

//////////////////////////////////////////////////////////////////////////////

//

//  Copyright (c) Microsoft Corporation.  All rights reserved.

//

//  File:       D3D10Effect.h

//  Content:    D3D10 Stateblock/Effect Types & APIs

//

//////////////////////////////////////////////////////////////////////////////



#ifndef __D3D10EFFECT_H__

#define __D3D10EFFECT_H__



#include "d3d10.h"



//////////////////////////////////////////////////////////////////////////////

// File contents:

//

// 1) Stateblock enums, structs, interfaces, flat APIs

// 2) Effect enums, structs, interfaces, flat APIs

//////////////////////////////////////////////////////////////////////////////



//----------------------------------------------------------------------------

// D3D10_DEVICE_STATE_TYPES:

//

// Used in ID3D10StateBlockMask function calls

//

//----------------------------------------------------------------------------



typedef enum _D3D10_DEVICE_STATE_TYPES

{

    

    D3D10_DST_SO_BUFFERS=1,             // Single-value state (atomical gets/sets)

    D3D10_DST_OM_RENDER_TARGETS,        // Single-value state (atomical gets/sets)

    D3D10_DST_OM_DEPTH_STENCIL_STATE,   // Single-value state

    D3D10_DST_OM_BLEND_STATE,           // Single-value state



    D3D10_DST_VS,                       // Single-value state

    D3D10_DST_VS_SAMPLERS,              // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT

    D3D10_DST_VS_SHADER_RESOURCES,      // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT

    D3D10_DST_VS_CONSTANT_BUFFERS,      // Count:			



    D3D10_DST_GS,                       // Single-value state

    D3D10_DST_GS_SAMPLERS,              // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT

    D3D10_DST_GS_SHADER_RESOURCES,      // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT

    D3D10_DST_GS_CONSTANT_BUFFERS,      // Count: D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT



    D3D10_DST_PS,                       // Single-value state

    D3D10_DST_PS_SAMPLERS,              // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT

    D3D10_DST_PS_SHADER_RESOURCES,      // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT

    D3D10_DST_PS_CONSTANT_BUFFERS,      // Count: D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT

    

    D3D10_DST_IA_VERTEX_BUFFERS,        // Count: D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT

    D3D10_DST_IA_INDEX_BUFFER,          // Single-value state

    D3D10_DST_IA_INPUT_LAYOUT,          // Single-value state

    D3D10_DST_IA_PRIMITIVE_TOPOLOGY,    // Single-value state



    D3D10_DST_RS_VIEWPORTS,             // Single-value state (atomical gets/sets)

    D3D10_DST_RS_SCISSOR_RECTS,         // Single-value state (atomical gets/sets)

    D3D10_DST_RS_RASTERIZER_STATE,      // Single-value state



    D3D10_DST_PREDICATION,              // Single-value state

} D3D10_DEVICE_STATE_TYPES;



//----------------------------------------------------------------------------

// D3D10_DEVICE_STATE_TYPES:

//

// Used in ID3D10StateBlockMask function calls

//

//----------------------------------------------------------------------------



#ifndef D3D10_BYTES_FROM_BITS

#define D3D10_BYTES_FROM_BITS(x) (((x) + 7) / 8)

#endif // D3D10_BYTES_FROM_BITS



typedef struct _D3D10_STATE_BLOCK_MASK

{

    BYTE VS;

    BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];

    BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];

    BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];

    

    BYTE GS;

    BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];

    BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];

    BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];

    

    BYTE PS;

    BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];

    BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];

    BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];

    

    BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)];

    BYTE IAIndexBuffer;

    BYTE IAInputLayout;

    BYTE IAPrimitiveTopology;

    

    BYTE OMRenderTargets;

    BYTE OMDepthStencilState;

    BYTE OMBlendState;

    

    BYTE RSViewports;

    BYTE RSScissorRects;

    BYTE RSRasterizerState;

    

    BYTE SOBuffers;

    

    BYTE Predication;

} D3D10_STATE_BLOCK_MASK;



//////////////////////////////////////////////////////////////////////////////

// ID3D10StateBlock //////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



typedef interface ID3D10StateBlock ID3D10StateBlock;

typedef interface ID3D10StateBlock *LPD3D10STATEBLOCK;



// {0803425A-57F5-4dd6-9465-A87570834A08}

DEFINE_GUID(IID_ID3D10StateBlock, 

0x803425a, 0x57f5, 0x4dd6, 0x94, 0x65, 0xa8, 0x75, 0x70, 0x83, 0x4a, 0x8);



#undef INTERFACE

#define INTERFACE ID3D10StateBlock



DECLARE_INTERFACE_(ID3D10StateBlock, IUnknown)

{

    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;

    STDMETHOD_(ULONG, AddRef)(THIS) PURE;

    STDMETHOD_(ULONG, Release)(THIS) PURE;

    

    STDMETHOD(Capture)(THIS) PURE;

    STDMETHOD(Apply)(THIS) PURE;

    STDMETHOD(ReleaseAllDeviceObjects)(THIS) PURE;

    STDMETHOD(GetDevice)(THIS_ ID3D10Device **ppDevice) PURE;

};



#ifdef __cplusplus

extern "C" {

#endif //__cplusplus



//----------------------------------------------------------------------------

// D3D10_STATE_BLOCK_MASK and manipulation functions

// -------------------------------------------------

//

// These functions exist to facilitate working with the D3D10_STATE_BLOCK_MASK

// structure.

//

// D3D10_STATE_BLOCK_MASK *pResult or *pMask

//   The state block mask to operate on

//

// D3D10_STATE_BLOCK_MASK *pA, *pB

//   The source state block masks for the binary union/intersect/difference

//   operations.

