//----------------------------------------------------------------------------

//BP - added stdafx.h to get precompiled MGS_SysCommon.h in Windows

#include "stdafx.h"

//BP

//----------------------------------------------------------------------------



#include <stdio.h>

#include <stdlib.h>

#include <sys/types.h>



#include "gameheader.h"

#include "game.h"



void	*NewUnusedChara( int name, int map )

{

	printf( "This Chara is NOT SUPPORTED now\n" );

	return NULL;

}

