fffffff,

} D3DSTATEBLOCKTYPE;



// The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.

//

typedef enum _D3DVERTEXBLENDFLAGS

{

    D3DVBF_DISABLE  = 0,     // Disable vertex blending

    D3DVBF_1WEIGHTS = 1,     // 2 matrix blending

    D3DVBF_2WEIGHTS = 2,     // 3 matrix blending

    D3DVBF_3WEIGHTS = 3,     // 4 matrix blending

    D3DVBF_TWEENING = 255,   // blending using D3DRS_TWEENFACTOR

    D3DVBF_0WEIGHTS = 256,   // one matrix is used with weight 1.0

    D3DVBF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum

} D3DVERTEXBLENDFLAGS;



typedef enum _D3DTEXTURETRANSFORMFLAGS {

    D3DTTFF_DISABLE         = 0,    // texture coordinates are passed directly

    D3DTTFF_COUNT1          = 1,    // rasterizer should expect 1-D texture coords

    D3DTTFF_COUNT2          = 2,    // rasterizer should expect 2-D texture coords

    D3DTTFF_COUNT3          = 3,    // rasterizer should expect 3-D texture coords

    D3DTTFF_COUNT4          = 4,    // rasterizer should expect 4-D texture coords

    D3DTTFF_PROJECTED       = 256,  // texcoords to be divided by COUNTth element

    D3DTTFF_FORCE_DWORD     = 0x7fffffff,

} D3DTEXTURETRANSFORMFLAGS;



// Macros to set texture coordinate format bits in the FVF id



#define D3DFVF_TEXTUREFORMAT2 0         // Two floating point values

#define D3DFVF_TEXTUREFORMAT1 3         // One floating point value

#define D3DFVF_TEXTUREFORMAT3 1         // Three floating point values

#define D3DFVF_TEXTUREFORMAT4 2         // Four floating point values



#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))

#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)

#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))

#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))





//---------------------------------------------------------------------



/* Direct3D9 Device types */

typedef enum _D3DDEVTYPE

{

    D3DDEVTYPE_HAL         = 1,

    D3DDEVTYPE_REF         = 2,

    D3DDEVTYPE_SW          = 3,



    D3DDEVTYPE_NULLREF     = 4,



    D3DDEVTYPE_FORCE_DWORD  = 0x7fffffff

} D3DDEVTYPE;



/* Multi-Sample buffer types */

typedef enum _D3DMULTISAMPLE_TYPE

{

    D3DMULTISAMPLE_NONE            =  0,

    D3DMULTISAMPLE_NONMASKABLE     =  1,

    D3DMULTISAMPLE_2_SAMPLES       =  2,

    D3DMULTISAMPLE_3_SAMPLES       =  3,

    D3DMULTISAMPLE_4_SAMPLES       =  4,

    D3DMULTISAMPLE_5_SAMPLES       =  5,

    D3DMULTISAMPLE_6_SAMPLES       =  6,

    D3DMULTISAMPLE_7_SAMPLES       =  7,

    D3DMULTISAMPLE_8_SAMPLES       =  8,

    D3DMULTISAMPLE_9_SAMPLES       =  9,

    D3DMULTISAMPLE_10_SAMPLES      = 10,

    D3DMULTISAMPLE_11_SAMPLES      = 11,

    D3DMULTISAMPLE_12_SAMPLES      = 12,

    D3DMULTISAMPLE_13_SAMPLES      = 13,

    D3DMULTISAMPLE_14_SAMPLES      = 14,

    D3DMULTISAMPLE_15_SAMPLES      = 15,

    D3DMULTISAMPLE_16_SAMPLES      = 16,



    D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff

} D3DMULTISAMPLE_TYPE;



/* Formats

 * Most of these names have the following convention:

 *      A = Alpha

 *      R = Red

 *      G = Green

 *      B = Blue

 *      X = Unused Bits

 *      P = Palette

 *      L = Luminance

 *      U = dU coordinate for BumpMap

 *      V = dV coordinate for BumpMap

 *      S = Stencil

 *      D = Depth (e.g. Z or W buffer)

 *      C = Computed from other channels (typically on certain read operations)

 *

 *      Further, the order of the pieces are from MSB first; hence

 *      D3DFMT_A8L8 indicates that the high byte of this two byte

 *      format is alpha.