//

// D3D10_DEVICE_STATE_TYPES StateType

//   The specific state type to enable/disable/query

//

// UINT RangeStart, RangeLength, Entry

//   The specific bit or range of bits for a given state type to operate on.

//   Consult the comments for D3D10_DEVICE_STATE_TYPES and 

//   D3D10_STATE_BLOCK_MASK for information on the valid bit ranges for 

//   each state.

//

//----------------------------------------------------------------------------



HRESULT WINAPI D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult);

HRESULT WINAPI D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult);

HRESULT WINAPI D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult);

HRESULT WINAPI D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength);

HRESULT WINAPI D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength);

HRESULT WINAPI D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *pMask);

HRESULT WINAPI D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *pMask);

BOOL    WINAPI D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT Entry);



//----------------------------------------------------------------------------

// D3D10CreateStateBlock

// ---------------------

//

// Creates a state block object based on the mask settings specified

//   in a D3D10_STATE_BLOCK_MASK structure.

//

// ID3D10Device *pDevice

//      The device interface to associate with this state block

//

// D3D10_STATE_BLOCK_MASK *pStateBlockMask

//      A bit mask whose settings are used to generate a state block

//      object.

//

// ID3D10StateBlock **ppStateBlock

//      The resulting state block object.  This object will save/restore

//      only those pieces of state that were set in the state block

//      bit mask

//----------------------------------------------------------------------------



HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *pDevice, D3D10_STATE_BLOCK_MASK *pStateBlockMask, ID3D10StateBlock **ppStateBlock);



#ifdef __cplusplus

}

#endif //__cplusplus



//----------------------------------------------------------------------------

// D3D10_COMPILE & D3D10_EFFECT flags:

// -------------------------------------

//

// These flags are passed in when creating an effect, and affect

// either compilation behavior or runtime effect behavior

//

// D3D10_EFFECT_COMPILE_CHILD_EFFECT

//   Compile this .fx file to a child effect. Child effects have no initializers

//   for any shared values as these are initialied in the master effect (pool).

//

// D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS

//   By default, performance mode is enabled.  Performance mode disallows

//   mutable state objects by preventing non-literal expressions from appearing in

//   state object definitions.  Specifying this flag will disable the mode and allow

//   for mutable state objects.

//

// D3D10_EFFECT_SINGLE_THREADED

//   Do not attempt to synchronize with other threads loading effects into the

//   same pool.

//

//----------------------------------------------------------------------------



#define D3D10_EFFECT_COMPILE_CHILD_EFFECT              (1 << 0)

#define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS            (1 << 1)

#define D3D10_EFFECT_SINGLE_THREADED                   (1 << 3)





//----------------------------------------------------------------------------

// D3D10_EFFECT_VARIABLE flags:

// ----------------------------

//

// These flags describe an effect variable (global or annotation),

// and are returned in D3D10_EFFECT_VARIABLE_DESC::Flags.

//

// D3D10_EFFECT_VARIABLE_POOLED

//   Indicates that the this variable or constant buffer resides

//   in an effect pool. If this flag is not set, then the variable resides

//   in a standalone effect (if ID3D10Effect::GetPool returns NULL)

//   or a child effect (if ID3D10Effect::GetPool returns non-NULL)

//

// D3D10_EFFECT_VARIABLE_ANNOTATION

//   Indicates that this is an annotation on a technique, pass, or global

//   variable. Otherwise, this is a global variable. Annotations cannot

//   be shared.

//

// D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT

//   Indicates that the variable has been explicitly bound using the

//   register keyword.

//----------------------------------------------------------------------------



#define D3D10_EFFECT_VARIABLE_POOLED                  (1 << 0)

#define D3D10_EFFECT_VARIABLE_ANNOTATION              (1 << 1)

#define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT     (1 << 2)



//////////////////////////////////////////////////////////////////////////////

// ID3D10EffectType //////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



//----------------------------------------------------------------------------

// D3D10_EFFECT_TYPE_DESC:

//

// Retrieved by ID3D10EffectType::GetDesc()

//----------------------------------------------------------------------------



typedef struct _D3D10_EFFECT_TYPE_DESC

{

    LPCSTR  TypeName;               // Name of the type 

                                    // (e.g. "float4" or "MyStruct")



    D3D10_SHADER_VARIABLE_CLASS    Class;  // (e.g. scalar, vector, object, etc.)

    D3D10_SHADER_VARIABLE_TYPE     Type;   // (e.g. float, texture, vertexshader, etc.)

    

    UINT    Elements;               // Number of elements in this type

                                    // (0 if not an array) 

    UINT    Members;                // Number of members

                                    // (0 if not a structure)

    UINT    Rows;                   // Number of rows in this type

                                    // (0 if not a numeric primitive)

    UINT    Columns;                // Number of columns in this type

                                    // (0 if not a numeric primitive)

    

    UINT    PackedSize;             // Number of bytes required to represent

                                    // this data type, when tightly packed

    UINT    UnpackedSize;           // Number of bytes occupied by this data

                                    // type, when laid out in a constant buffer

    UINT    Stride;                 // Number of bytes to seek between elements,

                                    // when laid out in a constant buffer

} D3D10_EFFECT_TYPE_DESC;



typedef interface ID3D10EffectType ID3D10EffectType;

typedef interface ID3D10EffectType *LPD3D10EFFECTTYPE;



