radio_break/

	radio.c

		Ũʼ̵β쥨եȸƤӽФʥåѡ

		void *NewRadio_break( FMATRIX *mat, FVECTOR *force );

		mat:	̵Υޥȥå

		force:	Ƥ

	radio_comdl.c

		̤ѡŨʼ̵β쥨եȡҡ

	ts_min_fog.c

		Ũʼ̵β쥨եȡʱ

		ʻ⤿쥨եȤǤѡ

		void *NewTs_Min_Fog( FVECTOR *center );

		center:	ȯ

	ts_spark.c

		Ũʼ̵β쥨եȡв

		void *NewTs_Spark( FVECTOR *center, FVECTOR *vec, float pow );

		center:	ȯ

		vec:	

		pow:	

	ts_min_smoke.c

		Ũʼ̵β쥨եȡʱ죲

		ʻ⤿쥨եȤǤѡ

		void *NewTs_Min_Smoke( FVECTOR *center, FVECTOR *force );

		center:	ȯݥ

		force : ȯ



parrot/

	̤ѡ



effect/

	2d_sprt.c

		ѥץ饤ɽ

	2d_sprt_pause.c

		ĥץ饤ɽݡΤ

	blade_eft.c

		ե

	blood_water.c

		

	cam_lamp.c

		ҥΥ

	flow_paper.c

		Τߡʻ

	gnrl_sprt.c

		ĥץ饤ɽ

	gnrl_sprt2.c

		ĥץ饤ɽǡ

	gnrl_poly.c

		ĥݥꥴɽʥ˥᡼դ

	lens_flr_gm.c

		кɸ֤󥺥ե쥢

	line_smoke.c

		饤

	plant_sky.c

		̤ѡʵץѶ

	plant_sun.c

		ץ

	puddle.c

		ί

	put_light.c

		ץåȥ⡼ǥѥ饤

	ray_eye.c

		ץȥ쥤

	ray_laser.c

		쥤α奲

	scr_crack.c

		̸̡

	scr_water.c

		̡̿ɤ餮

	scr_drop.c

		̡̿ũ

	scr_goggles.c

		̥饤ǥ󥴡Ĥ

	scr_waterfilm.c

		̡̿

	scr_hex.c

		̸̡ܥХСѥե

	scr_shimmer.c

		̸̡۱

	scr_sight.c

		̡̿Уӣǣ˾Ĥ

	scr_bubble.c

		̡̿ˢ

	scr_trans.c

		̡̿ե졼Хåե

	sky_util.c

		ץѶѲ

	water_con.c

		̥ȥ顼

	wc_flush.c

		ؽή

	win_rain.c

		󥫡οή



demo/

	blood_water_demo.c

		ǥѿʥεǽ

	cigarette.c

		󥫡ץ˥󥰤ΥХ

	cinema_scr.c

		ǥʤɤβ̾岼ιӤ

	cinema_scr_e3.c

		ǥʤɤβ̾岼ιӤӣţ

	debris_cm.c

		ǥ

	debris_cm_snd.c

		ǥҾͻɸƤӤĤ

	debris_tex.c

		ץ饤

	depend_arms.c

		Υץåʤɤ

		ǥȿǡ饤ǥ

	depend_arms2.c

		Υץåʤɤ

		ǥȿǡˤΤ

	depend_arms3.c

		Υץåʤɤ

		ǥȿǡ͡

	depend_arms4.c

		Υץåʤɤ

		ǥȿǡգӣФӣϣãϣ

	eye_ctrl2.c

		DemoEffectControlбǥλ

	lens_flare.c

		ǥѥ󥺥ե쥢

	mesg_bomb.c

		Ƽ泌եȥåƤӽФ

		¿ʬ̤

	mesg_bomb2.c

		Ƽ泌եȥåƤӽФ

		¿ʬ̤

	mesg_bomb3.c

		Ƽ泌եȥåƤӽФ

	orn_face.c

		ȾƩˤʤ륪륬ǦԤΥޥ

	ray_colwater.c

		ץȥ쥤αξͥե

	ray_console.c

		ץȥ쥤Υԥåȥե

	ray_monoeye.c

		̻쥤桧

	ray_monoeye_demo.c

		̻쥤桧ǥ

	ray_waterpollute.c

		ץȥ쥤Υåե

	scr_conblur.c

		̤ΰ˽ޤ֥顼

	scr_drop_demo.c

		ǥ̡̿ũ

	scr_goggles_demo.c

		ǥ̸̡饤ǥ󥴡Ĥ

	scr_water_demo.c

		ǥ̡̿Ĥ

	telop_trial.c

		󥫡ץ˥󥰥ƥå

	traffic.c

		󥫡ץ˥󥰤μ֤ȸӤ

	traffic_flush.c

		󥫡ץ˥󥰤μ֤Υեå



headmark/

	ab_mind.c

		ŨʼֻΥե

	discovery.c

		Ũʼץ쥤ȯե

	imagetrg.c

		ӤäޡȥϥƥʥޡΥå

	sleep.c

		Ũʼ̲ꥨեȡʽǡ



anime/

	anime.h

		anime.cƤӽФإå

	anm_list.h

		extern ˥ᥨե

	anime.c

		˥᥹ץȺ

	blastsgl.c

		˥ȯ

	blood2.c

		˥η

	bullet.c

		˥Υޥեå

