#pragma once



enum ETimeProviderType

{

   kTPT_LocalTime,

   kTPT_InstanceTime,

   kTPT_UniverseTime

};



//Start:CFETimeProvider_float_declaration:A0ACDECA:F39E60FA *** Machine generated code - do not edit ***

class CFETimeProvider_float : public IFloatEvaluator

{

public:

   CFETimeProvider_float(CEvaluatorAllocator &allocator);

   virtual ~CFETimeProvider_float();



   virtual void         Initialize(CEvaluatorUpdateData &updateData) const;

   virtual real32 GetValue(CEvaluatorUpdateData const &updateData) const;

   virtual uint32       GetType() const;

   static IEvaluator *  Factory(CInputStream &inStream, CEvaluatorAllocator &allocator, IEvaluatorFactory const &factory);

   virtual void         ApplyProperties(CGameObjectApplyPropertiesData &applyProperties, CEvaluatorAllocator &allocator);

   virtual void         PostLoadUpdate();

   virtual uint32       CopyToLinearStream(CLinearCopyStream &stream, IEvaluatorTypeToVTable const &evalToVTable) const;



   static const uint32                             kType_0x275039A8;



   enum EProperties

   {

      kP_Type                                          = 0x2CECF817,



      kP_Terminator                                    = 0xFFFFFFFF

   };



   // Regular component properties

   ETimeProviderType                               mType;

//End:CFETimeProvider_float_declaration:A0ACDECA *** Machine generated code - do not edit *** $End$:CFETimeProvider_float_declaration:A0ACDECA



};