// {4E9E1DDC-CD9D-4772-A837-00180B9B88FD}

DEFINE_GUID(IID_ID3D10EffectType, 

0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x0, 0x18, 0xb, 0x9b, 0x88, 0xfd);



#undef INTERFACE

#define INTERFACE ID3D10EffectType



DECLARE_INTERFACE(ID3D10EffectType)

{

    STDMETHOD_(BOOL, IsValid)(THIS) PURE;

    STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *pDesc) PURE;

    STDMETHOD_(ID3D10EffectType*, GetMemberTypeByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectType*, GetMemberTypeByName)(THIS_ LPCSTR Name) PURE;

    STDMETHOD_(ID3D10EffectType*, GetMemberTypeBySemantic)(THIS_ LPCSTR Semantic) PURE;

    STDMETHOD_(LPCSTR, GetMemberName)(THIS_ UINT Index) PURE;

    STDMETHOD_(LPCSTR, GetMemberSemantic)(THIS_ UINT Index) PURE;

};



//////////////////////////////////////////////////////////////////////////////

// ID3D10EffectVariable //////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



//----------------------------------------------------------------------------

// D3D10_EFFECT_VARIABLE_DESC:

//

// Retrieved by ID3D10EffectVariable::GetDesc()

//----------------------------------------------------------------------------



typedef struct _D3D10_EFFECT_VARIABLE_DESC

{

    LPCSTR  Name;                   // Name of this variable, annotation, 

                                    // or structure member

    LPCSTR  Semantic;               // Semantic string of this variable

                                    // or structure member (NULL for 

                                    // annotations or if not present)

    

    UINT    Flags;                  // D3D10_EFFECT_VARIABLE_* flags

    UINT    Annotations;            // Number of annotations on this variable

                                    // (always 0 for annotations)



    UINT    BufferOffset;           // Offset into containing cbuffer or tbuffer

                                    // (always 0 for annotations or variables

                                    // not in constant buffers)



    UINT    ExplicitBindPoint;      // Used if the variable has been explicitly bound

                                    // using the register keyword. Check Flags for

                                    // D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT;

} D3D10_EFFECT_VARIABLE_DESC;



typedef interface ID3D10EffectVariable ID3D10EffectVariable;

typedef interface ID3D10EffectVariable *LPD3D10EFFECTVARIABLE;



// {AE897105-00E6-45bf-BB8E-281DD6DB8E1B}

DEFINE_GUID(IID_ID3D10EffectVariable, 

0xae897105, 0xe6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b);



#undef INTERFACE

#define INTERFACE ID3D10EffectVariable



// Forward defines

typedef interface ID3D10EffectScalarVariable ID3D10EffectScalarVariable;

typedef interface ID3D10EffectVectorVariable ID3D10EffectVectorVariable;

typedef interface ID3D10EffectMatrixVariable ID3D10EffectMatrixVariable;

typedef interface ID3D10EffectStringVariable ID3D10EffectStringVariable;

typedef interface ID3D10EffectShaderResourceVariable ID3D10EffectShaderResourceVariable;

typedef interface ID3D10EffectRenderTargetViewVariable ID3D10EffectRenderTargetViewVariable;

typedef interface ID3D10EffectDepthStencilViewVariable ID3D10EffectDepthStencilViewVariable;

typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer;

typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable;

typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable;

typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable;

typedef interface ID3D10EffectRasterizerVariable ID3D10EffectRasterizerVariable;

typedef interface ID3D10EffectSamplerVariable ID3D10EffectSamplerVariable;



DECLARE_INTERFACE(ID3D10EffectVariable)

{

    STDMETHOD_(BOOL, IsValid)(THIS) PURE;

    STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;

    STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;



    STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;

    

    STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;

    STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;

    STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;

    STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;

    STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;

    

    STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

};



//////////////////////////////////////////////////////////////////////////////

// ID3D10EffectScalarVariable ////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



typedef interface ID3D10EffectScalarVariable ID3D10EffectScalarVariable;

typedef interface ID3D10EffectScalarVariable *LPD3D10EFFECTSCALARVARIABLE;



// {00E48F7B-D2C8-49e8-A86C-022DEE53431F}

DEFINE_GUID(IID_ID3D10EffectScalarVariable, 

0xe48f7b, 0xd2c8, 0x49e8, 0xa8, 0x6c, 0x2, 0x2d, 0xee, 0x53, 0x43, 0x1f);



#undef INTERFACE

#define INTERFACE ID3D10EffectScalarVariable



DECLARE_INTERFACE_(ID3D10EffectScalarVariable, ID3D10EffectVariable)

{

    STDMETHOD_(BOOL, IsValid)(THIS) PURE;

    STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;

    STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;

    

    STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;

    

    STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;

    STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;

    STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;

    STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;

    STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;

    

    STDMETHOD(SetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE;

    STDMETHOD(GetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE;

    

    STDMETHOD(SetFloat)(THIS_ float Value) PURE;

    STDMETHOD(GetFloat)(THIS_ float *pValue) PURE;    

    

    STDMETHOD(SetFloatArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetFloatArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE;

    

    STDMETHOD(SetInt)(THIS_ int Value) PURE;

    STDMETHOD(GetInt)(THIS_ int *pValue) PURE;

    

    STDMETHOD(SetIntArray)(THIS_ int *pData, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetIntArray)(THIS_ int *pData, UINT Offset, UINT Count) PURE;

    

    STDMETHOD(SetBool)(THIS_ BOOL Value) PURE;

    STDMETHOD(GetBool)(THIS_ BOOL *pValue) PURE;

    

