ar rus ../../../lib/kira.a radar.obj radsprite.obj bomb_sensor.obj bomb.obj bomb_child.obj outrange.obj rdr_movie.obj xradar.obj

cd ../../..; make link

make[1]: Entering directory `/cygdrive/d/mgs2/mgs2x/source'

Link with link_hd.o mgs2.elf

link -out:mgs2.exe main/mainw.obj  system/libfs/link_hd.obj stage/_stage.obj \

	 ./lib/libfs.a ./lib/mode.a ./lib/korekado.a ./lib/sonoyama.a ./lib/sigeno.a ./lib/yamashita.a ./lib/uehara.a ./lib/yano.a ./lib/shibata.a ./lib/satoyoshi.a ./lib/okuta.a ./lib/kunibe.a ./lib/okajima3.a ./lib/okajima2.a ./lib/morita.a ./lib/kano.a ./lib/okajima.a ./lib/skoba.a ./lib/kira.a ./lib/takabe.a ./lib/game.a ./lib/libutl.a ./lib/libmt.a ./lib/libfs.a ./lib/libdg.a ./lib/libgv.a ./lib/libhzx.a ./lib/libgcl.a ./lib/libx2w.a ./../wmodule/lib/mts.a ./../wmodule/lib/sound.a ./../wmodule/lib/zlibdec.a d3d8.lib d3dx8.lib dxerr8.lib dsound.lib dinput8.lib dinput.lib dxguid.lib ksuser.lib libcmt.lib libcpmt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib oldnames.lib msacm32.lib /nologo /incremental:no /debug /machine:I386 /libpath:"c:/DXSDK/lib" /libpath:"c:/Program Files/Microsoft Visual Studio/VC98/lib" /opt:ref /opt:icf /subsystem:windows /fixed:no  /map /nodefaultlib

_stage.obj : error LNK2001: O "_DM_ControlChange_ffff0Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoEffectInitialize_fff05Launch" ͖ł

_stage.obj : error LNK2001: O "_NewControlBoy_fff04Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoFrameCountCall_fff03Launch" ͖ł

_stage.obj : error LNK2001: O "_DM_SetClipParam_fff02Launch" ͖ł

_stage.obj : error LNK2001: O "_DM_ExecProc_fff01Launch" ͖ł

_stage.obj : error LNK2001: O "_DM_DebugPrint_fff00Launch" ͖ł

_stage.obj : error LNK2001: O "_NewFogWave_d00bLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoRayFallBlood_d00aLaunch" ͖ł

_stage.obj : error LNK2001: O "_PDRAY_CLOUD_DeleteDensity_d009Launch" ͖ł

_stage.obj : error LNK2001: O "_PDRAY_OozeBloodAddDemo_d008Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRayOozeBloodDemo_d007Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRayFootSplash_d006Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRayMissileForDemo_d005Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRayMonoEye_Demo_d004Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRayMissileShower_d003Launch" ͖ł

_stage.obj : error LNK2001: O "_NewWaterPollute_demo_d002Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRayEye_d001Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRayConsol_d000Launch" ͖ł

_stage.obj : error LNK2001: O "_NewEvmLateControl_c100Launch" ͖ł

_stage.obj : error LNK2001: O "_TAKABE_RiseWaveEx_b040Launch" ͖ł

_stage.obj : error LNK2001: O "_NewBloodWater_demo_b007Launch" ͖ł

_stage.obj : error LNK2001: O "_NewAutoSplush_EftCtrl_b006Launch" ͖ł

_stage.obj : error LNK2001: O "_NewAutoSplush_b005Launch" ͖ł

_stage.obj : error LNK2001: O "_NewSeaSurfaceReactionObject_b004Launch" ͖ł

_stage.obj : error LNK2001: O "_NewSplushTidal_b003Launch" ͖ł

_stage.obj : error LNK2001: O "_OK_PutSplushSurface_b002Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDropBodySplush_b001Launch" ͖ł

_stage.obj : error LNK2001: O "_NewWaterLevelControl_Demo_b000Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRippleMan_a004Launch" ͖ł

_stage.obj : error LNK2001: O "_NewSplushSurfaceMan_a003Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRunTelop_Trial_a002Launch" ͖ł

_stage.obj : error LNK2001: O "_NewPadVibration2_9000Launch" ͖ł

_stage.obj : error LNK2001: O "_DM_SendEffectMessage_8000Launch" ͖ł

_stage.obj : error LNK2001: O "_NewPeterBlood_Gas_710fLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewSmokeMitsukoshiMan_710eLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewSmokeStripControl_710dLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewFatmanDemoScratchSmoke_710cLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoRisingSmokeDummy_710aLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoRisingSmokeFix_7109Launch" ͖ł

_stage.obj : error LNK2001: O "_NewSmokeReactionClient_7108Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoRisingSmoke_7107Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoHarrierDamageSmoke_7106Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoHarEffect_7105Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoHarrierMissileSmokeLine2_7104Launch" ͖ł

_stage.obj : error LNK2001: O "_NewLineSmoke_7103Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDynamicFlow_Demo_7102Launch" ͖ł

_stage.obj : error LNK2001: O "_NewCommonSmoke_7101Launch" ͖ł

_stage.obj : error LNK2001: O "_NewSmokeBlurEffect_7100Launch" ͖ł

_stage.obj : error LNK2001: O "_NewBlood_Demo2_700fLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoDummyPointBlood_700eLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoSplashBlood_700dLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewPeterBlood_700cLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewBloodWeep_700bLaunch" ͖ł

_stage.obj : error LNK2001: O "_AN_Blood_Mist_7003Launch" ͖ł

_stage.obj : error LNK2001: O "_NewBlood2_Demo_7002Launch" ͖ł

_stage.obj : error LNK2001: O "_NewBlood_Demo_7001Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDebris_Tex_DemoBlood_6031Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDebris_Cm_DemoBlood_6030Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoCypherPlasma_602cLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoPlasmaLineColor_602aLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewPlasmaEvade_6029Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoBladeFlow_6028Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoSolidusEnergyPrim_6027Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoSolidusBladeLight_6026Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoSolidusSnakearmFlow_6025Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoBladeSpark_6024Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoSolidusMissileSmoke_6023Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoSolidusMissileFire_6022Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoElectricFloor_6021Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoBodyPlasma_6020Launch" ͖ł

_stage.obj : error LNK2001: O "_NewHexagonalPattern_601fLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewKamomeFeather_601dLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewMAOParticle_601cLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoSolidusDashFire2_601bLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewParrotFeather_601aLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoSolidusDashFire_6019Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoStageFire_6018Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoHarrierMissileFire2_6017Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDebris_Tex_Demo2_6016Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDebris_Cm_Demo2_6015Launch" ͖ł

_stage.obj : error LNK2001: O "_NewFortBarrierDemo_6014Launch" ͖ł

_stage.obj : error LNK2001: O "_NewMesgBomb3_6013Launch" ͖ł

_stage.obj : error LNK2001: O "_NewSonicWave_6012Launch" ͖ł

_stage.obj : error LNK2001: O "_NewGeneralSprite2_6011Launch" ͖ł

_stage.obj : error LNK2001: O "_NewMesgBomb2_6010Launch" ͖ł

_stage.obj : error LNK2001: O "_NewTs_Spark_600eLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewBombGasEffect_600bLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewFlyingSmoke_600aLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewBombEffect_6009Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDebris_Tex_Demo_6008Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDebris_Cm_Demo_6007Launch" ͖ł

_stage.obj : error LNK2001: O "_NewOpticalCamouflageBreakDemo2_6006Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoBulletCall_6005Launch" ͖ł

_stage.obj : error LNK2001: O "_NewPlasmaPoly_Demo_6002Launch" ͖ł

_stage.obj : error LNK2001: O "_NewSpark_6000Launch" ͖ł

_stage.obj : error LNK2001: O "_NewVADemo_4004Launch" ͖ł

_stage.obj : error LNK2001: O "_NewInterPoly_Demo_4002Launch" ͖ł

_stage.obj : error LNK2001: O "_DM_SendEffectMessage_4001Launch" ͖ł

_stage.obj : error LNK2001: O "_NewPutSTanimeObjectCall_4000Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRopeModel3_called_3019Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRopeModel3_called_3017Launch" ͖ł

_stage.obj : error LNK2001: O "_NewHandcuff_called_3015Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRopeModel3_called_3014Launch" ͖ł

_stage.obj : error LNK2001: O "_NewSolMant_called_3013Launch" ͖ł

_stage.obj : error LNK2001: O "_NewCergeiEri_demo_3012Launch" ͖ł

_stage.obj : error LNK2001: O "_NewEvmMMOrga_called_3011Launch" ͖ł

_stage.obj : error LNK2001: O "_NewWavingClothModelW_called_3010Launch" ͖ł

_stage.obj : error LNK2001: O "_NewEvmHairModel_Demo2_3009Launch" ͖ł

_stage.obj : error LNK2001: O "_NewEvmHairModel_Demo_3007Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRopeModel3_called_3004Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRopeModel3_called_3000Launch" ͖ł

_stage.obj : error LNK2001: O "_NewLocalWind2_Demo_2004Launch" ͖ł

_stage.obj : error LNK2001: O "_NewSlowParamMan_prog_2003Launch" ͖ł

_stage.obj : error LNK2001: O "_NewLocalWind_Demo_2002Launch" ͖ł

_stage.obj : error LNK2001: O "_NewThunder_Demo_2000Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDependArms_Kill_102aLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoArkms_CitFemale_1029Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoArkms_CitMale_1028Launch" ͖ł

_stage.obj : error LNK2001: O "_NewWine_1027Launch" ͖ł

_stage.obj : error LNK2001: O "_NewFortSling2_1024Launch" ͖ł

_stage.obj : error LNK2001: O "_NewScnEvm_SkirtB_1023Launch" ͖ł

_stage.obj : error LNK2001: O "_NewScnEvm_SkirtA_1022Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDependArms_USP_SP_1021Launch" ͖ł

_stage.obj : error LNK2001: O "_PL_RaidenEquipmentManager_1020Launch" ͖ł

_stage.obj : error LNK2001: O "_NewPutAttachments_101fLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewBreathDemo_101eLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewDependArms_Aks_101dLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewDependArms_101cLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoArmControl_101bLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewOrgFaceEft_101aLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewLinerGunInitEffect_1019Launch" ͖ł