 *

 *      D3DFMT_D16_LOCKABLE indicates:

 *           - An integer 16-bit value.

 *           - An app-lockable surface.

 *

 *      D3DFMT_D32F_LOCKABLE indicates:

 *           - An IEEE 754 floating-point value.

 *           - An app-lockable surface.

 *

 *      All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate:

 *          - no particular bit ordering per pixel, and

 *          - are not app lockable, and

 *          - the driver is allowed to consume more than the indicated

 *            number of bits per Depth channel (but not Stencil channel).

 */

#ifndef MAKEFOURCC

    #define MAKEFOURCC(ch0, ch1, ch2, ch3)                              \

                ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |       \

                ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))

#endif /* defined(MAKEFOURCC) */





typedef enum _D3DFORMAT

{

    D3DFMT_UNKNOWN              =  0,



    D3DFMT_R8G8B8               = 20,

    D3DFMT_A8R8G8B8             = 21,

    D3DFMT_X8R8G8B8             = 22,

    D3DFMT_R5G6B5               = 23,

    D3DFMT_X1R5G5B5             = 24,

    D3DFMT_A1R5G5B5             = 25,

    D3DFMT_A4R4G4B4             = 26,

    D3DFMT_R3G3B2               = 27,

    D3DFMT_A8                   = 28,

    D3DFMT_A8R3G3B2             = 29,

    D3DFMT_X4R4G4B4             = 30,

    D3DFMT_A2B10G10R10          = 31,

    D3DFMT_A8B8G8R8             = 32,

    D3DFMT_X8B8G8R8             = 33,

    D3DFMT_G16R16               = 34,

    D3DFMT_A2R10G10B10          = 35,

    D3DFMT_A16B16G16R16         = 36,



    D3DFMT_A8P8                 = 40,

    D3DFMT_P8                   = 41,



    D3DFMT_L8                   = 50,

    D3DFMT_A8L8                 = 51,

    D3DFMT_A4L4                 = 52,



    D3DFMT_V8U8                 = 60,

    D3DFMT_L6V5U5               = 61,

    D3DFMT_X8L8V8U8             = 62,

    D3DFMT_Q8W8V8U8             = 63,

    D3DFMT_V16U16               = 64,

    D3DFMT_A2W10V10U10          = 67,



    D3DFMT_UYVY                 = MAKEFOURCC('U', 'Y', 'V', 'Y'),

    D3DFMT_R8G8_B8G8            = MAKEFOURCC('R', 'G', 'B', 'G'),

    D3DFMT_YUY2                 = MAKEFOURCC('Y', 'U', 'Y', '2'),

    D3DFMT_G8R8_G8B8            = MAKEFOURCC('G', 'R', 'G', 'B'),

    D3DFMT_DXT1                 = MAKEFOURCC('D', 'X', 'T', '1'),

    D3DFMT_DXT2                 = MAKEFOURCC('D', 'X', 'T', '2'),

    D3DFMT_DXT3                 = MAKEFOURCC('D', 'X', 'T', '3'),

    D3DFMT_DXT4                 = MAKEFOURCC('D', 'X', 'T', '4'),

    D3DFMT_DXT5                 = MAKEFOURCC('D', 'X', 'T', '5'),



    D3DFMT_D16_LOCKABLE         = 70,

    D3DFMT_D32                  = 71,

    D3DFMT_D15S1                = 73,

    D3DFMT_D24S8                = 75,

    D3DFMT_D24X8                = 77,

    D3DFMT_D24X4S4              = 79,

    D3DFMT_D16                  = 80,



    D3DFMT_D32F_LOCKABLE        = 82,

    D3DFMT_D24FS8               = 83,



/* D3D9Ex only -- */

#if !defined(D3D_DISABLE_9EX)



    /* Z-Stencil formats valid for CPU access */

    D3DFMT_D32_LOCKABLE         = 84,

    D3DFMT_S8_LOCKABLE          = 85,



#endif // !D3D_DISABLE_9EX

/* -- D3D9Ex only */





    D3DFMT_L16                  = 81,



    D3DFMT_VERTEXDATA           =100,

    D3DFMT_INDEX16              =101,

    D3DFMT_INDEX32              =102,



    D3DFMT_Q16W16V16U16         =110,



    D3DFMT_MULTI2_ARGB8         = MAKEFOURCC('M','E','T','1'),



    // Floating point surface formats



    // s10e5 formats (16-bits per channel)