    STDMETHOD(SetBoolArray)(THIS_ BOOL *pData, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetBoolArray)(THIS_ BOOL *pData, UINT Offset, UINT Count) PURE;

};



//////////////////////////////////////////////////////////////////////////////

// ID3D10EffectVectorVariable ////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



typedef interface ID3D10EffectVectorVariable ID3D10EffectVectorVariable;

typedef interface ID3D10EffectVectorVariable *LPD3D10EFFECTVECTORVARIABLE;



// {62B98C44-1F82-4c67-BCD0-72CF8F217E81}

DEFINE_GUID(IID_ID3D10EffectVectorVariable, 

0x62b98c44, 0x1f82, 0x4c67, 0xbc, 0xd0, 0x72, 0xcf, 0x8f, 0x21, 0x7e, 0x81);



#undef INTERFACE

#define INTERFACE ID3D10EffectVectorVariable



DECLARE_INTERFACE_(ID3D10EffectVectorVariable, ID3D10EffectVariable)

{

    STDMETHOD_(BOOL, IsValid)(THIS) PURE;

    STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;

    STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;

    

    STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;

    

    STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;

    STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;

    STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;

    STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; 

    STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;

    STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;

    

    STDMETHOD(SetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE;

    STDMETHOD(GetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE;

    

    STDMETHOD(SetBoolVector) (THIS_ BOOL *pData) PURE;

    STDMETHOD(SetIntVector)  (THIS_ int *pData) PURE;

    STDMETHOD(SetFloatVector)(THIS_ float *pData) PURE;



    STDMETHOD(GetBoolVector) (THIS_ BOOL *pData) PURE;

    STDMETHOD(GetIntVector)  (THIS_ int *pData) PURE;

    STDMETHOD(GetFloatVector)(THIS_ float *pData) PURE;



    STDMETHOD(SetBoolVectorArray) (THIS_ BOOL *pData, UINT Offset, UINT Count) PURE;

    STDMETHOD(SetIntVectorArray)  (THIS_ int *pData, UINT Offset, UINT Count) PURE;

    STDMETHOD(SetFloatVectorArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE;



    STDMETHOD(GetBoolVectorArray) (THIS_ BOOL *pData, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetIntVectorArray)  (THIS_ int *pData, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetFloatVectorArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE;

};



//////////////////////////////////////////////////////////////////////////////

// ID3D10EffectMatrixVariable ////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



typedef interface ID3D10EffectMatrixVariable ID3D10EffectMatrixVariable;

typedef interface ID3D10EffectMatrixVariable *LPD3D10EFFECTMATRIXVARIABLE;



// {50666C24-B82F-4eed-A172-5B6E7E8522E0}

DEFINE_GUID(IID_ID3D10EffectMatrixVariable, 

0x50666c24, 0xb82f, 0x4eed, 0xa1, 0x72, 0x5b, 0x6e, 0x7e, 0x85, 0x22, 0xe0);



#undef INTERFACE

#define INTERFACE ID3D10EffectMatrixVariable



DECLARE_INTERFACE_(ID3D10EffectMatrixVariable, ID3D10EffectVariable)

{

    STDMETHOD_(BOOL, IsValid)(THIS) PURE;

    STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;

    STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;

    

    STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;

    

    STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;

    STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;

    STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;

    STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;

    STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;

    

    STDMETHOD(SetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE;

    STDMETHOD(GetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE;

    

    STDMETHOD(SetMatrix)(THIS_ float *pData) PURE;

    STDMETHOD(GetMatrix)(THIS_ float *pData) PURE;

    

    STDMETHOD(SetMatrixArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetMatrixArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE;

    

    STDMETHOD(SetMatrixTranspose)(THIS_ float *pData) PURE;

    STDMETHOD(GetMatrixTranspose)(THIS_ float *pData) PURE;

    

    STDMETHOD(SetMatrixTransposeArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetMatrixTransposeArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE;

};



//////////////////////////////////////////////////////////////////////////////

// ID3D10EffectStringVariable ////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



typedef interface ID3D10EffectStringVariable ID3D10EffectStringVariable;

typedef interface ID3D10EffectStringVariable *LPD3D10EFFECTSTRINGVARIABLE;



// {71417501-8DF9-4e0a-A78A-255F9756BAFF}

DEFINE_GUID(IID_ID3D10EffectStringVariable, 

0x71417501, 0x8df9, 0x4e0a, 0xa7, 0x8a, 0x25, 0x5f, 0x97, 0x56, 0xba, 0xff);



#undef INTERFACE

#define INTERFACE ID3D10EffectStringVariable



DECLARE_INTERFACE_(ID3D10EffectStringVariable, ID3D10EffectVariable)

{

    STDMETHOD_(BOOL, IsValid)(THIS) PURE;

    STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;

    STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;

    

    STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;

    

    STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;

    STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;

    STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;

    STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;

    STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;

    

    STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    

    STDMETHOD(GetString)(THIS_ LPCSTR *ppString) PURE;

    STDMETHOD(GetStringArray)(THIS_ LPCSTR *ppStrings, UINT Offset, UINT Count) PURE;

};



//////////////////////////////////////////////////////////////////////////////

// ID3D10EffectShaderResourceVariable ////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



typedef interface ID3D10EffectShaderResourceVariable ID3D10EffectShaderResourceVariable;

typedef interface ID3D10EffectShaderResourceVariable *LPD3D10EFFECTSHADERRESOURCEVARIABLE;



// {C0A7157B-D872-4b1d-8073-EFC2ACD4B1FC}

DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable, 

0xc0a7157b, 0xd872, 0x4b1d, 0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc);