_stage.obj : error LNK2001: O "_NewFortBulletDemo_1018Launch" ͖ł

_stage.obj : error LNK2001: O "_NewFortSling_1017Launch" ͖ł

_stage.obj : error LNK2001: O "_NewEyeAnimSEALS_Demo_1016Launch" ͖ł

_stage.obj : error LNK2001: O "_NewEmmaEquip_1015Launch" ͖ł

_stage.obj : error LNK2001: O "_NewFortEquip_1014Launch" ͖ł

_stage.obj : error LNK2001: O "_NewEyeControl2_1013Launch" ͖ł

_stage.obj : error LNK2001: O "_NewCreateEquipment_1012Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoArkms_NYPD_1011Launch" ͖ł

_stage.obj : error LNK2001: O "_NewArmsEffectControl_1010Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoArkms_100fLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewEyeControl_100dLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewPutAttachments_100cLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewBodyShadowVolume_Demo_100aLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewGbsFaceDemo_1009Launch" ͖ł

_stage.obj : error LNK2001: O "_NewGbsHandDemo_1008Launch" ͖ł

_stage.obj : error LNK2001: O "_NewPutAttachments_1007Launch" ͖ł

_stage.obj : error LNK2001: O "_NewPutAttachments_1006Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRaincoat_called_1005Launch" ͖ł

_stage.obj : error LNK2001: O "_NewEneEquip_1002Launch" ͖ł

_stage.obj : error LNK2001: O "_NewShadow_1001Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDropShadow_1000Launch" ͖ł

_stage.obj : error LNK2001: O "_NewTraffic_Demo_07d1Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRaidenMaskBubbleDemo_0202Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRipBubbleMan_DEMO_0201Launch" ͖ł

_stage.obj : error LNK2001: O "_NewWaterWindSplush_DEMO_0109Launch" ͖ł

_stage.obj : error LNK2001: O "_NewWallTidal_0108Launch" ͖ł

_stage.obj : error LNK2001: O "_NewWaveSplash_Demo_0107Launch" ͖ł

_stage.obj : error LNK2001: O "_NewSphereSplush_0106Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDiveSplash_Parent_0105Launch" ͖ł

_stage.obj : error LNK2001: O "_NewBodySplash3_0104Launch" ͖ł

_stage.obj : error LNK2001: O "_NewFootSplash_0103Launch" ͖ł

_stage.obj : error LNK2001: O "_NewSplashRipple_Demo_0101Launch" ͖ł

_stage.obj : error LNK2001: O "_NewSplashMotion_Demo_0100Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRainFogPersDemo_0033Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRainFogPersFast2_0031Launch" ͖ł

_stage.obj : error LNK2001: O "_NewScrWaterFilm_0026Launch" ͖ł

_stage.obj : error LNK2001: O "_NewScrDrop_demo_0025Launch" ͖ł

_stage.obj : error LNK2001: O "_NewScrGoggles_demo_0024Launch" ͖ł

_stage.obj : error LNK2001: O "_NewFortuneTear_0023Launch" ͖ł

_stage.obj : error LNK2001: O "_NewNyou_0022Launch" ͖ł

_stage.obj : error LNK2001: O "_NewExplosionControl_Demo_0021Launch" ͖ł

_stage.obj : error LNK2001: O "_NewScnAiRaySight_0020Launch" ͖ł

_stage.obj : error LNK2001: O "_NewDemoSun_001fLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewDEMO_Equip_001dLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewPsg1Sight_001cLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewDEMODigitalCamera_001aLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewRainFogPersFast_0019Launch" ͖ł

_stage.obj : error LNK2001: O "_OK_FogStatusSet_0018Launch" ͖ł

_stage.obj : error LNK2001: O "_NewVtrSight_0017Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRaySight_0016Launch" ͖ł

_stage.obj : error LNK2001: O "_NewScrConcentrateBlur_0015Launch" ͖ł

_stage.obj : error LNK2001: O "_NewScrWater_Demo_0014Launch" ͖ł

_stage.obj : error LNK2001: O "_NewCrossFadeEffectCustom_0013Launch" ͖ł

_stage.obj : error LNK2001: O "_NewCrossFadeEffect_0012Launch" ͖ł

_stage.obj : error LNK2001: O "_NewBlur_Demo_0011Launch" ͖ł

_stage.obj : error LNK2001: O "_NewLensFlare_Demo_000fLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewCigarette_Demo_000eLaunch" ͖ł

_stage.obj : error LNK2001: O "_New2DSprite_Prog_000dLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewScrCrack_000cLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewSK_ScopeSight_000bLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewContrastForce_Demo_000aLaunch" ͖ł

_stage.obj : error LNK2001: O "_NewContrast_Demo_0009Launch" ͖ł

_stage.obj : error LNK2001: O "_NewFadeInOutForce_Demo_0008Launch" ͖ł

_stage.obj : error LNK2001: O "_DM_ChangeParallel_0007Launch" ͖ł

_stage.obj : error LNK2001: O "_DM_ChangeAmbient_0006Launch" ͖ł

_stage.obj : error LNK2001: O "_NewFlush_0005Launch" ͖ł

_stage.obj : error LNK2001: O "_NewRainCamera_Demo_0004Launch" ͖ł

_stage.obj : error LNK2001: O "_NewFadeInOut_Demo_0003Launch" ͖ł

_stage.obj : error LNK2001: O "_NewNearFocusEffect_0002Launch" ͖ł

_stage.obj : error LNK2001: O "_NewFarFocusEffect_0001Launch" ͖ł

_stage.obj : error LNK2001: O "_NewFogSet_Demo_0000Launch" ͖ł

_stage.obj : error LNK2001: O "_NewExecProcContinual" ͖ł

_stage.obj : error LNK2001: O "_NewKac_CommandGetKasLife" ͖ł

_stage.obj : error LNK2001: O "_COM_GetEnemyAction" ͖ł

_stage.obj : error LNK2001: O "_NewStageOutline_Scn" ͖ł

_stage.obj : error LNK2001: O "_ComMaxPlantDogtags" ͖ł

_stage.obj : error LNK2001: O "_NewSetPlayerBeltConveyerProc" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_SetJumpGravity" ͖ł

_stage.obj : error LNK2001: O "_NewModelPatAnimation" ͖ł

_stage.obj : error LNK2001: O "_NewSoundTest" ͖ł

_stage.obj : error LNK2001: O "_NewSigTengB" ͖ł

_stage.obj : error LNK2001: O "_NewSigTengA" ͖ł

_stage.obj : error LNK2001: O "_FRT_AIM_InitAimSpot" ͖ł

_stage.obj : error LNK2001: O "_NewTargetProc" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_BladeEffectOn" ͖ł

_stage.obj : error LNK2001: O "_NewGclInsideChk4P" ͖ł

_stage.obj : error LNK2001: O "_NewTitleScrMan" ͖ł

_stage.obj : error LNK2001: O "_NewSKLightEff" ͖ł

_stage.obj : error LNK2001: O "_NewEMA_CommandGetMiceVolPan" ͖ł

_stage.obj : error LNK2001: O "_NewScrHexFade" ͖ł

_stage.obj : error LNK2001: O "_PL_SprayCheckWide" ͖ł

_stage.obj : error LNK2001: O "_NewGWB_LinesModel" ͖ł

_stage.obj : error LNK2001: O "_NewInvisibleChara" ͖ł

_stage.obj : error LNK2001: O "_NewDynamicSegment" ͖ł

_stage.obj : error LNK2001: O "_NewDynamicFloor" ͖ł

_stage.obj : error LNK2001: O "_NewWatcher" ͖ł

_stage.obj : error LNK2001: O "_NewSetupLadder" ͖ł

_stage.obj : error LNK2001: O "_NewPhotoTerminal" ͖ł

_stage.obj : error LNK2001: O "_NewOffMan" ͖ł

_stage.obj : error LNK2001: O "_NewUSPLightOn" ͖ł

_stage.obj : error LNK2001: O "_NewSvPlantCamera" ͖ł

_stage.obj : error LNK2001: O "_NewScrTrans" ͖ł

_stage.obj : error LNK2001: O "_NewGetHoloStatus" ͖ł

_stage.obj : error LNK2001: O "_NewSigRouteModel2" ͖ł

_stage.obj : error LNK2001: O "_NewParrot2" ͖ł

_stage.obj : error LNK2001: O "_NewTimer2" ͖ł

_stage.obj : error LNK2001: O "_NewBloodSpread" ͖ł

_stage.obj : error LNK2001: O "_NewLoadRestart" ͖ł

_stage.obj : error LNK2001: O "_NewSlowDown" ͖ł

_stage.obj : error LNK2001: O "_NewMallocCameraSquareWork" ͖ł

_stage.obj : error LNK2001: O "_SK_ScnSelectStageLimitAutoSet" ͖ł

_stage.obj : error LNK2001: O "_COM_ClearingCancel" ͖ł

_stage.obj : error LNK2001: O "_NewGetFortuneBombPos" ͖ł

_stage.obj : error LNK2001: O "_NewEmmaLocker" ͖ł

_stage.obj : error LNK2001: O "_NewKac_CommandGetPosition" ͖ł

_stage.obj : error LNK2001: O "_NewSteamOnCameraScenario" ͖ł

_stage.obj : error LNK2001: O "_NewFlour" ͖ł

_stage.obj : error LNK2001: O "_NewSetCheckCharaOfCamera" ͖ł

_stage.obj : error LNK2001: O "_NewStageFireScn" ͖ł

_stage.obj : error LNK2001: O "_NewWatertightDoor" ͖ł

_stage.obj : error LNK2001: O "_NewGllPhoto" ͖ł

_stage.obj : error LNK2001: O "_NewForceActCancel" ͖ł

_stage.obj : error LNK2001: O "_NewFallFloor" ͖ł

_stage.obj : error LNK2001: O "_NewCodecDaemon" ͖ł

_stage.obj : error LNK2001: O "_NewTRAP_C4" ͖ł

_stage.obj : error LNK2001: O "_NewDeleteCheckCharaOfCamera" ͖ł

_stage.obj : error LNK2001: O "_COM_GetEnemyStatus" ͖ł

_stage.obj : error LNK2001: O "_NewProjectorLight" ͖ł

_stage.obj : error LNK2001: O "_NewPutSeSound" ͖ł

_stage.obj : error LNK2001: O "_NewSpotRain" ͖ł

_stage.obj : error LNK2001: O "_NewGetFortuneBulletPos" ͖ł

_stage.obj : error LNK2001: O "_COM_GetEnemyPos" ͖ł

_stage.obj : error LNK2001: O "_New2DSprite_Pause" ͖ł

_stage.obj : error LNK2001: O "_NewNode" ͖ł

_stage.obj : error LNK2001: O "_NewOilSpread" ͖ł

_stage.obj : error LNK2001: O "_NewPutSwingObject" ͖ł

_stage.obj : error LNK2001: O "_NewDoorPannelSpark" ͖ł

_stage.obj : error LNK2001: O "_NewDebugPause" ͖ł

_stage.obj : error LNK2001: O "_NewCom_FRT_CEL_Control" ͖ł

_stage.obj : error LNK2001: O "_NewFadeInOut_Scn" ͖ł

_stage.obj : error LNK2001: O "_NewGetOrgaSrcDst" ͖ł

_stage.obj : error LNK2001: O "_NewGeneralSprite_Scn" ͖ł

_stage.obj : error LNK2001: O "_New2DSprite" ͖ł

_stage.obj : error LNK2001: O "_NewVRFloorMarker_Scn" ͖ł

_stage.obj : error LNK2001: O "_COM_GetCaptureName" ͖ł

_stage.obj : error LNK2001: O "_NewDivingGoggles" ͖ł

_stage.obj : error LNK2001: O "_NewPutPlateObject" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_SetNoUse" ͖ł