    D3DFMT_R16F                 = 111,

    D3DFMT_G16R16F              = 112,

    D3DFMT_A16B16G16R16F        = 113,



    // IEEE s23e8 formats (32-bits per channel)

    D3DFMT_R32F                 = 114,

    D3DFMT_G32R32F              = 115,

    D3DFMT_A32B32G32R32F        = 116,



    D3DFMT_CxV8U8               = 117,



/* D3D9Ex only -- */

#if !defined(D3D_DISABLE_9EX)



    // Monochrome 1 bit per pixel format

    D3DFMT_A1                   = 118,





    // Binary format indicating that the data has no inherent type

    D3DFMT_BINARYBUFFER         = 199,

    

#endif // !D3D_DISABLE_9EX

/* -- D3D9Ex only */





    D3DFMT_FORCE_DWORD          =0x7fffffff

} D3DFORMAT;



/* Display Modes */

typedef struct _D3DDISPLAYMODE

{

    UINT            Width;

    UINT            Height;

    UINT            RefreshRate;

    D3DFORMAT       Format;

} D3DDISPLAYMODE;



/* Creation Parameters */

typedef struct _D3DDEVICE_CREATION_PARAMETERS

{

    UINT            AdapterOrdinal;

    D3DDEVTYPE      DeviceType;

    HWND            hFocusWindow;

    DWORD           BehaviorFlags;

} D3DDEVICE_CREATION_PARAMETERS;





/* SwapEffects */

typedef enum _D3DSWAPEFFECT

{

    D3DSWAPEFFECT_DISCARD           = 1,

    D3DSWAPEFFECT_FLIP              = 2,

    D3DSWAPEFFECT_COPY              = 3,



    D3DSWAPEFFECT_FORCE_DWORD       = 0x7fffffff

} D3DSWAPEFFECT;



/* Pool types */

typedef enum _D3DPOOL {

    D3DPOOL_DEFAULT                 = 0,

    D3DPOOL_MANAGED                 = 1,

    D3DPOOL_SYSTEMMEM               = 2,

    D3DPOOL_SCRATCH                 = 3,



    D3DPOOL_FORCE_DWORD             = 0x7fffffff

} D3DPOOL;





/* RefreshRate pre-defines */

#define D3DPRESENT_RATE_DEFAULT         0x00000000





/* Resize Optional Parameters */

typedef struct _D3DPRESENT_PARAMETERS_

{

    UINT                BackBufferWidth;

    UINT                BackBufferHeight;

    D3DFORMAT           BackBufferFormat;

    UINT                BackBufferCount;



    D3DMULTISAMPLE_TYPE MultiSampleType;

    DWORD               MultiSampleQuality;



    D3DSWAPEFFECT       SwapEffect;

    HWND                hDeviceWindow;

    BOOL                Windowed;

    BOOL                EnableAutoDepthStencil;

    D3DFORMAT           AutoDepthStencilFormat;

    DWORD               Flags;



    /* FullScreen_RefreshRateInHz must be zero for Windowed mode */

    UINT                FullScreen_RefreshRateInHz;

    UINT                PresentationInterval;

} D3DPRESENT_PARAMETERS;



// Values for D3DPRESENT_PARAMETERS.Flags



#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER      0x00000001

#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL     0x00000002

#define D3DPRESENTFLAG_DEVICECLIP               0x00000004

#define D3DPRESENTFLAG_VIDEO                    0x00000010



/* D3D9Ex only -- */

#if !defined(D3D_DISABLE_9EX)



#define D3DPRESENTFLAG_NOAUTOROTATE             0x00000020

#define D3DPRESENTFLAG_UNPRUNEDMODE             0x00000040



#endif // !D3D_DISABLE_9EX

/* -- D3D9Ex only */



/* Gamma Ramp: Same as DX7 */



typedef struct _D3DGAMMARAMP

{

    WORD                red  [256];

    WORD                green[256];

    WORD                blue [256];

} D3DGAMMARAMP;



/* Back buffer types */

typedef enum _D3DBACKBUFFER_TYPE

{

    D3DBACKBUFFER_TYPE_MONO         = 0,

    D3DBACKBUFFER_TYPE_LEFT         = 1,

    D3DBACKBUFFER_TYPE_RIGHT        = 2,



    D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff

} D3DBACKBUFFER_TYPE;