#undef INTERFACE

#define INTERFACE ID3D10EffectShaderResourceVariable



DECLARE_INTERFACE_(ID3D10EffectShaderResourceVariable, ID3D10EffectVariable)

{

    STDMETHOD_(BOOL, IsValid)(THIS) PURE;

    STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;

    STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;

    

    STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;

    

    STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;

    STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;

    STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;

    STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;

    STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;

    

    STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    

    STDMETHOD(SetResource)(THIS_ ID3D10ShaderResourceView *pResource) PURE;

    STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **ppResource) PURE;

    

    STDMETHOD(SetResourceArray)(THIS_ ID3D10ShaderResourceView **ppResources, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetResourceArray)(THIS_ ID3D10ShaderResourceView **ppResources, UINT Offset, UINT Count) PURE;

};



//////////////////////////////////////////////////////////////////////////////

// ID3D10EffectRenderTargetViewVariable //////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



typedef interface ID3D10EffectRenderTargetViewVariable ID3D10EffectRenderTargetViewVariable;

typedef interface ID3D10EffectRenderTargetViewVariable *LPD3D10EFFECTRENDERTARGETVIEWVARIABLE;



// {28CA0CC3-C2C9-40bb-B57F-67B737122B17}

DEFINE_GUID(IID_ID3D10EffectRenderTargetViewVariable, 

0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5, 0x7f, 0x67, 0xb7, 0x37, 0x12, 0x2b, 0x17);



#undef INTERFACE

#define INTERFACE ID3D10EffectRenderTargetViewVariable



DECLARE_INTERFACE_(ID3D10EffectRenderTargetViewVariable, ID3D10EffectVariable)

{

    STDMETHOD_(BOOL, IsValid)(THIS) PURE;

    STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;

    STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;

    

    STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;

    

    STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;

    STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;

    STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;

    STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;

    STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;

    

    STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    

    STDMETHOD(SetRenderTarget)(THIS_ ID3D10RenderTargetView *pResource) PURE;

    STDMETHOD(GetRenderTarget)(THIS_ ID3D10RenderTargetView **ppResource) PURE;

    

    STDMETHOD(SetRenderTargetArray)(THIS_ ID3D10RenderTargetView **ppResources, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetRenderTargetArray)(THIS_ ID3D10RenderTargetView **ppResources, UINT Offset, UINT Count) PURE;

};



//////////////////////////////////////////////////////////////////////////////

// ID3D10EffectDepthStencilViewVariable //////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



typedef interface ID3D10EffectDepthStencilViewVariable ID3D10EffectDepthStencilViewVariable;

typedef interface ID3D10EffectDepthStencilViewVariable *LPD3D10EFFECTDEPTHSTENCILVIEWVARIABLE;



// {3E02C918-CC79-4985-B622-2D92AD701623}

DEFINE_GUID(IID_ID3D10EffectDepthStencilViewVariable, 

0x3e02c918, 0xcc79, 0x4985, 0xb6, 0x22, 0x2d, 0x92, 0xad, 0x70, 0x16, 0x23);



#undef INTERFACE

#define INTERFACE ID3D10EffectDepthStencilViewVariable



DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable)

{

    STDMETHOD_(BOOL, IsValid)(THIS) PURE;

    STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;

    STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;

    

    STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;

    

    STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;

    STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;

    STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;

    STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;

    STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;

    

    STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    

    STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *pResource) PURE;

    STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **ppResource) PURE;

    

    STDMETHOD(SetDepthStencilArray)(THIS_ ID3D10DepthStencilView **ppResources, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetDepthStencilArray)(THIS_ ID3D10DepthStencilView **ppResources, UINT Offset, UINT Count) PURE;

};



//////////////////////////////////////////////////////////////////////////////

// ID3D10EffectConstantBuffer ////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer;

typedef interface ID3D10EffectConstantBuffer *LPD3D10EFFECTCONSTANTBUFFER;



// {56648F4D-CC8B-4444-A5AD-B5A3D76E91B3}

DEFINE_GUID(IID_ID3D10EffectConstantBuffer, 

0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3);



#undef INTERFACE

#define INTERFACE ID3D10EffectConstantBuffer



DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable)

{

    STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;

    STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;

    

    STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;

    

    STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;

    STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;

    STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;

    STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;

    STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;

    

    STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    

    STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *pConstantBuffer) PURE;

    STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **ppConstantBuffer) PURE;

    

    STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *pTextureBuffer) PURE;

    STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **ppTextureBuffer) PURE;

};



//////////////////////////////////////////////////////////////////////////////

// ID3D10EffectShaderVariable ////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



//----------------------------------------------------------------------------

// D3D10_EFFECT_SHADER_DESC:

//

// Retrieved by ID3D10EffectShaderVariable::GetShaderDesc()

//----------------------------------------------------------------------------



typedef struct _D3D10_EFFECT_SHADER_DESC

{

    CONST BYTE *pInputSignature;    // Passed into CreateInputLayout,

                                    // valid on VS and GS only

    

    BOOL IsInline;                  // Is this an anonymous shader variable

                                    // resulting from an inline shader assignment?

