[SCE CONFIDENTIAL DOCUMENT]

PlayStation(R)Edge 1.2.0

                  Copyright (C) 2006 Sony Computer Entertainment Inc.

                                                 All Rights Reserved.





<Point of Sample Program>

  This sample builds on the concepts in the Edge geom-sample to demonstrate

the use of the occluders using the animated elephant.



<Description of Sample Program>

  This program.



<Files>

../common/assets/elephant.dae			: Source geometry scene data

../common/assets/elephant-color.bin		: Binary file containing color texture (raw pixel data)

../common/assets/elephant-matrices.bin	: Binary file containing skinning matrices 

../common/assets/elephant-normal.bin	: Binary file containing normal texture (raw pixel data)

assets.mk	   : Makefile for building scene data

elephant-sample.sln	: Visual Studio Solution

elephant-sample.vcproj	: Visual Studio Project

fpdebug.cg         : Fragment shader program

fpshader.cg        : Fragment shader program

main.cpp           : Main sample source

main.h             : Main sample header

Makefile           : Makefile

readme_e.txt       : readme text file (English)

readme_j.txt       : readme text file (Japanese)

vpdebug.cg         : Vertex shader program

vpshader.cg        : Vertex shader program

spu/job_geom.cpp    : Edge Geometry SPURS job source

spu/job_geom.mk     : Edge Geometry SPURS job makefile

spu/job_geom.vcproj : Edge Geometry SPURS job Visual Studio project

spu/Makefile		: Makefile for all SPU programs



<Running the Program>

	- The left and right analog sticks, and the dpad up/down move the camera.  

	- The start button display a menu which allow the user to:

	    . enable/disable the occluders

	    . render the scene in wireframe

	    . make the occluders opaque or transparent

	    . pause the animation



<Notes>