_stage.obj : error LNK2001: O "_NewAttachment3" ͖ł

_stage.obj : error LNK2001: O "_NewAttachment2" ͖ł

_stage.obj : error LNK2001: O "_NewAttachment" ͖ł

_stage.obj : error LNK2001: O "_NewCommander" ͖ł

_stage.obj : error LNK2001: O "_NewEntryVRWallScar" ͖ł

_stage.obj : error LNK2001: O "_Command_GetFallFloorStatus" ͖ł

_stage.obj : error LNK2001: O "_ComSetReferenceData" ͖ł

_stage.obj : error LNK2001: O "_New_Figure_Raven" ͖ł

_stage.obj : error LNK2001: O "_NewIPUDisplayPanelSet" ͖ł

_stage.obj : error LNK2001: O "_NewFortElevatorButton" ͖ł

_stage.obj : error LNK2001: O "_NewHar_CommandGetPosition" ͖ł

_stage.obj : error LNK2001: O "_NewAddBreathPoint" ͖ł

_stage.obj : error LNK2001: O "_AccessPhotoTerm" ͖ł

_stage.obj : error LNK2001: O "_NewPutTexturePlant" ͖ł

_stage.obj : error LNK2001: O "_NewW25Defender" ͖ł

_stage.obj : error LNK2001: O "_NewSetTimerStatus" ͖ł

_stage.obj : error LNK2001: O "_COM_GetEnemyStatus2" ͖ł

_stage.obj : error LNK2001: O "_NewPutElevator" ͖ł

_stage.obj : error LNK2001: O "_ComMaxTankerDogtags" ͖ł

_stage.obj : error LNK2001: O "_NewGetTimerStatus" ͖ł

_stage.obj : error LNK2001: O "_NewBuildingWindow" ͖ł

_stage.obj : error LNK2001: O "_NewBrooklyn3D" ͖ł

_stage.obj : error LNK2001: O "_NewEmmaSlater" ͖ł

_stage.obj : error LNK2001: O "_NewCheckEneTrap" ͖ł

_stage.obj : error LNK2001: O "_EE_COM_SetLife" ͖ł

_stage.obj : error LNK2001: O "_ComStoreOptions" ͖ł

_stage.obj : error LNK2001: O "_NewLoDControl" ͖ł

_stage.obj : error LNK2001: O "_NewStreamStop" ͖ł

_stage.obj : error LNK2001: O "_NewBreathPointManager" ͖ł

_stage.obj : error LNK2001: O "_NewWindManager" ͖ł

_stage.obj : error LNK2001: O "_NewHugeSeaSurfaceSet" ͖ł

_stage.obj : error LNK2001: O "_NewScrWater" ͖ł

_stage.obj : error LNK2001: O "_NewGetPlayerMapName" ͖ł

_stage.obj : error LNK2001: O "_NewPutTreeObject" ͖ł

_stage.obj : error LNK2001: O "_NewFortHangLight" ͖ł

_stage.obj : error LNK2001: O "_NewPutWorldTexFadeWorld" ͖ł

_stage.obj : error LNK2001: O "_NewWeaponSplash" ͖ł

_stage.obj : error LNK2001: O "_NewPrezNikita" ͖ł

_stage.obj : error LNK2001: O "_ComGetNowTime" ͖ł

_stage.obj : error LNK2001: O "_NewSigAttacker" ͖ł

_stage.obj : error LNK2001: O "_NewLayout2D_Player" ͖ł

_stage.obj : error LNK2001: O "_NewBosKasacka" ͖ł

_stage.obj : error LNK2001: O "_NewCeiling" ͖ł

_stage.obj : error LNK2001: O "_NewPutBigGlassObject" ͖ł

_stage.obj : error LNK2001: O "_NewFlashLight" ͖ł

_stage.obj : error LNK2001: O "_NewGetShipwormStatus" ͖ł

_stage.obj : error LNK2001: O "_NewSkyUtil" ͖ł

_stage.obj : error LNK2001: O "_NewPuddle" ͖ł

_stage.obj : error LNK2001: O "_NewSoundManager" ͖ł

_stage.obj : error LNK2001: O "_NewCmdKamomeVisible" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_DestroyBox" ͖ł

_stage.obj : error LNK2001: O "_NewArraySet" ͖ł

_stage.obj : error LNK2001: O "_NewDefCommander" ͖ł

_stage.obj : error LNK2001: O "_NewCmdFatInvisible" ͖ł

_stage.obj : error LNK2001: O "_VRMap3D_ResetBomb" ͖ł

_stage.obj : error LNK2001: O "_NewDemoSlater" ͖ł

_stage.obj : error LNK2001: O "_NewPassageWaterSet" ͖ł

_stage.obj : error LNK2001: O "_VRCLR_GetResult" ͖ł

_stage.obj : error LNK2001: O "_NewPutBottleObject" ͖ł

_stage.obj : error LNK2001: O "_NewUnsetTimerStatus2" ͖ł

_stage.obj : error LNK2001: O "_NewFakeGameOverSet" ͖ł

_stage.obj : error LNK2001: O "_NewWaterMine" ͖ł

_stage.obj : error LNK2001: O "_NewPutMonitor" ͖ł

_stage.obj : error LNK2001: O "_NewKillPlayer" ͖ł

_stage.obj : error LNK2001: O "_NewEMA_CommandForceMove" ͖ł

_stage.obj : error LNK2001: O "_KR_GetHostageTarget" ͖ł

_stage.obj : error LNK2001: O "_NewTs_SubWindow_S" ͖ł

_stage.obj : error LNK2001: O "_NewSigSinkTanker" ͖ł

_stage.obj : error LNK2001: O "_HLD_GetHoldPosition" ͖ł

_stage.obj : error LNK2001: O "_NewSubjectDemoPlayer" ͖ł

_stage.obj : error LNK2001: O "_NewCylinderImage" ͖ł

_stage.obj : error LNK2001: O "_NewBrooklyn_R2" ͖ł

_stage.obj : error LNK2001: O "_NewAllSlater" ͖ł

_stage.obj : error LNK2001: O "_NewCmdDeadKamomeInvisible" ͖ł

_stage.obj : error LNK2001: O "_NewPluginBeltConveyer" ͖ł

_stage.obj : error LNK2001: O "_NewSplashFloor_Scn" ͖ł

_stage.obj : error LNK2001: O "_NewTargetTrap" ͖ł

_stage.obj : error LNK2001: O "_NewW32Commander" ͖ł

_stage.obj : error LNK2001: O "_NewRainSlow" ͖ł

_stage.obj : error LNK2001: O "_NewWigTexReplaceActorScn" ͖ł

_stage.obj : error LNK2001: O "_NewShadowControl" ͖ł

_stage.obj : error LNK2001: O "_NewNearFocusEffectSet" ͖ł

_stage.obj : error LNK2001: O "_NewEESwim" ͖ł

_stage.obj : error LNK2001: O "_ENEMEM_GclReset" ͖ł

_stage.obj : error LNK2001: O "_NewTengMonitorControl" ͖ł

_stage.obj : error LNK2001: O "_NewHako_purapura" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_BladeNoCheckSegment" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_PL_COM_BladeNoCheckSegment" ͖ł

_stage.obj : error LNK2001: O "_NewRainParts" ͖ł

_stage.obj : error LNK2001: O "_Msn_SetDefaultData" ͖ł

_stage.obj : error LNK2001: O "_ComLocalResourceSet" ͖ł

_stage.obj : error LNK2001: O "_NewUbSvCamera" ͖ł

_stage.obj : error LNK2001: O "_SIG_DogTagZeroClear" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_IntrudeSubjectCameraPositionMove" ͖ł

_stage.obj : error LNK2001: O "_NewFlyingWarmScn" ͖ł

_stage.obj : error LNK2001: O "_NewBlur" ͖ł

_stage.obj : error LNK2001: O "_NewBloodWater_Scn" ͖ł

_stage.obj : error LNK2001: O "_NewVRSky_Scn" ͖ł

_stage.obj : error LNK2001: O "_NewPutSearchLightObject" ͖ł

_stage.obj : error LNK2001: O "_NewHoldEnemy" ͖ł

_stage.obj : error LNK2001: O "_NewBeltConveyerBelt" ͖ł

_stage.obj : error LNK2001: O "_NewAutoJumpSetting" ͖ł

_stage.obj : error LNK2001: O "_NewEvmHairModel" ͖ł

_stage.obj : error LNK2001: O "_COM_SetClearingData" ͖ł

_stage.obj : error LNK2001: O "_NewWatertightDoorStatus" ͖ł

_stage.obj : error LNK2001: O "_NewEnbControl" ͖ł

_stage.obj : error LNK2001: O "_NewTimerEnd" ͖ł

_stage.obj : error LNK2001: O "_NewBlinkFloor" ͖ł

_stage.obj : error LNK2001: O "_NewKamomeManager" ͖ł

_stage.obj : error LNK2001: O "_NewElectricFloor" ͖ł

_stage.obj : error LNK2001: O "_NewSpinModel" ͖ł

_stage.obj : error LNK2001: O "_NewFortWallLight" ͖ł

_stage.obj : error LNK2001: O "_NewWatertightDoorManager" ͖ł

_stage.obj : error LNK2001: O "_NewNodeDaemon" ͖ł

_stage.obj : error LNK2001: O "_NewBreakComputerW24d" ͖ł

_stage.obj : error LNK2001: O "_NewBreakComputerW12b" ͖ł

_stage.obj : error LNK2001: O "_NewPutVanimeObject" ͖ł

_stage.obj : error LNK2001: O "_NewComPUT_ELV_EraseBomb" ͖ł

_stage.obj : error LNK2001: O "_NewManhatLight" ͖ł

_stage.obj : error LNK2001: O "_NewO2Gage" ͖ł

_stage.obj : error LNK2001: O "_NewPluginLadder" ͖ł

_stage.obj : error LNK2001: O "_GetNPCSnakeLife" ͖ł

_stage.obj : error LNK2001: O "_NewW32Defender" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_SightOnOff" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_GolCapOff" ͖ł