    

    

    // -- The following fields are not valid after Optimize() --

    CONST BYTE *pBytecode;          // Shader bytecode

    UINT BytecodeLength;

    

    LPCSTR SODecl;                  // Stream out declaration string (for GS with SO)

    

    UINT NumInputSignatureEntries;  // Number of entries in the input signature

    UINT NumOutputSignatureEntries; // Number of entries in the output signature

} D3D10_EFFECT_SHADER_DESC;





typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable;

typedef interface ID3D10EffectShaderVariable *LPD3D10EFFECTSHADERVARIABLE;



// {80849279-C799-4797-8C33-0407A07D9E06}

DEFINE_GUID(IID_ID3D10EffectShaderVariable, 

0x80849279, 0xc799, 0x4797, 0x8c, 0x33, 0x4, 0x7, 0xa0, 0x7d, 0x9e, 0x6);



#undef INTERFACE

#define INTERFACE ID3D10EffectShaderVariable



DECLARE_INTERFACE_(ID3D10EffectShaderVariable, ID3D10EffectVariable)

{

    STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;

    STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;

    

    STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;

    

    STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;

    STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;

    STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;

    STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;

    STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;

        

    STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    

    STDMETHOD(GetShaderDesc)(THIS_ UINT ShaderIndex, D3D10_EFFECT_SHADER_DESC *pDesc) PURE;

    

    STDMETHOD(GetVertexShader)(THIS_ UINT ShaderIndex, ID3D10VertexShader **ppVS) PURE;

    STDMETHOD(GetGeometryShader)(THIS_ UINT ShaderIndex, ID3D10GeometryShader **ppGS) PURE;

    STDMETHOD(GetPixelShader)(THIS_ UINT ShaderIndex, ID3D10PixelShader **ppPS) PURE;

    

    STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE;

    STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE;

};



//////////////////////////////////////////////////////////////////////////////

// ID3D10EffectBlendVariable /////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable;

typedef interface ID3D10EffectBlendVariable *LPD3D10EFFECTBLENDVARIABLE;



// {1FCD2294-DF6D-4eae-86B3-0E9160CFB07B}

DEFINE_GUID(IID_ID3D10EffectBlendVariable, 

0x1fcd2294, 0xdf6d, 0x4eae, 0x86, 0xb3, 0xe, 0x91, 0x60, 0xcf, 0xb0, 0x7b);



#undef INTERFACE

#define INTERFACE ID3D10EffectBlendVariable



DECLARE_INTERFACE_(ID3D10EffectBlendVariable, ID3D10EffectVariable)

{

    STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;

    STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;

    

    STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;

    

    STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;

    STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;

    STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;

    STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;

    STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;

    

    STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    

    STDMETHOD(GetBlendState)(THIS_ UINT Index, ID3D10BlendState **ppBlendState) PURE;

    STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_BLEND_DESC *pBlendDesc) PURE;

};



//////////////////////////////////////////////////////////////////////////////

// ID3D10EffectDepthStencilVariable //////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable;

typedef interface ID3D10EffectDepthStencilVariable *LPD3D10EFFECTDEPTHSTENCILVARIABLE;



// {AF482368-330A-46a5-9A5C-01C71AF24C8D}

DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable, 

0xaf482368, 0x330a, 0x46a5, 0x9a, 0x5c, 0x1, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d);



#undef INTERFACE

#define INTERFACE ID3D10EffectDepthStencilVariable



DECLARE_INTERFACE_(ID3D10EffectDepthStencilVariable, ID3D10EffectVariable)

{

    STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;

    STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;

    

    STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;

    

    STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;

    STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;

    STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;

    STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;

    STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;

    

    STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    

    STDMETHOD(GetDepthStencilState)(THIS_ UINT Index, ID3D10DepthStencilState **ppDepthStencilState) PURE;

    STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc) PURE;

};



//////////////////////////////////////////////////////////////////////////////

// ID3D10EffectRasterizerVariable ////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



typedef interface ID3D10EffectRasterizerVariable ID3D10EffectRasterizerVariable;

typedef interface ID3D10EffectRasterizerVariable *LPD3D10EFFECTRASTERIZERVARIABLE;



// {21AF9F0E-4D94-4ea9-9785-2CB76B8C0B34}

DEFINE_GUID(IID_ID3D10EffectRasterizerVariable, 

0x21af9f0e, 0x4d94, 0x4ea9, 0x97, 0x85, 0x2c, 0xb7, 0x6b, 0x8c, 0xb, 0x34);



#undef INTERFACE

#define INTERFACE ID3D10EffectRasterizerVariable



DECLARE_INTERFACE_(ID3D10EffectRasterizerVariable, ID3D10EffectVariable)

{

    STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;

    STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;

    

    STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;

    

    STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;

    STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;

    STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;

    STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;

    STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;

    

    STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    

    STDMETHOD(GetRasterizerState)(THIS_ UINT Index, ID3D10RasterizerState **ppRasterizerState) PURE;

    STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_RASTERIZER_DESC *pRasterizerDesc) PURE;

};



//////////////////////////////////////////////////////////////////////////////

// ID3D10EffectSamplerVariable ///////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



typedef interface ID3D10EffectSamplerVariable ID3D10EffectSamplerVariable;

typedef interface ID3D10EffectSamplerVariable *LPD3D10EFFECTSAMPLERVARIABLE;



// {6530D5C7-07E9-4271-A418-E7CE4BD1E480}

DEFINE_GUID(IID_ID3D10EffectSamplerVariable, 

0x6530d5c7, 0x7e9, 0x4271, 0xa4, 0x18, 0xe7, 0xce, 0x4b, 0xd1, 0xe4, 0x80);



