//

//	w46a_game.h

//

//	written by H.Yoshiike 2000.Aug

//

//	$Id: w46a_game.h,v 1.29 2002/07/16 04:18:09 usr02774 Exp $





//	ステージ名表記用

#define		WN_W46A

#define	E_SKY_NORMAL			// 空



// 各ステージ共通要素

#include		"p_common.h"

#include		"common.h"

#include		"c_effect.h"

//include		wp_plant.h



// キャラクタ 



// 強制モーション

mtn		rai_w46a.mls



// 量産メタル実験モーション

//mtn		w46a_metal.mls

mtn		pdray.mls



//	空

pack_trnall effect.tri \

	effect/wave/wave12_alp_ovl.bmp



// RAY's effect

pack_trnall effect.tri \

		effect/wind/wind01.bmp \

		effect/blood/blood_1e_msk.bmp \

		effect/pdray_effect/pdray_eye_hl_alp.bmp \

		effect/pdray_effect/pdray_eye_noise_alp.bmp \

		effect/smoke/smoke_lp3_alp.bmp \

		effect/smoke/smoke_lp4_alp.bmp \

		effect/splash/splash06_alp.bmp \

		effect/drop/drop01_msk.bmp \

		effect/weapon_effect/muzzlefrash_01_alp.bmp



// ワールド

// それ以外のモデル 

world		w46a

lt2			w46a.lt2

hazard		w46a.hzx





// オブジェ関係

// 小さいサイズのテクスチャはまとめておく

debug 		kimura/ryousan_metal

meca		pdray/pdray_def_mt.kms

cvd			meca/pdray/pdray_def_mt.cv2

pack_all	pdray_other.tri \

				meca/pdray/pdray_standby_lod.dar \

				meca/pdray/pdray_out_p_lod.dar \

				meca/pdray/pdray_kneemsl.dar \

				meca/pdray/pdray_kneemsl_r.dar \

				meca/pdray/pdray_kneemsl_l.dar \

				meca/pdray/pdray_backmsl.dar \

				meca/pdray/pdray_backmsl_open.dar \

				meca/pdray/pdray_backmsl_close.dar \

				meca/pdray/pdray_landmine.dar \

				meca/pdray/pdray_number_dummy.dar \

				meca/pdray/pdray_number_a01_r.dar \

				meca/pdray/pdray_number_a01_l.dar \

				meca/pdray/pdray_number_a02_r.dar \

				meca/pdray/pdray_number_a02_l.dar \

				meca/pdray/pdray_number_a03_r.dar \

				meca/pdray/pdray_number_a03_l.dar \

				meca/pdray/pdray_number_a04_r.dar \

				meca/pdray/pdray_number_a04_l.dar \

				meca/pdray/pdray_number_a05_r.dar \

				meca/pdray/pdray_number_a05_l.dar \

				meca/pdray/pdray_number_b01_r.dar \

				meca/pdray/pdray_number_b01_l.dar 

meca		pdray/pdray_standby_lod.kms

meca		pdray/pdray_out_p_lod.kms

meca		pdray/pdray_kneemsl.kms

meca		pdray/pdray_kneemsl_r.kms

meca		pdray/pdray_kneemsl_l.kms

meca		pdray/pdray_backmsl.kms

meca		pdray/pdray_backmsl_open.kms

meca		pdray/pdray_backmsl_close.kms

meca		pdray/pdray_landmine.kms

meca		pdray/pdray_number_dummy.kms

meca		pdray/pdray_number_a01_r.kms

meca		pdray/pdray_number_a01_l.kms

meca		pdray/pdray_number_a02_r.kms

meca		pdray/pdray_number_a02_l.kms

meca		pdray/pdray_number_a03_r.kms

meca		pdray/pdray_number_a03_l.kms

meca		pdray/pdray_number_a04_r.kms

meca		pdray/pdray_number_a04_l.kms

meca		pdray/pdray_number_a05_r.kms

meca		pdray/pdray_number_a05_l.kms

meca		pdray/pdray_number_b01_r.kms

meca		pdray/pdray_number_b01_l.kms 



// アイテム

itembox



//	カタナ

pack_trnall	katana.tri \

			debug/shibata/staffroll/alpha03_alp_ovl.bmp



pack_all	hfb_mt.tri \

				weapon/hfb/hfb_mt.dar \

				weapon/hfb/hfb_mineuchi_mt.dar \

				weapon/hfb/hfb_sub_mt.dar \

				weapon/hfb/hfb_mineuchi_sub_mt.dar



weapon		hfb/hfb_mt.kms

weapon		hfb/hfb_mineuchi_mt.kms

weapon		hfb/hfb_sub_mt.kms

weapon		hfb/hfb_mineuchi_sub_mt.kms

mtn		rai_blade.mls



//	全体マップ

l2d         2D/mapbug/mapbug.l2d // map bug



//	ボスラッシュ用

gcx			boss



// リネーム



// デバッグ用

// 小さいサイズのテクスチャはまとめておく

