#pragma once



//Start:CVEMathOperator_vector_declaration:B9AAFDDE:EE77E904 *** Machine generated code - do not edit ***

class CVEMathOperator_vector : public IVectorEvaluator

{

public:

   CVEMathOperator_vector(CEvaluatorAllocator &allocator);

   virtual ~CVEMathOperator_vector();



   virtual void         Initialize(CEvaluatorUpdateData &updateData) const;

   virtual CVector3 GetValue(CEvaluatorUpdateData const &updateData) const;

   virtual uint32       GetType() const;

   static IEvaluator *  Factory(CInputStream &inStream, CEvaluatorAllocator &allocator, IEvaluatorFactory const &factory);

   virtual void         ApplyProperties(CGameObjectApplyPropertiesData &applyProperties, CEvaluatorAllocator &allocator);

   virtual void         PostLoadUpdate();

   virtual uint32       CopyToLinearStream(CLinearCopyStream &stream, IEvaluatorTypeToVTable const &evalToVTable) const;



   static const uint32                             kType_0x268B891A;



   enum EProperties

   {

      kP_Operator                                      = 0x2ED0C5D7,

      kP_A                                             = 0xD3D99E8B,

      kP_B                                             = 0x4AD0CF31,



      kP_Terminator                                    = 0xFFFFFFFF

   };



   enum EOperatorType

   {

      kOP_Add,

      kOP_Subtract,

      kOP_Multiply,

      kOP_Divide,

      kOP_Max,

      kOP_Min,



      EOperatorType_Count

   };



   // Regular component properties

   EOperatorType                                   mOperator;

   boost::shared_ptr<IVectorEvaluator>             mA;

   boost::shared_ptr<IVectorEvaluator>             mB;

//End:CVEMathOperator_vector_declaration:B9AAFDDE *** Machine generated code - do not edit *** $End$:CVEMathOperator_vector_declaration:B9AAFDDE

};