#undef INTERFACE

#define INTERFACE ID3D10EffectSamplerVariable



DECLARE_INTERFACE_(ID3D10EffectSamplerVariable, ID3D10EffectVariable)

{

    STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;

    STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;

    

    STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;

    

    STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;

    STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;

    STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;

    STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;

    STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;

    STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;

    STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;

    STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;

    STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;

    

    STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE;

    

    STDMETHOD(GetSampler)(THIS_ UINT Index, ID3D10SamplerState **ppSampler) PURE;

    STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_SAMPLER_DESC *pSamplerDesc) PURE;

};



//////////////////////////////////////////////////////////////////////////////

// ID3D10EffectPass //////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



//----------------------------------------------------------------------------

// D3D10_PASS_DESC:

//

// Retrieved by ID3D10EffectPass::GetDesc()

//----------------------------------------------------------------------------



typedef struct _D3D10_PASS_DESC

{

    LPCSTR Name;                    // Name of this pass (NULL if not anonymous)    

    UINT Annotations;               // Number of annotations on this pass

    

    BYTE *pIAInputSignature;        // Signature from VS or GS (if there is no VS)

                                    // or NULL if neither exists

    SIZE_T IAInputSignatureSize;    // Singature size in bytes                                

                                    

    UINT StencilRef;                // Specified in SetDepthStencilState()

    UINT SampleMask;                // Specified in SetBlendState()

    FLOAT BlendFactor[4];           // Specified in SetBlendState()

} D3D10_PASS_DESC;



//----------------------------------------------------------------------------

// D3D10_PASS_SHADER_DESC:

//

// Retrieved by ID3D10EffectPass::Get**ShaderDesc()

//----------------------------------------------------------------------------



typedef struct _D3D10_PASS_SHADER_DESC

{

    ID3D10EffectShaderVariable *pShaderVariable;    // The variable that this shader came from.

                                                    // If this is an inline shader assignment,

                                                    //   the returned interface will be an 

                                                    //   anonymous shader variable, which is

                                                    //   not retrievable any other way.  It's

                                                    //   name in the variable description will

                                                    //   be "$Anonymous".

                                                    // If there is no assignment of this type in

                                                    //   the pass block, pShaderVariable != NULL,

                                                    //   but pShaderVariable->IsValid() == FALSE.

    

    UINT                        ShaderIndex;        // The element of pShaderVariable (if an array)

                                                    // or 0 if not applicable

} D3D10_PASS_SHADER_DESC;



typedef interface ID3D10EffectPass ID3D10EffectPass;

typedef interface ID3D10EffectPass *LPD3D10EFFECTPASS;



// {5CFBEB89-1A06-46e0-B282-E3F9BFA36A54}

DEFINE_GUID(IID_ID3D10EffectPass, 

0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54);



#undef INTERFACE

#define INTERFACE ID3D10EffectPass



DECLARE_INTERFACE(ID3D10EffectPass)

{

    STDMETHOD_(BOOL, IsValid)(THIS) PURE;

    STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *pDesc) PURE;

    

    STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE;

    STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE;

    STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;

    

    STDMETHOD(Apply)(THIS_ UINT Flags) PURE;

    

    STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *pStateBlockMask) PURE;

};



//////////////////////////////////////////////////////////////////////////////

// ID3D10EffectTechnique /////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



//----------------------------------------------------------------------------

// D3D10_TECHNIQUE_DESC:

//

// Retrieved by ID3D10EffectTechnique::GetDesc()

//----------------------------------------------------------------------------



typedef struct _D3D10_TECHNIQUE_DESC

{

    LPCSTR  Name;                   // Name of this technique (NULL if not anonymous)

    UINT    Passes;                 // Number of passes contained within

    UINT    Annotations;            // Number of annotations on this technique

} D3D10_TECHNIQUE_DESC;



typedef interface ID3D10EffectTechnique ID3D10EffectTechnique;

typedef interface ID3D10EffectTechnique *LPD3D10EFFECTTECHNIQUE;



// {DB122CE8-D1C9-4292-B237-24ED3DE8B175}

DEFINE_GUID(IID_ID3D10EffectTechnique, 

0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75);



#undef INTERFACE

#define INTERFACE ID3D10EffectTechnique



DECLARE_INTERFACE(ID3D10EffectTechnique)

{

    STDMETHOD_(BOOL, IsValid)(THIS) PURE;

    STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *pDesc) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;

    

    STDMETHOD_(ID3D10EffectPass*, GetPassByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectPass*, GetPassByName)(THIS_ LPCSTR Name) PURE;

    

    STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *pStateBlockMask) PURE;

};



//////////////////////////////////////////////////////////////////////////////

// ID3D10Effect //////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



//----------------------------------------------------------------------------

// D3D10_EFFECT_DESC:

//

// Retrieved by ID3D10Effect::GetDesc()

//----------------------------------------------------------------------------



typedef struct _D3D10_EFFECT_DESC

{

    

    BOOL    IsChildEffect;          // TRUE if this is a child effect, 

                                    // FALSE if this is standalone or an effect pool.

                                    

    UINT    ConstantBuffers;        // Number of constant buffers in this effect,

                                    // excluding the effect pool.

    UINT    SharedConstantBuffers;  // Number of constant buffers shared in this

                                    // effect's pool.

                                    

    UINT    GlobalVariables;        // Number of global variables in this effect,

                                    // excluding the effect pool.

    UINT    SharedGlobalVariables;  // Number of global variables shared in this

                                    // effect's pool.

                                    

    UINT    Techniques;             // Number of techniques in this effect,

                                    // excluding the effect pool.