/* Types */

typedef enum _D3DRESOURCETYPE {

    D3DRTYPE_SURFACE                =  1,

    D3DRTYPE_VOLUME                 =  2,

    D3DRTYPE_TEXTURE                =  3,

    D3DRTYPE_VOLUMETEXTURE          =  4,

    D3DRTYPE_CUBETEXTURE            =  5,

    D3DRTYPE_VERTEXBUFFER           =  6,

    D3DRTYPE_INDEXBUFFER            =  7,           //if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition





    D3DRTYPE_FORCE_DWORD            = 0x7fffffff

} D3DRESOURCETYPE;



/* Usages */

#define D3DUSAGE_RENDERTARGET       (0x00000001L)

#define D3DUSAGE_DEPTHSTENCIL       (0x00000002L)

#define D3DUSAGE_DYNAMIC            (0x00000200L)



/* D3D9Ex only -- */

#if !defined(D3D_DISABLE_9EX)



#define D3DUSAGE_NONSECURE          (0x00800000L)



#endif // !D3D_DISABLE_9EX

/* -- D3D9Ex only */



// When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return

// D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format.

// D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros

// will return true and false respectively for this code.

#define D3DUSAGE_AUTOGENMIPMAP      (0x00000400L)

#define D3DUSAGE_DMAP               (0x00004000L)



// The following usages are valid only for querying CheckDeviceFormat

#define D3DUSAGE_QUERY_LEGACYBUMPMAP            (0x00008000L)

#define D3DUSAGE_QUERY_SRGBREAD                 (0x00010000L)

#define D3DUSAGE_QUERY_FILTER                   (0x00020000L)

#define D3DUSAGE_QUERY_SRGBWRITE                (0x00040000L)

#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x00080000L)

#define D3DUSAGE_QUERY_VERTEXTEXTURE            (0x00100000L)

#define D3DUSAGE_QUERY_WRAPANDMIP	            (0x00200000L)



/* Usages for Vertex/Index buffers */

#define D3DUSAGE_WRITEONLY          (0x00000008L)

#define D3DUSAGE_SOFTWAREPROCESSING (0x00000010L)

#define D3DUSAGE_DONOTCLIP          (0x00000020L)

#define D3DUSAGE_POINTS             (0x00000040L)

#define D3DUSAGE_RTPATCHES          (0x00000080L)

#define D3DUSAGE_NPATCHES           (0x00000100L)



/* D3D9Ex only -- */

#if !defined(D3D_DISABLE_9EX)



#define D3DUSAGE_TEXTAPI            (0x10000000L)



#endif // !D3D_DISABLE_9EX

/* -- D3D9Ex only */

































/* CubeMap Face identifiers */

typedef enum _D3DCUBEMAP_FACES

{

    D3DCUBEMAP_FACE_POSITIVE_X     = 0,

    D3DCUBEMAP_FACE_NEGATIVE_X     = 1,

    D3DCUBEMAP_FACE_POSITIVE_Y     = 2,

    D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,

    D3DCUBEMAP_FACE_POSITIVE_Z     = 4,

    D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,



    D3DCUBEMAP_FACE_FORCE_DWORD    = 0x7fffffff

} D3DCUBEMAP_FACES;





/* Lock flags */



#define D3DLOCK_READONLY           0x00000010L

#define D3DLOCK_DISCARD            0x00002000L

#define D3DLOCK_NOOVERWRITE        0x00001000L

#define D3DLOCK_NOSYSLOCK          0x00000800L

#define D3DLOCK_DONOTWAIT          0x00004000L                  



#define D3DLOCK_NO_DIRTY_UPDATE     0x00008000L















/* Vertex Buffer Description */

typedef struct _D3DVERTEXBUFFER_DESC

{

    D3DFORMAT           Format;

    D3DRESOURCETYPE     Type;

    DWORD               Usage;

    D3DPOOL             Pool;

    UINT                Size;



    DWORD               FVF;



} D3DVERTEXBUFFER_DESC;



/* Index Buffer Description */

typedef struct _D3DINDEXBUFFER_DESC

{

    D3DFORMAT           Format;

    D3DRESOURCETYPE     Type;

    DWORD               Usage;

    D3DPOOL             Pool;