_stage.obj : error LNK2001: O "_NewZman" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_GolCapOn" ͖ł

_stage.obj : error LNK2001: O "_NewIrs2" ͖ł

_stage.obj : error LNK2001: O "_NewVRScreen_Scn" ͖ł

_stage.obj : error LNK2001: O "_ENEMEM_GclSet" ͖ł

_stage.obj : error LNK2001: O "_NewBossrushScr" ͖ł

_stage.obj : error LNK2001: O "_NewGetOrgaLife" ͖ł

_stage.obj : error LNK2001: O "_NewBeltObjectManager" ͖ł

_stage.obj : error LNK2001: O "_NewNPCSnake" ͖ł

_stage.obj : error LNK2001: O "_NewConfirmSaveScr" ͖ł

_stage.obj : error LNK2001: O "_COM_GetCaptureModelName" ͖ł

_stage.obj : error LNK2001: O "_NewVRFloorPanel_Scn" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_BulletSplashDaemon" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_ChangePrevItemScn" ͖ł

_stage.obj : error LNK2001: O "_PIC_TankerPicSaveScn" ͖ł

_stage.obj : error LNK2001: O "_NewRopeModel3" ͖ł

_stage.obj : error LNK2001: O "_NewRopeModel2" ͖ł

_stage.obj : error LNK2001: O "_NewTimer" ͖ł

_stage.obj : error LNK2001: O "_NewCypher" ͖ł

_stage.obj : error LNK2001: O "_NewEmma" ͖ł

_stage.obj : error LNK2001: O "_GM_COM_SetBossSurvivalStatus" ͖ł

_stage.obj : error LNK2001: O "_COM_GetEnemyNoticeMode" ͖ł

_stage.obj : error LNK2001: O "_NewLocalWind" ͖ł

_stage.obj : error LNK2001: O "_PL_GetDGCamSubject" ͖ł

_stage.obj : error LNK2001: O "_ComGetLoaddataTime" ͖ł

_stage.obj : error LNK2001: O "_EE_COM_GetO2" ͖ł

_stage.obj : error LNK2001: O "_NewWcFlush_Scn" ͖ł

_stage.obj : error LNK2001: O "_NewAttachment_Server" ͖ł

_stage.obj : error LNK2001: O "_NewPutSpeechObject" ͖ł

_stage.obj : error LNK2001: O "_NewNodeFrame" ͖ł

_stage.obj : error LNK2001: O "_NewCorpseWalk" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_GetElevatorStatus" ͖ł

_stage.obj : error LNK2001: O "_NewSpotDrawObjectSet" ͖ł

_stage.obj : error LNK2001: O "_NewGetConfig" ͖ł

_stage.obj : error LNK2001: O "_ComSetProductCode" ͖ł

_stage.obj : error LNK2001: O "_NewPluginGraspEE" ͖ł

_stage.obj : error LNK2001: O "_COM_GetEnemyStSt" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_VisibleO2Gage" ͖ł

_stage.obj : error LNK2001: O "_SK_ScnBreakPointSet" ͖ł

_stage.obj : error LNK2001: O "_NewCameraPoseEnemyManager" ͖ł

_stage.obj : error LNK2001: O "_NewFortCeiling" ͖ł

_stage.obj : error LNK2001: O "_NewSetPlayerLockerMotion" ͖ł

_stage.obj : error LNK2001: O "_C4MAN_Init" ͖ł

_stage.obj : error LNK2001: O "_NewPluginAutoJump" ͖ł

_stage.obj : error LNK2001: O "_NewPadCancel" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_OnCorpseStand" ͖ł

_stage.obj : error LNK2001: O "_NewExtinguisher" ͖ł

_stage.obj : error LNK2001: O "_NewScreenShotControl" ͖ł

_stage.obj : error LNK2001: O "_NewLockerStatus" ͖ł

_stage.obj : error LNK2001: O "_NewPlayerSetInvincible" ͖ł

_stage.obj : error LNK2001: O "_NewSetCameraProc" ͖ł

_stage.obj : error LNK2001: O "_NewPutTexNoTarget" ͖ł

_stage.obj : error LNK2001: O "_NewLocker" ͖ł

_stage.obj : error LNK2001: O "_NewVRWallScarBase" ͖ł

_stage.obj : error LNK2001: O "_NewLockerCP" ͖ł

_stage.obj : error LNK2001: O "_NewThund_Flash" ͖ł

_stage.obj : error LNK2001: O "_NewDust" ͖ł

_stage.obj : error LNK2001: O "_NewFlowPaper" ͖ł

_stage.obj : error LNK2001: O "_ENEMEM_GclAllReset" ͖ł

_stage.obj : error LNK2001: O "_NewRotateY_Object" ͖ł

_stage.obj : error LNK2001: O "_NewDemoDoll" ͖ł

_stage.obj : error LNK2001: O "_NewSelect" ͖ł

_stage.obj : error LNK2001: O "_NewDemoSnakeArm" ͖ł

_stage.obj : error LNK2001: O "_ENEMEM_GclCopy" ͖ł

_stage.obj : error LNK2001: O "_NewLockerDaemon" ͖ł

_stage.obj : error LNK2001: O "_NewSetNikitaTimer" ͖ł

_stage.obj : error LNK2001: O "_NewSetEludeParam" ͖ł

_stage.obj : error LNK2001: O "_NewHarKasacka" ͖ł

_stage.obj : error LNK2001: O "_NewDynamicLightPosManager" ͖ł

_stage.obj : error LNK2001: O "_SK_RootPositionChange" ͖ł

_stage.obj : error LNK2001: O "_NewGclVecLen" ͖ł

_stage.obj : error LNK2001: O "_ComStoreLoadedVariable" ͖ł

_stage.obj : error LNK2001: O "_CPE_CamPoseInit" ͖ł

_stage.obj : error LNK2001: O "_NewVRClear_Scn" ͖ł

_stage.obj : error LNK2001: O "_NewTitleKonami" ͖ł

_stage.obj : error LNK2001: O "_NewTdgCameraStatusOff" ͖ł

_stage.obj : error LNK2001: O "_NewClearCodeScr" ͖ł

_stage.obj : error LNK2001: O "_NewGclGetPrezLife" ͖ł

_stage.obj : error LNK2001: O "_NewOptionScr" ͖ł

_stage.obj : error LNK2001: O "_ComNTankerDogtags" ͖ł

_stage.obj : error LNK2001: O "_CodecMemCallSet" ͖ł

_stage.obj : error LNK2001: O "_NewCartridgeUspALL" ͖ł

_stage.obj : error LNK2001: O "_NewStreamSet" ͖ł

_stage.obj : error LNK2001: O "_NewMallocCameraCharaWork" ͖ł

_stage.obj : error LNK2001: O "_NewPutObject" ͖ł

_stage.obj : error LNK2001: O "_NewPutWorldTexFadeCameraForDoor" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_BladeSlashCheck" ͖ł

_stage.obj : error LNK2001: O "_NewScenarioClaymore" ͖ł

_stage.obj : error LNK2001: O "_NewSetLockerMotion" ͖ł

_stage.obj : error LNK2001: O "_NewDebugRouteViewer" ͖ł

_stage.obj : error LNK2001: O "_NewOrga" ͖ł

_stage.obj : error LNK2001: O "_NewVRWallMarker_Scn" ͖ł

_stage.obj : error LNK2001: O "_NewGclGetRTC" ͖ł

_stage.obj : error LNK2001: O "_NewPluginElevator" ͖ł

_stage.obj : error LNK2001: O "_NewPutTVObject" ͖ł

_stage.obj : error LNK2001: O "_NewOrgaPutSearchLightObject" ͖ł

_stage.obj : error LNK2001: O "_NewGclLangUpdate" ͖ł

_stage.obj : error LNK2001: O "_NewFlotingBridgeSet" ͖ł

_stage.obj : error LNK2001: O "_NewDelay" ͖ł

_stage.obj : error LNK2001: O "_NewPutHoloObject" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_FloorHeight" ͖ł

_stage.obj : error LNK2001: O "_NewSigPutModelEvm" ͖ł

_stage.obj : error LNK2001: O "_NewEquipMenuControl" ͖ł

_stage.obj : error LNK2001: O "_NewSplashRotate" ͖ł

_stage.obj : error LNK2001: O "_NewBGMManager" ͖ł

_stage.obj : error LNK2001: O "_NewForceActEndProc" ͖ł

_stage.obj : error LNK2001: O "_NewFortHideObject" ͖ł

_stage.obj : error LNK2001: O "_NewSpecialScr" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_SetSubjectMove" ͖ł

_stage.obj : error LNK2001: O "_NewMenuShipwormSet" ͖ł

_stage.obj : error LNK2001: O "_NewPutVentObject" ͖ł

_stage.obj : error LNK2001: O "_Msn_ResetQuickWindow" ͖ł

_stage.obj : error LNK2001: O "_NewSpecialMenu_Page" ͖ł

_stage.obj : error LNK2001: O "_NewPutPotatoObject" ͖ł

_stage.obj : error LNK2001: O "_SetVrStageId" ͖ł

_stage.obj : error LNK2001: O "_NewBloodCamera" ͖ł

_stage.obj : error LNK2001: O "_NewRainCamera" ͖ł

_stage.obj : error LNK2001: O "_NewGclAssert" ͖ł

_stage.obj : error LNK2001: O "_NewSeaSurfaceSet" ͖ł

_stage.obj : error LNK2001: O "_NewDummyPlayer" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_SetForceActLoop" ͖ł

