#

# Makefile for MGS2 Sub Module

#	ƥ줿ǥ쥯ȥ makefile

#

# 1999/07/08 K.Uehara

# $Id: makefile,v 1.62 2002/05/07 07:00:05 usr04098 Exp $

#



# ١ǥ쥯ȥ

BASEDIR = ../../..



# 饤֥̾



LIBNAME = kunibe.a



# ֥ȥꥹ

OBJECTS = landing_smoke.o running_smoke.o pipe_gas.o rising_smoke.o test_spiral2.o \

harrier_wing_smoke.o harrier_missile_fire.o harrier_pod_smoke.o harrier_vulcan_fire.o harrier_flare.o \

har_missile_smoke.o harrier_missile_smoke.o harrier_missile_smoke2.o harrier_vulcan.o harrier_missile_fire2.o \

point_debug.o harrier_claster_smoke.o harrier_clasterunit_smoke.o exp_smoke.o \

test_fire.o harrier_light.o harrier_claster_spark.o missile_exp.o test_fire2.o dogtag_flash.o e3_missile_exp.o \

harrier_vernier_smoke.o harrier_vernier.o test_fire3.o shower.o big_explosion.o \

solidas_dash_fire.o harrier_flash.o pee.o rising_smoke2.o fire_powder.o solidus_damage_plasma.o harrier_damage_smoke.o \

test_water_pillar.o solidus_missile_fire.o solidus_missile_smoke.o fatman_scratch.o solidus_dunk_smoke.o \

solidus_snakearm_flow.o solidus_snakearm_plasma.o blade_spark.o light_spark.o point_fire.o punch_smoke.o poly_plasma.o \

poly_plasma2.o sprt_plasma.o flying_warm.o stage_fire.o rainbow.o bathroom_pee.o electric_floor.o poly_plasma3.o \

damage_plasma.o sprt_plasma2.o door_pannel_spark.o separate_plasma.o body_fire.o body_smoke.o cypher_plasma.o \

power_pannel_spark.o light_spark2.o blade_spark2.o solidus_test_fire.o solidus_test_fire2.o running_smoke2.o \

cypher_debris.o crash_debris.o cypher_exp.o cypher_light.o solidus_mant_fire.o wine.o solidus_dash_light.o \

fatman_scratch_spark.o c_box_fire.o c_box_smoke.o harrier_flare_smoke.o harrier_claster_exp.o demo_sun.o \

harrier_stage_break.o harrier_tank_break.o demo_rising_smoke.o bridge_exp.o bridge_smoke.o fatman_scratch_smoke.o \

vamp_knife_aura.o solidus_missile_barn.o solidus_blade_light.o solidus_blade_wind.o solidus_energy_prim.o \

fatman_demo_scratch_smoke.o splash_blood.o book_fire.o point_splash_blood.o blood_smoke.o blood_smoke_inpact.o \

solidus_damage_spark.o ray_fall_blood.o demo_body_plasma.o demo_electric_floor.o blade_flow.o cypher_rising_smoke.o \

emma_body_fire.o demo_splash_blood.o point_dogtag_flash.o demo_dummypoint_blood.o demo_plasma_color.o \

tng_stage_monitor.o tng_monitor_control.o tng_monitor_control_42a.o tng_monitor_control_44a.o ray_blood_smoke.o \

demo_plasma_poly_color.o



XOBJECTS = $(OBJECTS:.o=.obj)





# ǤΥե饰ꥹ





#LOCAL_INCLUDES = ../../korekado/action ../../korekado/enemy \

#	../../korekado/conv 

#../attacker 

#LOCAL_INCLUDES = ../../korekado/enemy 



LOCAL_INCLUDES = 

LOCAL_DEFINES = 

LOCAL_OPTIONS =



# μ



include $(BASEDIR)/makefile.sub



# ¸طΥꥹ



cypher.o : cypher.c eyecheck.h 

sv_camera.o : sv_camera.c eyecheck.h 

eyecheck.o : eyecheck.c eyecheck.h 

guncam.o : guncam.c eyecheck.h 

enemy.h : action.h 



