/*

	boss_result.txt

	boss_resultλȤ



	2001/11/01	S.Kobayashi

	$Id: boss_result.txt,v 1.1.1.3 2002/11/19 11:50:04 Yoshizawa1 Exp $



*/



0 

	ܥåη̤ɽ



1 

	 Ƽѿν

		

	L2D˥᡼

	֤η׻򤹤

		

	ɽܥ󤬲ޤɽ³롣

		

		 ܥ󤬲줿

		

	λ





2 ؿ

	void SK_BossTimeAfterWrite( void )

		ʥꥪ̤񤹤ؿ



	void SK_BossResultChenge( void )

		ʥꥪ饹ȥ꡼ѹؿ



	void *SK_BossResultWakeup_Sub( int mode )

	void SK_BossResultWakeup( void )

		Sleep -> Wakeup֤ˤ



	void *NewSK_BossResult( int name )

		



	static int GetResources( Work *work )

		ؿ



	static void Die( Work *work )

		λؿ



	static void Act( Work *pWork )

		̾¹Դؿ



	static int Signal( void *work, int signal, int value )

		L2Dѥʥؿ



	static void DifShow( Work *pWork )

		ɽؿ



	static void ClearCodeDisp( Work *pWork )

		ꥢɤɽؿ



	static long64 TimeLimitCheck( long64 time )

		ߥåȤåؿ



	static int AnimationAct( Work *pWork )

		˥᡼¹Դؿ



	static void StreamRetry( Work *pWork )

		ȥ꡼ؿ(ȥ饤ǽդ)



	static void SK_StreamControl( Work *pWork )

		ȥ꡼ؿ



	static void NormalAct( Work *pWork )

		̾ᥤؿ



	static void EscapeAct( Work *pWork )

		λᥤؿ



	static void PadAct( Work *pWork )

		ѥåɴؿ



	static void PadControlNormal( Work *pWork )

		̾ѥåɥȥؿ



	static void AllAlphaControl( Work *pWork )

		ƤΦؿ



	static void PlayTimeDisp( Work *pWork , int mode )

		Ʈä֤ɽؿ



	static void SK_SpritePosition( SPR_OBJ **spr , float x , float y , int max )

		L2Dץ饤ȥ֥˻ξꤹؿ



	static int SprInit( Work *pWork )

		L2DSprite