_stage.obj : error LNK2001: O "_NewPutHangLight" ͖ł

_stage.obj : error LNK2001: O "_NewScrShimmer" ͖ł

_stage.obj : error LNK2001: O "_NewHostageCommander" ͖ł

_stage.obj : error LNK2001: O "_NewCinemaScreen" ͖ł

_stage.obj : error LNK2001: O "_NewRainFogPers" ͖ł

_stage.obj : error LNK2001: O "_NewBloodWall" ͖ł

_stage.obj : error LNK2001: O "_NewCartridgeM4_demo_gunALL" ͖ł

_stage.obj : error LNK2001: O "_NewBombEffectScn" ͖ł

_stage.obj : error LNK2001: O "_NewPutWorldTex" ͖ł

_stage.obj : error LNK2001: O "_NewCharaBreath" ͖ł

_stage.obj : error LNK2001: O "_NewTrampleSlater" ͖ł

_stage.obj : error LNK2001: O "_NewSetSubjectShotLen" ͖ł

_stage.obj : error LNK2001: O "_NewRipple" ͖ł

_stage.obj : error LNK2001: O "_NewOceanWave" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_GetBeltConvStatus" ͖ł

_stage.obj : error LNK2001: O "_NewBodySplashScn" ͖ł

_stage.obj : error LNK2001: O "_NewSetCheckSquareOfCamera" ͖ł

_stage.obj : error LNK2001: O "_NewSkyColumn" ͖ł

_stage.obj : error LNK2001: O "_NewEMA_CommandGetLink" ͖ł

_stage.obj : error LNK2001: O "_NewWallScarBase" ͖ł

_stage.obj : error LNK2001: O "_NewHar_CommandGetWhoAtackPlayer" ͖ł

_stage.obj : error LNK2001: O "_NewEmmaClaymore" ͖ł

_stage.obj : error LNK2001: O "_NewCorpGcl" ͖ł

_stage.obj : error LNK2001: O "_NewWindowRain" ͖ł

_stage.obj : error LNK2001: O "_NewPlantSunMain" ͖ł

_stage.obj : error LNK2001: O "_ComNPCSnakeSetStage" ͖ł

_stage.obj : error LNK2001: O "_NewBgmFader" ͖ł

_stage.obj : error LNK2001: O "_NewSky_Prev" ͖ł

_stage.obj : error LNK2001: O "_NewEMA_CommandStreamStop" ͖ł

_stage.obj : error LNK2001: O "_NewSeaSlater" ͖ł

_stage.obj : error LNK2001: O "_NewReflectionWaterSurface2Set" ͖ł

_stage.obj : error LNK2001: O "_NewWaterModeSetting" ͖ł

_stage.obj : error LNK2001: O "_NewEMA_CommandGetFloor" ͖ł

_stage.obj : error LNK2001: O "_NewGclDiffDirABS" ͖ł

_stage.obj : error LNK2001: O "_NewWindNoise" ͖ł

_stage.obj : error LNK2001: O "_NewVRPause_Scn" ͖ł

_stage.obj : error LNK2001: O "_NewCypher4snipe" ͖ł

_stage.obj : error LNK2001: O "_NewManhattan3D_Fog" ͖ł

_stage.obj : error LNK2001: O "_ComLoadOptions" ͖ł

_stage.obj : error LNK2001: O "_NewGhost" ͖ł

_stage.obj : error LNK2001: O "_NewPadDemoPlay" ͖ł

_stage.obj : error LNK2001: O "_NewPlayerSetCold" ͖ł

_stage.obj : error LNK2001: O "_NewAtCommander" ͖ł

_stage.obj : error LNK2001: O "_NewSpecialMenu_Eng" ͖ł

_stage.obj : error LNK2001: O "_NewPutGlassObject" ͖ł

_stage.obj : error LNK2001: O "_NewSetGameOverVox" ͖ł

_stage.obj : error LNK2001: O "_NewWcCommander" ͖ł

_stage.obj : error LNK2001: O "_NewGunCamera" ͖ł

_stage.obj : error LNK2001: O "_NewPluginBlade" ͖ł

_stage.obj : error LNK2001: O "_NewSetEludeRange" ͖ł

_stage.obj : error LNK2001: O "_NewDoor" ͖ł

_stage.obj : error LNK2001: O "_NewIceSpray_mng" ͖ł

_stage.obj : error LNK2001: O "_NewTitleBackground" ͖ł

_stage.obj : error LNK2001: O "_NewCircleLightSpot" ͖ł

_stage.obj : error LNK2001: O "_NewRisingSmokeScn" ͖ł

_stage.obj : error LNK2001: O "_NewForeach" ͖ł

_stage.obj : error LNK2001: O "_NewSigBreakStage" ͖ł

_stage.obj : error LNK2001: O "_NewBossHarrier" ͖ł

_stage.obj : error LNK2001: O "_NewFortDynamicFlow" ͖ł

_stage.obj : error LNK2001: O "_NewPutRadleObject" ͖ł

_stage.obj : error LNK2001: O "_NewPutBreakObject" ͖ł

_stage.obj : error LNK2001: O "_NewPutHideObject" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_SetProcWaterInOut" ͖ł

_stage.obj : error LNK2001: O "_NewSvCamera" ͖ł

_stage.obj : error LNK2001: O "_NewStingerFlag" ͖ł

_stage.obj : error LNK2001: O "_NewBridgeExplosionScn" ͖ł

_stage.obj : error LNK2001: O "_NewPutSnakeHideObject" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_SetNudeMode" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_WtDoorHandle2TurnProc" ͖ł

_stage.obj : error LNK2001: O "_NewTrueMirror" ͖ł

_stage.obj : error LNK2001: O "_NewVRSelect_Scn" ͖ł

_stage.obj : error LNK2001: O "_NewAllocDummyMemory" ͖ł

_stage.obj : error LNK2001: O "_NewSIG_SetDogTagFlag" ͖ł

_stage.obj : error LNK2001: O "_NewSplashFall_Scn" ͖ł

_stage.obj : error LNK2001: O "_NewPutFlagObject" ͖ł

_stage.obj : error LNK2001: O "_GLLPhotoCheck_Scn" ͖ł

_stage.obj : error LNK2001: O "_NewSetBeltConveyer" ͖ł

_stage.obj : error LNK2001: O "_NewSetBeltConveyerMode" ͖ł

_stage.obj : error LNK2001: O "_NewStormyRiverWaveSet" ͖ł

_stage.obj : error LNK2001: O "_NewGetLeftTime2" ͖ł

_stage.obj : error LNK2001: O "_NewBeltObjCheckInsideTrap" ͖ł

_stage.obj : error LNK2001: O "_NewCodec" ͖ł

_stage.obj : error LNK2001: O "_NewEasyLayout" ͖ł

_stage.obj : error LNK2001: O "_NewCom_BRK_SPLGT_BreakMessage" ͖ł

_stage.obj : error LNK2001: O "_NewPutAttachments_Scn" ͖ł

_stage.obj : error LNK2001: O "_CodecStatus" ͖ł

_stage.obj : error LNK2001: O "_NewGetNewItemScr" ͖ł

_stage.obj : error LNK2001: O "_NewSigRouteModel" ͖ł

_stage.obj : error LNK2001: O "_NewSpotLightImageSet" ͖ł

_stage.obj : error LNK2001: O "_NewPutWorldTexFadeCamera" ͖ł

_stage.obj : error LNK2001: O "_NewKbdExec" ͖ł

_stage.obj : error LNK2001: O "_NewPluginFall" ͖ł

_stage.obj : error LNK2001: O "_NewPluginSuperBlow" ͖ł

_stage.obj : error LNK2001: O "_NewAutoMenuSelectManagerSet" ͖ł

_stage.obj : error LNK2001: O "_ENEMEM_GclRenewMemory" ͖ł

_stage.obj : error LNK2001: O "_NewPluginStance" ͖ł

_stage.obj : error LNK2001: O "_NewGlassScarBase" ͖ł

_stage.obj : error LNK2001: O "_NewGetOrgaPos" ͖ł

_stage.obj : error LNK2001: O "_NewStreamPauseControl" ͖ł

_stage.obj : error LNK2001: O "_NewGetLeftTime" ͖ł

_stage.obj : error LNK2001: O "_NewCom_BRK_SPLGT_LightMessage" ͖ł

_stage.obj : error LNK2001: O "_EE_COM_GetLife" ͖ł

_stage.obj : error LNK2001: O "_NewScrWaterFilm" ͖ł

_stage.obj : error LNK2001: O "_NewBeltConveyerManager" ͖ł

_stage.obj : error LNK2001: O "_NewBodySlater" ͖ł

_stage.obj : error LNK2001: O "_NewBeltObject" ͖ł

_stage.obj : error LNK2001: O "_NewPutIceboxObject" ͖ł

_stage.obj : error LNK2001: O "_PL_CHARA_SetSubjectLimit" ͖ł

_stage.obj : error LNK2001: O "_NewMCCheckScr" ͖ł

_stage.obj : error LNK2001: O "_NewBrooklyn3D_Fog" ͖ł

_stage.obj : error LNK2001: O "_NewPlayerMotionVibOff" ͖ł

_stage.obj : error LNK2001: O "_NewGetLapTime" ͖ł

_stage.obj : error LNK2001: O "_NewLensFlr_GameScn" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_InvisiblePlayer" ͖ł

_stage.obj : error LNK2001: O "_NewPlayerRecoverCold" ͖ł

_stage.obj : error LNK2001: O "_NewRand" ͖ł

_stage.obj : error LNK2001: O "_NewSetKaitaiC4" ͖ł

_stage.obj : error LNK2001: O "_COM_ChangeClearingRoot" ͖ł

_stage.obj : error LNK2001: O "_NewPlayerAp" ͖ł

_stage.obj : error LNK2001: O "_COMVRGameOverProc" ͖ł

_stage.obj : error LNK2001: O "_TNG_GetDestroyNum" ͖ł

_stage.obj : error LNK2001: O "_NewSigGunSpin" ͖ł

_stage.obj : error LNK2001: O "_NewHarBGM_Manager" ͖ł

_stage.obj : error LNK2001: O "_HSTG_GetHostageStatus" ͖ł

_stage.obj : error LNK2001: O "_NewPutSpotLightObject" ͖ł

_stage.obj : error LNK2001: O "_NewPlayerDisap" ͖ł

_stage.obj : error LNK2001: O "_COM_SetPicIdBreakComputerMonitor" ͖ł

_stage.obj : error LNK2001: O "_NewPutMagazineObject" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_SetMissileBounding" ͖ł

