[SCE CONFIDENTIAL DOCUMENT]

PlayStation(R)Edge 1.2.0

                  Copyright (C) 2007 Sony Computer Entertainment Inc.

                                                 All Rights Reserved.





A sample to demonstrate dynamic DXT compression of textures.



<Description of Sample Program>

  This sample demonstrates how to render an image using the RSX, compress

  the results on SPU to a DXT format, then using the results as a texture

  for use later in the frame.



<Files>

main.cpp         : Main sample source

main.h           : Main sample header

test-image.bin   : Sample image (raw pixel data)

vpshader.cg      : Example vertex shader to render a dynamic texture

fpshader.cg      : Example fragment shader to render a dynamic texture

Makefile         : Makefile for the sample

spu/job_dxt.cpp  : Makefile for all SPU code

spu/job_dxt.mk   : Edge DXT SPURS job source

spu/Makefile     : Edge DXT SPURS job Makefile



<Running the Program>

  Run the program directly, no arguments required.