} D3D10_EFFECT_DESC;



typedef interface ID3D10Effect ID3D10Effect;

typedef interface ID3D10Effect *LPD3D10EFFECT;



// {51B0CA8B-EC0B-4519-870D-8EE1CB5017C7}

DEFINE_GUID(IID_ID3D10Effect, 

0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0xd, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7);



#undef INTERFACE

#define INTERFACE ID3D10Effect



DECLARE_INTERFACE_(ID3D10Effect, IUnknown)

{

    // IUnknown

    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;

    STDMETHOD_(ULONG, AddRef)(THIS) PURE;

    STDMETHOD_(ULONG, Release)(THIS) PURE;

    

    STDMETHOD_(BOOL, IsValid)(THIS) PURE;

    STDMETHOD_(BOOL, IsPool)(THIS) PURE;



    // Managing D3D Device

    STDMETHOD(GetDevice)(THIS_ ID3D10Device** ppDevice) PURE;

    

    // New Reflection APIs

    STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *pDesc) PURE;

    

    STDMETHOD_(ID3D10EffectConstantBuffer*, GetConstantBufferByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectConstantBuffer*, GetConstantBufferByName)(THIS_ LPCSTR Name) PURE;

    

    STDMETHOD_(ID3D10EffectVariable*, GetVariableByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetVariableByName)(THIS_ LPCSTR Name) PURE;

    STDMETHOD_(ID3D10EffectVariable*, GetVariableBySemantic)(THIS_ LPCSTR Semantic) PURE;

    

    STDMETHOD_(ID3D10EffectTechnique*, GetTechniqueByIndex)(THIS_ UINT Index) PURE;

    STDMETHOD_(ID3D10EffectTechnique*, GetTechniqueByName)(THIS_ LPCSTR Name) PURE;

    

    STDMETHOD(Optimize)(THIS) PURE;

    STDMETHOD_(BOOL, IsOptimized)(THIS) PURE;



};



//////////////////////////////////////////////////////////////////////////////

// ID3D10EffectPool //////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



typedef interface ID3D10EffectPool ID3D10EffectPool;

typedef interface ID3D10EffectPool *LPD3D10EFFECTPOOL;



// {9537AB04-3250-412e-8213-FCD2F8677933}

DEFINE_GUID(IID_ID3D10EffectPool, 

0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);



#undef INTERFACE

#define INTERFACE ID3D10EffectPool



DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown)

{

    // IUnknown

    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;

    STDMETHOD_(ULONG, AddRef)(THIS) PURE;

    STDMETHOD_(ULONG, Release)(THIS) PURE;

    

    STDMETHOD_(ID3D10Effect*, AsEffect)(THIS) PURE;

    

    // No public methods

};



//////////////////////////////////////////////////////////////////////////////

// APIs //////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////



#ifdef __cplusplus

extern "C" {

#endif //__cplusplus



//----------------------------------------------------------------------------

// D3D10CreateEffectFromXXXX:

// --------------------------

// Creates an effect from a binary effect or file

//

// Parameters:

//

// [in]

//

//

//  pData

//      Blob of effect data, either ASCII (uncompiled, for D3D10CompileEffectFromMemory) or binary (compiled, for D3D10CreateEffect*)

//  DataLength

//      Length of the data blob

//

//  pSrcFileName

//      Name of the ASCII Effect file pData was obtained from

//

//  pDefines

//      Optional NULL-terminated array of preprocessor macro definitions.

//  pInclude

//      Optional interface pointer to use for handling #include directives.

//      If this parameter is NULL, #includes will be honored when compiling

//      from file, and will error when compiling from resource or memory.

//  HLSLFlags

//      Compilation flags pertaining to shaders and data types, honored by

//      the HLSL compiler

//  FXFlags

//      Compilation flags pertaining to Effect compilation, honored

//      by the Effect compiler

//  pDevice

//      Pointer to the D3D10 device on which to create Effect resources

//  pEffectPool

//      Pointer to an Effect pool to share variables with or NULL

//

// [out]

//

//  ppEffect

//      Address of the newly created Effect interface

//  ppEffectPool

//      Address of the newly created Effect pool interface

//  ppErrors

//      If non-NULL, address of a buffer with error messages that occurred 

//      during parsing or compilation

//

//----------------------------------------------------------------------------



HRESULT WINAPI D3D10CompileEffectFromMemory(void *pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, 

    ID3D10Include *pInclude, UINT HLSLFlags, UINT FXFlags, 

    ID3D10Blob **ppCompiledEffect, ID3D10Blob **ppErrors);



HRESULT WINAPI D3D10CreateEffectFromMemory(void *pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device *pDevice, 

    ID3D10EffectPool *pEffectPool, ID3D10Effect **ppEffect);



HRESULT WINAPI D3D10CreateEffectPoolFromMemory(void *pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device *pDevice,

    ID3D10EffectPool **ppEffectPool);





//----------------------------------------------------------------------------

// D3D10DisassembleEffect:

// -----------------------

// Takes an effect interface, and returns a buffer containing text assembly.

//

// Parameters:

//  pEffect

//      Pointer to the runtime effect interface.

//  EnableColorCode

//      Emit HTML tags for color coding the output?

//  ppDisassembly

//      Returns a buffer containing the disassembled effect.

//----------------------------------------------------------------------------



HRESULT WINAPI D3D10DisassembleEffect(ID3D10Effect *pEffect, BOOL EnableColorCode, ID3D10Blob **ppDisassembly);



#ifdef __cplusplus

}

#endif //__cplusplus



#endif //__D3D10EFFECT_H__