_stage.obj : error LNK2001: O "_NewPolygonDemoStart" ͖ł

_stage.obj : error LNK2001: O "_NewStreamSetPan" ͖ł

_stage.obj : error LNK2001: O "_NewStreamStopAll" ͖ł

_stage.obj : error LNK2001: O "_NewGclAtan" ͖ł

_stage.obj : error LNK2001: O "_NewSigDefender" ͖ł

_stage.obj : error LNK2001: O "_NewStrmFader" ͖ł

_stage.obj : error LNK2001: O "_NewHar_CommandGetClaster" ͖ł

_stage.obj : error LNK2001: O "_PL_CHARA_ScnVibCamera" ͖ł

_stage.obj : error LNK2001: O "_NewHostage" ͖ł

_stage.obj : error LNK2001: O "_NewElevator" ͖ł

_stage.obj : error LNK2001: O "_NewSetTimerStatus2" ͖ł

_stage.obj : error LNK2001: O "_NewPluginForceRunMove" ͖ł

_stage.obj : error LNK2001: O "_NewGetFortunePos" ͖ł

_stage.obj : error LNK2001: O "_NewShavedSnakeTexReplaceActorScn" ͖ł

_stage.obj : error LNK2001: O "_NewFarFocusEffectSet" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_SetRecoverValue" ͖ł

_stage.obj : error LNK2001: O "_NewMap3D" ͖ł

_stage.obj : error LNK2001: O "_NewKan" ͖ł

_stage.obj : error LNK2001: O "_NewGeneralPoly_Scn" ͖ł

_stage.obj : error LNK2001: O "_NewPluginKageshibari" ͖ł

_stage.obj : error LNK2001: O "_NewWaterLevelControl" ͖ł

_stage.obj : error LNK2001: O "_NewPlayerResetInvincible" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_Sneeze" ͖ł

_stage.obj : error LNK2001: O "_NewCartridgeM4_demoALL" ͖ł

_stage.obj : error LNK2001: O "_NewTdgCameraStatus" ͖ł

_stage.obj : error LNK2001: O "_New_ChimnySmoke" ͖ł

_stage.obj : error LNK2001: O "_NewSTSelect_Scn" ͖ł

_stage.obj : error LNK2001: O "_NewVRWindow_Scn" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_SetObjectFlag" ͖ł

_stage.obj : error LNK2001: O "_NewCheckBoxHidden" ͖ł

_stage.obj : error LNK2001: O "_NewShadowDrawObject2Set" ͖ł

_stage.obj : error LNK2001: O "_ComNPlantDogtags" ͖ł

_stage.obj : error LNK2001: O "_NewCmdKamomeInvisible" ͖ł

_stage.obj : error LNK2001: O "_NewUserDogtagSet" ͖ł

_stage.obj : error LNK2001: O "_NewManhattan3D" ͖ł

_stage.obj : error LNK2001: O "_NewEMA_CommandStreamPlaySna" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_ChangePrevWeaponScn" ͖ł

_stage.obj : error LNK2001: O "_NewFatman" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_GetDemoSnakeArmHangPos" ͖ł

_stage.obj : error LNK2001: O "_NewGetOrgaActFlag" ͖ł

_stage.obj : error LNK2001: O "_NewClearedGameMenuScr" ͖ł

_stage.obj : error LNK2001: O "_NewPutStaticSpotLight" ͖ł

_stage.obj : error LNK2001: O "_NewScrBubble" ͖ł

_stage.obj : error LNK2001: O "_NewStreamStatus" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_CautionSquatOnly" ͖ł

_stage.obj : error LNK2001: O "_NewTngCommander" ͖ł

_stage.obj : error LNK2001: O "_NewJimakuControl" ͖ł

_stage.obj : error LNK2001: O "_NewCom_DestroyLight" ͖ł

_stage.obj : error LNK2001: O "_NewTengMonitorControlW44a" ͖ł

_stage.obj : error LNK2001: O "_NewTengMonitorControlW42a" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_ExchangeCache" ͖ł

_stage.obj : error LNK2001: O "_NewPutPaperObject" ͖ł

_stage.obj : error LNK2001: O "_NewHarItemSet" ͖ł

_stage.obj : error LNK2001: O "_NewBulletBarriar" ͖ł

_stage.obj : error LNK2001: O "_NewKac_CommandGetKasStat" ͖ł

_stage.obj : error LNK2001: O "_NewTdgCameraInitialize" ͖ł

_stage.obj : error LNK2001: O "_NewRaiden" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_BladeKillPlugin" ͖ł

_stage.obj : error LNK2001: O "_PL_COM_VitalityAdjust" ͖ł

_stage.obj : error LNK2001: O "_NewTheaterScr" ͖ł

_stage.obj : error LNK2001: O "_NewEMA_CommandStreamPlayEma" ͖ł

_stage.obj : error LNK2001: O "_NewCom_AddRenameList" ͖ł

_stage.obj : error LNK2001: O "_NewGetPlayerStatus" ͖ł

_stage.obj : error LNK2001: O "_NewGetPlayerStateFlag" ͖ł

_stage.obj : error LNK2001: O "_NewVrPitFall" ͖ł

_stage.obj : error LNK2001: O "_NewShadowDropHazard" ͖ł

_stage.obj : error LNK2001: O "_NewMirrorControl" ͖ł

_stage.obj : error LNK2001: O "_NewVRMap3D_Scn" ͖ł

_stage.obj : error LNK2001: O "_NewSpotDropHazard" ͖ł

_stage.obj : error LNK2001: O "_NewMzTwindoor" ͖ł

_stage.obj : error LNK2001: O "_NewEntryWallScar" ͖ł

_stage.obj : error LNK2001: O "_NewSelScrMan" ͖ł

_stage.obj : error LNK2001: O "_NewFortune" ͖ł

_stage.obj : error LNK2001: O "_NewEntrySteamAttackTargetMiddle" ͖ł

_stage.obj : error LNK2001: O "_NewEntrySteamAttackTargetLarge" ͖ł

_stage.obj : error LNK2001: O "_NewEntrySteamAttackTargetSmall" ͖ł

_stage.obj : error LNK2001: O "_NewEMA_CommandGetLife" ͖ł

_stage.obj : error LNK2001: O "_NewPluginSneeze" ͖ł

_stage.obj : error LNK2001: O "_NewComPUT_ELV_GetPos" ͖ł

_stage.obj : error LNK2001: O "_NewCheckSlater" ͖ł

_stage.obj : error LNK2001: O "_GetNPCSnakeStatus" ͖ł

_stage.obj : error LNK2001: O "_COM_GetEnemyThinkStatus" ͖ł

_stage.obj : error LNK2001: O "_NewShadowDrawObjectSet" ͖ł

_stage.obj : error LNK2001: O "_NewEMA_CommandGetState" ͖ł

_stage.obj : error LNK2001: O "_NewFatmanPuppetIKSupportSet" ͖ł

_stage.obj : error LNK2001: O "_NewTimerEnd2" ͖ł

_stage.obj : error LNK2001: O "_NewGclVarClear" ͖ł

_stage.obj : error LNK2001: O "_NewAnmtexSet" ͖ł

_stage.obj : error LNK2001: O "_NewCom_FRT_HNG_GetBreakFlag" ͖ł

_stage.obj : error LNK2001: O "_NewCreateEquipmentScn" ͖ł

_stage.obj : error LNK2001: O "_NewEMA_CommandGetPosition" ͖ł

_stage.obj : error LNK2001: O "_PL_SprayCheckNormal" ͖ł

_stage.obj : error LNK2001: O "_NewVramInitialize" ͖ł

_stage.obj : error LNK2001: O "_NewStreamIsPlay" ͖ł

_stage.obj : error LNK2001: O "_NewGclSin" ͖ł

_stage.obj : error LNK2001: O "_NewLineSplash" ͖ł

_stage.obj : error LNK2001: O "_NewSigRadPoint" ͖ł

_stage.obj : error LNK2001: O "_NewGclCos" ͖ł

_stage.obj : error LNK2001: O "_NewGclAbs" ͖ł

_stage.obj : error LNK2001: O "_NewStingerSightFlag" ͖ł

_stage.obj : error LNK2001: O "_NewPluginWaterMode" ͖ł

_stage.obj : error LNK2001: O "_NewManhatLight_L2" ͖ł

_stage.obj : error LNK2001: O "_NewManhatLight_L1" ͖ł

_stage.obj : error LNK2001: O "_NewRain" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_EvokeAction" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_EvokeAction" ͖ł

skoba.a(dogtag2.obj) : error LNK2001: O "_L2D_EvokeAction" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_EvokeAction" ͖ł

skoba.a(boss_etc.obj) : error LNK2001: O "_L2D_EvokeAction" ͖ł

skoba.a(zako_title.obj) : error LNK2001: O "_L2D_EvokeAction" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_EvokeAction" ͖ł

skoba.a(boss_result.obj) : error LNK2001: O "_L2D_EvokeAction" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_EvokeAction" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_EvokeAction" ͖ł