    UINT                Size;

} D3DINDEXBUFFER_DESC;





/* Surface Description */

typedef struct _D3DSURFACE_DESC

{

    D3DFORMAT           Format;

    D3DRESOURCETYPE     Type;

    DWORD               Usage;

    D3DPOOL             Pool;



    D3DMULTISAMPLE_TYPE MultiSampleType;

    DWORD               MultiSampleQuality;

    UINT                Width;

    UINT                Height;

} D3DSURFACE_DESC;



typedef struct _D3DVOLUME_DESC

{

    D3DFORMAT           Format;

    D3DRESOURCETYPE     Type;

    DWORD               Usage;

    D3DPOOL             Pool;



    UINT                Width;

    UINT                Height;

    UINT                Depth;

} D3DVOLUME_DESC;



/* Structure for LockRect */

typedef struct _D3DLOCKED_RECT

{

    INT                 Pitch;

    void*               pBits;

} D3DLOCKED_RECT;



/* Structures for LockBox */

typedef struct _D3DBOX

{

    UINT                Left;

    UINT                Top;

    UINT                Right;

    UINT                Bottom;

    UINT                Front;

    UINT                Back;

} D3DBOX;



typedef struct _D3DLOCKED_BOX

{

    INT                 RowPitch;

    INT                 SlicePitch;

    void*               pBits;

} D3DLOCKED_BOX;



/* Structures for LockRange */

typedef struct _D3DRANGE

{

    UINT                Offset;

    UINT                Size;

} D3DRANGE;



/* Structures for high order primitives */

typedef struct _D3DRECTPATCH_INFO

{

    UINT                StartVertexOffsetWidth;

    UINT                StartVertexOffsetHeight;

    UINT                Width;

    UINT                Height;

    UINT                Stride;

    D3DBASISTYPE        Basis;

    D3DDEGREETYPE       Degree;

} D3DRECTPATCH_INFO;



typedef struct _D3DTRIPATCH_INFO

{

    UINT                StartVertexOffset;

    UINT                NumVertices;

    D3DBASISTYPE        Basis;

    D3DDEGREETYPE       Degree;

} D3DTRIPATCH_INFO;



/* Adapter Identifier */



#define MAX_DEVICE_IDENTIFIER_STRING        512

typedef struct _D3DADAPTER_IDENTIFIER9

{

    char            Driver[MAX_DEVICE_IDENTIFIER_STRING];

    char            Description[MAX_DEVICE_IDENTIFIER_STRING];

    char            DeviceName[32];         /* Device name for GDI (ex. \\.\DISPLAY1) */



#ifdef _WIN32

    LARGE_INTEGER   DriverVersion;          /* Defined for 32 bit components */

#else

    DWORD           DriverVersionLowPart;   /* Defined for 16 bit driver components */

    DWORD           DriverVersionHighPart;

#endif



    DWORD           VendorId;

    DWORD           DeviceId;

    DWORD           SubSysId;

    DWORD           Revision;



    GUID            DeviceIdentifier;



    DWORD           WHQLLevel;



} D3DADAPTER_IDENTIFIER9;





/* Raster Status structure returned by GetRasterStatus */

typedef struct _D3DRASTER_STATUS

{

    BOOL            InVBlank;

    UINT            ScanLine;

} D3DRASTER_STATUS;







/* Debug monitor tokens (DEBUG only)



   Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as

   passing a token to the debug monitor.  For example, if, after passing

   D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values

   are passed in, the enabled/disabled state of the debug

   monitor will still persist.



   The debug monitor defaults to enabled.



   Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use.

*/

typedef enum _D3DDEBUGMONITORTOKENS {

    D3DDMT_ENABLE            = 0,    // enable debug monitor

    D3DDMT_DISABLE           = 1,    // disable debug monitor

    D3DDMT_FORCE_DWORD     = 0x7fffffff,

} D3DDEBUGMONITORTOKENS;



// Async feedback



typedef enum _D3DQUERYTYPE {

    D3DQUERYTYPE_VCACHE                 = 4, /* D3DISSUE_END */

    D3DQUERYTYPE_RESOURCEMANAGER        = 5, /* D3DISSUE_END */

    D3DQUERYTYPE_VERTEXSTATS            = 6, /* D3DISSUE_END */

    D3DQUERYTYPE_EVENT                  = 8, /* D3DISSUE_END */

    D3DQUERYTYPE_OCCLUSION              = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */

    D3DQUERYTYPE_TIMESTAMP              = 10, /* D3DISSUE_END */

    D3DQUERYTYPE_TIMESTAMPDISJOINT      = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */

    D3DQUERYTYPE_TIMESTAMPFREQ          = 12, /* D3DISSUE_END */

    D3DQUERYTYPE_PIPELINETIMINGS        = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */

    D3DQUERYTYPE_INTERFACETIMINGS       = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */

    D3DQUERYTYPE_VERTEXTIMINGS          = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */

    D3DQUERYTYPE_PIXELTIMINGS           = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */

    D3DQUERYTYPE_BANDWIDTHTIMINGS       = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */

    D3DQUERYTYPE_CACHEUTILIZATION       = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */

} D3DQUERYTYPE;



// Flags field for Issue

#define D3DISSUE_END (1 << 0) // Tells the runtime to issue the end of a query, changing it's state to "non-signaled".

#define D3DISSUE_BEGIN (1 << 1) // Tells the runtime to issue the beginng of a query.





// Flags field for GetData

#define D3DGETDATA_FLUSH (1 << 0) // Tells the runtime to flush if the query is outstanding.





typedef struct _D3DRESOURCESTATS

{

// Data collected since last Present()

    BOOL    bThrashing;             /* indicates if thrashing */

    DWORD   ApproxBytesDownloaded;  /* Approximate number of bytes downloaded by resource manager */

    DWORD   NumEvicts;              /* number of objects evicted */

    DWORD   NumVidCreates;          /* number of objects created in video memory */

    DWORD   LastPri;                /* priority of last object evicted */

    DWORD   NumUsed;                /* number of objects set to the device */

    DWORD   NumUsedInVidMem;        /* number of objects set to the device, which are already in video memory */

// Persistent data

    DWORD   WorkingSet;             /* number of objects in video memory */

    DWORD   WorkingSetBytes;        /* number of bytes in video memory */

    DWORD   TotalManaged;           /* total number of managed objects */

    DWORD   TotalBytes;             /* total number of bytes of managed objects */

} D3DRESOURCESTATS;



#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)



typedef struct _D3DDEVINFO_RESOURCEMANAGER

{

#ifndef WOW64_ENUM_WORKAROUND

    D3DRESOURCESTATS    stats[D3DRTYPECOUNT];

#else

    D3DRESOURCESTATS    stats[8];

#endif

} D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER;



typedef struct _D3DDEVINFO_D3DVERTEXSTATS

{

    DWORD   NumRenderedTriangles;       /* total number of triangles that are not clipped in this frame */

    DWORD   NumExtraClippingTriangles;  /* Number of new triangles generated by clipping */

} D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS;





typedef struct _D3DDEVINFO_VCACHE {

    DWORD   Pattern;                    /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */

    DWORD   OptMethod;                  /* optimization method 0 means longest strips, 1 means vertex cache based */

    DWORD   CacheSize;                  /* cache size to optimize for  (only required if type is 1) */

    DWORD   MagicNumber;                /* used to determine when to restart strips (only required if type is 1)*/

} D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE;



typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS

{

    FLOAT VertexProcessingTimePercent;

    FLOAT PixelProcessingTimePercent;

    FLOAT OtherGPUProcessingTimePercent;

    FLOAT GPUIdleTimePercent;

} D3DDEVINFO_D3D9PIPELINETIMINGS;



typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS

{

    FLOAT WaitingForGPUToUseApplicationResourceTimePercent;

    FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent;

    FLOAT WaitingForGPUToStayWithinLatencyTimePercent;

    FLOAT WaitingForGPUExclusiveResourceTimePercent;

    FLOAT WaitingForGPUOtherTimePercent;

} D3DDEVINFO_D3D9INTERFACETIMINGS;



typedef struct _D3DDEVINFO_D3D9STAGETIMINGS

{

    FLOAT MemoryProcessingPercent;

    FLOAT ComputationProcessingPercent;

} D3DDEVINFO_D3D9STAGETIMINGS;



typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS

{

    FLOAT MaxBandwidthUtilized;

    FLOAT FrontEndUploadMemoryUtilizedPercent;

    FLOAT VertexRateUtilizedPercent;

