/* SCE CONFIDENTIAL

* PlayStation(R)Edge 1.2.0

* Copyright (C) 2009 Sony Computer Entertainment Inc.

* All Rights Reserved.

*/



#ifndef POST_PARAMS_H

#define POST_PARAMS_H



#include <math.h>



struct PostParams

{

	vec_float4  m_avgAndMaxLuminance;

	vec_float4  m_prevAvgAndMaxLuminance;

	float		m_bloomStrength;

	float		m_exposureLevel;

	float		m_minLuminance;

	float		m_maxLuminance;

	float		m_middleGrey;

	float		m_whitePoint;

	uint32_t	m_numAvgLuminanceTiles;

	float		m_pad;

} __attribute__((__aligned__(16)));





#endif