skoba.a(boss_pause.obj) : error LNK2001: O "_L2D_EvokeAction" ͖ł

kano.a(

) : error LNK2001: O "_L2D_EvokeAction" ͖ł

kano.a(xfileselp.obj) : error LNK2001: O "_L2D_EvokeAction" ͖ł

kano.a(xfilechk.obj) : error LNK2001: O "_L2D_EvokeAction" ͖ł

skoba.a(dogtag_mng.obj) : error LNK2001: O "_L2D_EvokeAction" ͖ł

kano.a(xloadgame.obj) : error LNK2001: O "_L2D_EvokeAction" ͖ł

kano.a(xsavest.obj) : error LNK2001: O "_L2D_EvokeAction" ͖ł

kano.a(xfileselg.obj) : error LNK2001: O "_L2D_EvokeAction" ͖ł

kano.a(xphotoedit.obj) : error LNK2001: O "_L2D_EvokeAction" ͖ł

mode.a(mobile.obj) : error LNK2001: O "_L2D_EvokeAction" ͖ł

yano.a(vr_book.obj) : error LNK2001: O "_L2D_EvokeAction" ͖ł

kano.a(xloadalbum.obj) : error LNK2001: O "_L2D_EvokeAction" ͖ł

kano.a(xsavegame.obj) : error LNK2001: O "_L2D_EvokeAction" ͖ł

mode.a(mobile.obj) : error LNK2001: O "_L2D_SetupLayout2" ͖ł

mode.a(mobile.obj) : error LNK2001: O "_CDC_GetFileEntry" ͖ł

kano.a(xsavegame.obj) : error LNK2001: O "_CDC_GetFileEntry" ͖ł

mode.a(mobile.obj) : error LNK2001: O "_CDC_InitLoadData" ͖ł

mode.a(mobile.obj) : error LNK2001: O "_CDC_SyncCodecDataLoad" ͖ł

mode.a(mobile.obj) : error LNK2001: O "_CDC_LoadLogicalDirectory" ͖ł

mode.a(mobile.obj) : error LNK2001: O "_SK_CheckMapStatus" ͖ł

game.a(getitem.obj) : error LNK2001: O "_PL_GetPlayerItem" ͖ł

libhzx.a(bind.obj) : error LNK2001: O "_PL_GetPlayerItem" ͖ł

mode.a(mobile.obj) : error LNK2001: O "_PL_GetPlayerItem" ͖ł

korekado.a(vrobj.obj) : error LNK2001: O "_PL_GetPlayerItem" ͖ł

okuta.a(namedetect.obj) : error LNK2001: O "_PL_GetPlayerItem" ͖ł

kira.a(radar.obj) : error LNK2001: O "_PL_GetPlayerItem" ͖ł

skoba.a(dogtag2.obj) : error LNK2001: O "_L2D_ActionStatus" ͖ł

skoba.a(boss_etc.obj) : error LNK2001: O "_L2D_ActionStatus" ͖ł

skoba.a(zako_title.obj) : error LNK2001: O "_L2D_ActionStatus" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_ActionStatus" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_ActionStatus" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_ActionStatus" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_ActionStatus" ͖ł

skoba.a(boss_pause.obj) : error LNK2001: O "_L2D_ActionStatus" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_ActionStatus" ͖ł

kano.a(xfilechk.obj) : error LNK2001: O "_L2D_ActionStatus" ͖ł

kano.a(xfilesel.obj) : error LNK2001: O "_L2D_ActionStatus" ͖ł

skoba.a(gameover.obj) : error LNK2001: O "_L2D_ActionStatus" ͖ł

skoba.a(boss_result.obj) : error LNK2001: O "_L2D_ActionStatus" ͖ł

mode.a(mobile.obj) : error LNK2001: O "_L2D_ActionStatus" ͖ł

kano.a(xphotoedit.obj) : error LNK2001: O "_L2D_ActionStatus" ͖ł

kano.a(

) : error LNK2001: O "_L2D_ActionStatus" ͖ł

kano.a(xsaveload.obj) : error LNK2001: O "_L2D_ActionStatus" ͖ł

mode.a(mobile.obj) : error LNK2001: O "_PHOTO_ItpInit" ͖ł

mode.a(mobile.obj) : error LNK2001: O "_codecMalloc" ͖ł

mode.a(mob_panel.obj) : error LNK2001: O "_codecMalloc" ͖ł

kano.a(xsavegame.obj) : error LNK2001: O "_codecMalloc" ͖ł

kano.a(xmcman.obj) : error LNK2001: O "_codecMalloc" ͖ł

skoba.a(dogtag2.obj) : error LNK2001: O "_L2D_GetObject" ͖ł

skoba.a(boss_etc.obj) : error LNK2001: O "_L2D_GetObject" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_GetObject" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_GetObject" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_GetObject" ͖ł

skoba.a(boss_result.obj) : error LNK2001: O "_L2D_GetObject" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_GetObject" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_GetObject" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_GetObject" ͖ł

kano.a(

) : error LNK2001: O "_L2D_GetObject" ͖ł

kano.a(xfileselp.obj) : error LNK2001: O "_L2D_GetObject" ͖ł

skoba.a(gameover.obj) : error LNK2001: O "_L2D_GetObject" ͖ł

skoba.a(dogtag_mng.obj) : error LNK2001: O "_L2D_GetObject" ͖ł

mode.a(mobile.obj) : error LNK2001: O "_L2D_GetObject" ͖ł

yano.a(vr_book.obj) : error LNK2001: O "_L2D_GetObject" ͖ł

kano.a(xfileselg.obj) : error LNK2001: O "_L2D_GetObject" ͖ł

kano.a(xphotoedit.obj) : error LNK2001: O "_L2D_GetObject" ͖ł

mode.a(mobile.obj) : error LNK2001: O "_codecFree" ͖ł

mode.a(mobile.obj) : error LNK2001: O "_codecMemRecov" ͖ł

mode.a(mobile.obj) : error LNK2001: O "_CDC_ReleaseLogicalDirectory" ͖ł

mode.a(mobile.obj) : error LNK2001: O "_SPR_ResetMemoryManager" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_ReleaseLayout" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_ReleaseLayout" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_ReleaseLayout" ͖ł

skoba.a(boss_pause.obj) : error LNK2001: O "_L2D_ReleaseLayout" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_ReleaseLayout" ͖ł

skoba.a(boss_etc.obj) : error LNK2001: O "_L2D_ReleaseLayout" ͖ł

skoba.a(zako_title.obj) : error LNK2001: O "_L2D_ReleaseLayout" ͖ł

skoba.a(dogtag_mng.obj) : error LNK2001: O "_L2D_ReleaseLayout" ͖ł

skoba.a(boss_result.obj) : error LNK2001: O "_L2D_ReleaseLayout" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_ReleaseLayout" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_ReleaseLayout" ͖ł

mode.a(mobile.obj) : error LNK2001: O "_L2D_ReleaseLayout" ͖ł

yano.a(vr_book.obj) : error LNK2001: O "_L2D_ReleaseLayout" ͖ł

kano.a(xmcman.obj) : error LNK2001: O "_L2D_ReleaseLayout" ͖ł

skoba.a(gameover.obj) : error LNK2001: O "_L2D_ReleaseLayout" ͖ł

mode.a(mobile.obj) : error LNK2001: O "_SPR_SetMemoryManager" ͖ł

mode.a(mobile.obj) : error LNK2001: O "_codecDelayedFree" ͖ł

mode.a(mob_panel.obj) : error LNK2001: O "_codecDelayedFree" ͖ł

kano.a(xsavegame.obj) : error LNK2001: O "_codecDelayedFree" ͖ł

kano.a(xmcman.obj) : error LNK2001: O "_codecDelayedFree" ͖ł

mode.a(mobile.obj) : error LNK2001: O "_codecMemInit" ͖ł

korekado.a(vrobj.obj) : error LNK2001: O "_NewSigBreakObj7" ͖ł

korekado.a(vrobj.obj) : error LNK2001: O "_ENE_PreShade" ͖ł

korekado.a(vrobj.obj) : error LNK2001: O "_KR_FvecToMat" ͖ł

korekado.a(vrobj.obj) : error LNK2001: O "__ScaleMatrix" ͖ł

korekado.a(vrobj.obj) : error LNK2001: O "__RotMatrixZYX" ͖ł

korekado.a(vrobj.obj) : error LNK2001: O "_NewMakeObjectBoundHazard" ͖ł

okuta.a(waterfall.obj) : error LNK2001: O "_ENE_GCL_GetFV" ͖ł

okuta.a(

) : error LNK2001: O "_ENE_GCL_GetFV" ͖ł

okuta.a(

) : error LNK2001: O "_ENE_GCL_GetFV" ͖ł

okuta.a(waterdust.obj) : error LNK2001: O "_ENE_GCL_GetFV" ͖ł

korekado.a(vrobj.obj) : error LNK2001: O "_ENE_GCL_GetFV" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_ENE_GCL_GetFV" ͖ł

okuta.a(

) : error LNK2001: O "_ENE_GCL_GetFV" ͖ł

okuta.a(wdustmng.obj) : error LNK2001: O "_ENE_GCL_GetFV" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NewGolBreakPart" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NewGolBreakPart2" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NPC_PreProcess" ͖ł

morita.a(vamp.obj) : error LNK2001: O "_NPC_PreProcess" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NPC_ActControlExe" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_KR_CameraDis" ͖ł

okuta.a(wdustmng.obj) : error LNK2001: O "_KR_CameraDis" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_PL_KageshibariTimeDecrease" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_PL_KageshibariNow" ͖ł

korekado.a(sonic.obj) : error LNK2001: O "_PL_KageshibariNow" ͖ł

shibata.a(vmp_shdwtrg.obj) : error LNK2001: O "_PL_KageshibariNow" ͖ł

korekado.a(gll.obj) : error LNK2001: O "__FVecDirX" ͖ł

korekado.a(gll.obj) : error LNK2001: O "__DiffDirAbs" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_KR_FMatToFvec" ͖ł

okuta.a(namedetect.obj) : error LNK2001: O "_KR_FMatToFvec" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_MatToXRot" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_MatToYRot" ͖ł

korekado.a(gll.obj) : error LNK2001: O "__FVecDir2" ͖ł

sigeno.a(vr_goal.obj) : error LNK2001: O "__FVecDir2" ͖ł

sigeno.a(vr_target1.obj) : error LNK2001: O "__FVecDir2" ͖ł

korekado.a(gll.obj) : error LNK2001: O "__FVecLen3" ͖ł

takabe.a(wp_misle.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

game.a(g_soundx.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

takabe.a(pdr_coll.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

takabe.a(pdr_ik.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

takabe.a(pdr_act.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

takabe.a(pdr_thk2.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

takabe.a(pdr_fenc.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

takabe.a(smkreact.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

takabe.a(pdr_thk.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

takabe.a(pdr_efct.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

okajima2.a(splush_man.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

okajima2.a(



) : error LNK2001: O "_GM_PlayerPosition" ͖ł

okajima.a(item_box.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

takabe.a(r_server.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

okuta.a(

) : error LNK2001: O "_GM_PlayerPosition" ͖ł

okuta.a(waterfall.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

okuta.a(waterdrop.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

okajima3.a(node_lamp.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

shibata.a(vmp_shdwtrg.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

shibata.a(vamp.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

shibata.a(vmp_think.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

shibata.a(vmp_action.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

sonoyama.a(snakearm.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

sonoyama.a(kwt_mst.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

sigeno.a(vr_goal.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

sigeno.a(inc_trg.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

korekado.a(eyebeem.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

korekado.a(sonic.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_GM_PlayerPosition" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NPC_Gravitation" ͖ł