    FLOAT TriangleSetupRateUtilizedPercent;

    FLOAT FillRateUtilizedPercent;

} D3DDEVINFO_D3D9BANDWIDTHTIMINGS;



typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION

{

    FLOAT TextureCacheHitRate; // Percentage of cache hits

    FLOAT PostTransformVertexCacheHitRate;

} D3DDEVINFO_D3D9CACHEUTILIZATION;



/* D3D9Ex only -- */

#if !defined(D3D_DISABLE_9EX)



typedef enum _D3DCOMPOSERECTSOP{

    D3DCOMPOSERECTS_COPY     = 1,

    D3DCOMPOSERECTS_OR       = 2,

    D3DCOMPOSERECTS_AND      = 3,

    D3DCOMPOSERECTS_NEG      = 4,

    D3DCOMPOSERECTS_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */

} D3DCOMPOSERECTSOP;



typedef struct _D3DCOMPOSERECTDESC

{

    USHORT  X, Y;           // Top-left coordinates of a rect in the source surface

    USHORT  Width, Height;  // Dimensions of the rect

} D3DCOMPOSERECTDESC;



typedef struct _D3DCOMPOSERECTDESTINATION

{

    USHORT SrcRectIndex;    // Index of D3DCOMPOSERECTDESC

    USHORT Reserved;        // For alignment

    SHORT  X, Y;            // Top-left coordinates of the rect in the destination surface

} D3DCOMPOSERECTDESTINATION;



#define D3DCOMPOSERECTS_MAXNUMRECTS 0xFFFF

#define D3DCONVOLUTIONMONO_MAXWIDTH  7

#define D3DCONVOLUTIONMONO_MAXHEIGHT D3DCONVOLUTIONMONO_MAXWIDTH

#define D3DFMT_A1_SURFACE_MAXWIDTH  8192

#define D3DFMT_A1_SURFACE_MAXHEIGHT 2048





typedef struct _D3DPRESENTSTATS {

    UINT PresentCount;

    UINT PresentRefreshCount;

    UINT SyncRefreshCount;

    LARGE_INTEGER SyncQPCTime;

    LARGE_INTEGER SyncGPUTime;

} D3DPRESENTSTATS;



typedef enum D3DSCANLINEORDERING

{

    D3DSCANLINEORDERING_UNKNOWN                    = 0, 

    D3DSCANLINEORDERING_PROGRESSIVE                = 1,

    D3DSCANLINEORDERING_INTERLACED                 = 2,

} D3DSCANLINEORDERING;





typedef struct D3DDISPLAYMODEEX

{

    UINT                    Size;

    UINT                    Width;

    UINT                    Height;

    UINT                    RefreshRate;

    D3DFORMAT               Format;

    D3DSCANLINEORDERING     ScanLineOrdering;

} D3DDISPLAYMODEEX;



typedef struct D3DDISPLAYMODEFILTER

{

    UINT                    Size;

    D3DFORMAT               Format;

    D3DSCANLINEORDERING     ScanLineOrdering;

} D3DDISPLAYMODEFILTER;





typedef enum D3DDISPLAYROTATION

{

    D3DDISPLAYROTATION_IDENTITY = 1, // No rotation.           

    D3DDISPLAYROTATION_90       = 2, // Rotated 90 degrees.

    D3DDISPLAYROTATION_180      = 3, // Rotated 180 degrees.

    D3DDISPLAYROTATION_270      = 4  // Rotated 270 degrees.

} D3DDISPLAYROTATION;



/* For use in ID3DResource9::SetPriority calls */

#define D3D9_RESOURCE_PRIORITY_MINIMUM       0x28000000

#define D3D9_RESOURCE_PRIORITY_LOW           0x50000000

#define D3D9_RESOURCE_PRIORITY_NORMAL        0x78000000

#define D3D9_RESOURCE_PRIORITY_HIGH          0xa0000000

#define D3D9_RESOURCE_PRIORITY_MAXIMUM       0xc8000000





#endif // !D3D_DISABLE_9EX

/* -- D3D9Ex only */



#pragma pack()

#if _MSC_VER >= 1200

#pragma warning(pop)

#else

#pragma warning(default:4201)

#endif



#endif /* (DIRECT3D_VERSION >= 0x0900) */

#endif /* _d3d9TYPES(P)_H_ */