	headmark.c

		إåɥޡƤӽФåѡؿ

	testeye.c

		ǥХåѥ˥



	conv/

		animbin.c



sea_slater/

	prev_test.c

		ץӥ塼Ѥդʤषɽ

	check_slater.c

		Ƨ٤Ȳ򥭥å

	demo_slater.c

		ǥѤդʤष

	emm_slater.c

		ޥåդդʤष



	sea_slater.h

		դʤष¤extern

	sea_slater.c

		ѤդʤषΥ

	all_slater.c

		ѤդʤषƧ٤Ȳ򥭥å



	cam_slater.c

		դդʤष

	body_route.h

		ΤդʤषΥ롼ȥǡ

	body_slater.c

		礦դʤष

	trample_slater.c

		٤դʤषɽ



util/

	dma_set.h

		ΣģͣѥåȤι¤ΤȽؿextern

	dma_set.c

		ģͣѥåȽؿ

	online_util.c

		饤åʬ䤷Ĵ٤륢

	online_util2.c

		饤åʬ䤷Ĵ٤륢ȡʥʥߥåϥɤ

	prev_sky.c

		ץӥ塼Ѷġ

	prev_sun.c

		ץӥ塼ۥġʶȥåȤǡ

	ts_util.h

		桼ƥƥؿextern

	sin_table.h

		ơ֥

	ts_util.c

		桼ƥƥؿ

	ts_subwin.c

		Ҳ

	vib_edit.c

		ץӥ塼ѿưġ

	

etc/

	clear.c

		θѥꥢɽ

	lowpoly_ag.c

		ǥХåѥݥ쥨

	ctrl_exp.c

		θѥȥ

	option_trial.c

		θѥץ

	title_trial.c

		θѥȥ

	gm_over.c

		󥫡ѥ४С

	rankenc.h

		θǥꥢɤΰŹ沽ؿextern

	rankenc.c

		θǥꥢɤΰŹ沽ؿ

	sp_menu.c

		θܸΥ١å

	sp_menu_eng.c

		θǱѸΥ١å

		ܸΥ١å

	sp_menu_page.c

		ǲΥ١å

	tobcon.c

		θǥȥӡƥ˥塼ɽ



t_headmark/

	control_headmark.c

		إåɥޡƤӽФ

	headmark.h

		θƤӽФ

	control_headmark2.c

		С󥢥å

	headmark2.h

		θƤӽФ

	control_headmark3.c

		С󥢥å

	piyori.c

		Ũʼ

	piyori_anes.c

		Ũʼ̲̲ꥨե

	zzz.c

		Ũʼ̲̲ꥨե

	

t_flour/

	flour.c

		ʴåȤȥեȸƤӽФ

	flour_Fall.c

		ʴξίޤ

	flour_gas3.c

		ɺʴ

	flour_moku.c

		餵餬ʤɤäΥե

	flour_pers.c

		ɺʴ̤ѡ

	flour_sara.c

		ʴ餵륨ե

	flour_splay.c

		ƤäΥեȣ

	flour_spread.c

		ƤäΥեȣ



vamp/

	vmp_inline.h

		饤ؿؤ䤽¾

	vamp.h

		äѤ

	vamp.c

		ᥤ롼

	vmp_think.c

		׻׹

	vmp_action.c

		ץ⡼ط

	vmp_zone.c

		ץط

	vmp_shdwtrg.c

		꥿å

	vmp_knife.c

		פꤲʥ

	vmp_etc.c

		¾



Υե礭ʬƣĤˤʤޤ

ϡ̵ͤʤȥꥢǤ



ƥե

ե

ξ夫ꡢ󳬤˽Ф빶Ǥ

ΥեϺǽΰ󤭤Ǥ

λƤ󥹤󤢤Τ

Ʈ⤢ޤ



ե

󳬹ȶΥߤ˷֤ޤ

λζΥ⤤ƶŤޤ

Ϥ1/2̤ˤʤȽǤ



軰ե

եˤɤι⤲äꡢ

žꤲ̵ʤޤ

Ϥ1/6̤ˤʤȼǤ



ͥե

ϾӲäƥʥꤲ򤹤롣



̡

饤աͤȤ˸꣱





 

 

ѹƥ 				very easy	easy	normal	hard	extreame 

᡼				48			40		32		24		16

᡼				2			1 		1 		1 		1 

᡼ȯ			16			8 		4 		2 		2 

ȯ᡼ 				24 			20 		14 		12 		8 

ѥ᡼ 				12 			10 		6 		4 		2 

å᡼ 				16 			14 		6 		6 		4 

᡼ 				18 			14 		8 		6 		4 

¤깶 					4 			12 		24 		26 		30 

깶 				8 			16 		32 		32 		32 

ꤲʥչ 				5 			10 		18 		22 		24 

ʥեԡΨ 			60% 		80% 	100% 	150% 	200% 

¤깶ηե졼 1	160 		140 	120 	60 		60		(2ե) 

¤깶ηե졼 2	60 			40 		20 		13 		13 		(3ե)

깶ηե졼	200 		160 	100 	80 		60

 			120 		120 	160 	200 	400 

軰եꤲʥ 	 		 	 	 	 

饹ȥեꤲʥ 	 		 	 	 	 

⤭η 					ͭ 		̵ 	̵ 	̵ 	̵ 

 



 

