#pragma once



//Start:CFEDistance_float_declaration:B246B87B:FB1151B5 *** Machine generated code - do not edit ***

class CFEDistance_float : public IFloatEvaluator

{

public:

   CFEDistance_float(CEvaluatorAllocator &allocator);

   virtual ~CFEDistance_float();



   virtual void         Initialize(CEvaluatorUpdateData &updateData) const;

   virtual real32 GetValue(CEvaluatorUpdateData const &updateData) const;

   virtual uint32       GetType() const;

   static IEvaluator *  Factory(CInputStream &inStream, CEvaluatorAllocator &allocator, IEvaluatorFactory const &factory);

   virtual void         ApplyProperties(CGameObjectApplyPropertiesData &applyProperties, CEvaluatorAllocator &allocator);

   virtual void         PostLoadUpdate();

   virtual uint32       CopyToLinearStream(CLinearCopyStream &stream, IEvaluatorTypeToVTable const &evalToVTable) const;



   static const uint32                             kType_0xC2D64126;



   enum EProperties

   {

      kP_A                                             = 0xD3D99E8B,

      kP_B                                             = 0x4AD0CF31,



      kP_Terminator                                    = 0xFFFFFFFF

   };



   // Regular component properties

   boost::shared_ptr<IVectorEvaluator>             mA;

   boost::shared_ptr<IVectorEvaluator>             mB;

//End:CFEDistance_float_declaration:B246B87B *** Machine generated code - do not edit *** $End$:CFEDistance_float_declaration:B246B87B

};