morita.a(vamp_act.obj) : error LNK2001: O "_NPC_Gravitation" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NPC_Action" ͖ł

morita.a(vamp_act.obj) : error LNK2001: O "_NPC_Action" ͖ł

korekado.a(gll.obj) : error LNK2001: O "__FVecToRotXY" ͖ł

korekado.a(eyebeem.obj) : error LNK2001: O "__FVecToRotXY" ͖ł

korekado.a(sonic.obj) : error LNK2001: O "__FVecToRotXY" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_AN_HeadMark" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_ENE_SetNextnode" ͖ł

sigeno.a(vr_goal.obj) : error LNK2001: O "_ENE_SetNextnode" ͖ł

sigeno.a(vr_target1.obj) : error LNK2001: O "_ENE_SetNextnode" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NPC_InitRouteNavi" ͖ł

takabe.a(pdr_coll.obj) : error LNK2001: O "_GM_RemoveGageSet" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_GM_RemoveGageSet" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_GM_RemoveGageSet" ͖ł

shibata.a(vamp.obj) : error LNK2001: O "_GM_RemoveGageSet" ͖ł

morita.a(vamp.obj) : error LNK2001: O "_GM_RemoveGageSet" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NPC_FreeResources" ͖ł

morita.a(vamp.obj) : error LNK2001: O "_NPC_FreeResources" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NewEyeView4" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_GM_VisibleGage" ͖ł

takabe.a(pdr_coll.obj) : error LNK2001: O "_GM_VisibleGage" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_GM_VisibleGage" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_GM_VisibleGage" ͖ł

shibata.a(vamp.obj) : error LNK2001: O "_GM_VisibleGage" ͖ł

shibata.a(vmp_think.obj) : error LNK2001: O "_GM_VisibleGage" ͖ł

takabe.a(pdr_coll.obj) : error LNK2001: O "_GM_AppendGageSet" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_GM_AppendGageSet" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_GM_AppendGageSet" ͖ł

shibata.a(vamp.obj) : error LNK2001: O "_GM_AppendGageSet" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_GM_AppendGageSet" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_GM_SetGageColor" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_GM_SetGageColor" ͖ł

shibata.a(vamp.obj) : error LNK2001: O "_GM_SetGageColor" ͖ł

takabe.a(pdr_coll.obj) : error LNK2001: O "_GM_SetGageColor" ͖ł

takabe.a(pdr_coll.obj) : error LNK2001: O "_GM_InitGageSet" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_GM_InitGageSet" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_GM_InitGageSet" ͖ł

shibata.a(vamp.obj) : error LNK2001: O "_GM_InitGageSet" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_GM_InitGageSet" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NPC_InitMotionAdjust" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NPC_SetActionParam" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_NPC_SetActionParam" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NPC_InitHeadMark" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_NPC_InitHeadMark" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NPC_InitRader" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_NPC_InitRader" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NewConnectObject2" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NPC_InitPose" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_NPC_InitPose" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NPC_InitNavi" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NPC_InitDefenceTarget" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_NPC_InitDefenceTarget" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NPC_InitMotion" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_NPC_InitMotion" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NPC_InitControl" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_NPC_InitControl" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NPC_InitNPC" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_NPC_InitNPC" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NPC_SetCheckDamage" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_NPC_SetCheckDamage" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NPC_SetCheckPad" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_NPC_SetCheckPad" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_KR_MotionTime" ͖ł

korekado.a(gll.obj) : error LNK2001: O "__RsinF" ͖ł

korekado.a(missile.obj) : error LNK2001: O "__RsinF" ͖ł

sigeno.a(vr_target1.obj) : error LNK2001: O "__RsinF" ͖ł

korekado.a(gll.obj) : error LNK2001: O "__RcosF" ͖ł

korekado.a(missile.obj) : error LNK2001: O "__RcosF" ͖ł

sigeno.a(vr_target1.obj) : error LNK2001: O "__RcosF" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NPC_DamageFlagClear" ͖ł

morita.a(vamp_act.obj) : error LNK2001: O "_NPC_DamageFlagClear" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_NewSpark" ͖ł

sigeno.a(trg_cmd.obj) : error LNK2001: O "_NewSpark" ͖ł

game.a(sparkd.obj) : error LNK2001: O "_NewSpark" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_CNCT_CnctObjRot" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_CNCT_CnctObjShift" ͖ł

korekado.a(gll.obj) : error LNK2001: O "_CNCT_CnctObjNum" ͖ł

korekado.a(missile.obj) : error LNK2001: O "_AN_Test_Eye2" ͖ł

korekado.a(searchlt.obj) : error LNK2001: O "_AN_Test_Eye2" ͖ł

shibata.a(vmp_zone.obj) : error LNK2001: O "_AN_Test_Eye2" ͖ł

game.a(enefind.obj) : error LNK2001: O "_AN_Test_Eye2" ͖ł

korekado.a(gl_light.obj) : error LNK2001: O "_ok_focus_z_far" ͖ł

satoyoshi.a(umi_ex.obj) : error LNK2001: O "_ok_focus_z_far" ͖ł

satoyoshi.a(sara_umi.obj) : error LNK2001: O "_ok_focus_z_far" ͖ł

korekado.a(gl_light.obj) : error LNK2001: O "_OK_SetDynamicLight" ͖ł

korekado.a(gl_light.obj) : error LNK2001: O "_OK_RemoveDynamicLight" ͖ł

korekado.a(gllheart.obj) : error LNK2001: O "_NewSigBreakObj2" ͖ł

sigeno.a(inc_trg.obj) : error LNK2001: O "_NewSigBreakObj2" ͖ł

korekado.a(gllheart.obj) : error LNK2001: O "_KR_RandS" ͖ł

korekado.a(sonic.obj) : error LNK2001: O "_PL_StartKageshibari" ͖ł

shibata.a(vmp_shdwtrg.obj) : error LNK2001: O "_PL_StartKageshibari" ͖ł

korekado.a(gllblast.obj) : error LNK2001: O "_NewBombEffect" ͖ł

takabe.a(ef_brmsl.obj) : error LNK2001: O "_NewBombEffect" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_Leg_IKcalc" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_PL_SlashNow" ͖ł

sonoyama.a(snakearm.obj) : error LNK2001: O "_PL_SlashNow" ͖ł

sonoyama.a(kwt_mst.obj) : error LNK2001: O "_PL_SlashNow" ͖ł

sonoyama.a(sa_missile.obj) : error LNK2001: O "_PL_SlashNow" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_PL_PlayerSetInvincible" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_NewSolidusDamageSpark" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_NewSolidusDunkSmoke" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_NewSolidusDunkSmoke" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_NewSolidusDashFire" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_PL_FillipSlash" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_NewCrossFadeEffectCustom" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_PL_VisiblePlayer" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_PL_InvisiblePlayer" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_PL_SlashMode" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_NewSolidusEnergyPrim" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_NewShadow" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_PL_GetOptionFV" ͖ł

sonoyama.a(between_cam.obj) : error LNK2001: O "_PL_GetOptionFV" ͖ł

skoba.a(demo_c4.obj) : error LNK2001: O "_PL_GetOptionFV" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_PL_GetOptionSV" ͖ł

sonoyama.a(between_cam.obj) : error LNK2001: O "_PL_GetOptionSV" ͖ł

skoba.a(demo_c4.obj) : error LNK2001: O "_PL_GetOptionSV" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_NewBladeSparkEffect" ͖ł

sonoyama.a(solidus.obj) : error LNK2001: O "_GM_InitGageM9" ͖ł

shibata.a(vamp.obj) : error LNK2001: O "_GM_InitGageM9" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_GM_InitGageM9" ͖ł

sonoyama.a(

) : error LNK2001: O "_PL_GetPlayerWeapon" ͖ł

shibata.a(vamp.obj) : error LNK2001: O "_PL_GetPlayerWeapon" ͖ł

game.a(g_soundx.obj) : error LNK2001: O "_PL_GetPlayerWeapon" ͖ł

libhzx.a(bind.obj) : error LNK2001: O "_PL_GetPlayerWeapon" ͖ł

sonoyama.a(

) : error LNK2001: O "_GM_PlayerWork" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_GM_PlayerWork" ͖ł

sonoyama.a(

) : error LNK2001: O "_NewRopeModel3_called" ͖ł

sonoyama.a(

) : error LNK2001: O "_GM_PlayerArmBody" ͖ł

sonoyama.a(between_cam.obj) : error LNK2001: O "_PL_GetNextFV" ͖ł

sonoyama.a(snakearm.obj) : error LNK2001: O "_NewSolidusSnakearmFlow" ͖ł

sonoyama.a(snakearm.obj) : error LNK2001: O "_PL_AttackGuardBlade" ͖ł

sonoyama.a(snakearm.obj) : error LNK2001: O "_PL_SlashGuardNow" ͖ł

sonoyama.a(kwt_mst.obj) : error LNK2001: O "_PL_SlashGuardNow" ͖ł

sonoyama.a(snakearm.obj) : error LNK2001: O "_GM_PlayerTarget" ͖ł

sonoyama.a(kwt_mst.obj) : error LNK2001: O "_GM_PlayerTarget" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_GM_PlayerTarget" ͖ł

takabe.a(pdr_coll.obj) : error LNK2001: O "_GM_PlayerTarget" ͖ł

sonoyama.a(kwt_mst.obj) : error LNK2001: O "_NewInterPoly_Demo" ͖ł

sonoyama.a(kwt_mst.obj) : error LNK2001: O "_PL_SetHitSE" ͖ł

sonoyama.a(kwt_mst.obj) : error LNK2001: O "_NewSolidusBladeWind" ͖ł

sonoyama.a(kwt_mst.obj) : error LNK2001: O "_NewSolidusBladeLight" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_AddPlugin" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_AddDeadAction" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_SetMode" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_SetFlag" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_UnsetStatus" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_SetMode2" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_SetInvincible" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_UnequipSpecials" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_ClearCaptureTarget" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_LeaveCaution" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_LeaveSubject" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_RemoveDeadAction" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_ReturnMotionArc" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_SubjectTurn" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_SetStatus" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_VisibleO2Gage" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_UnsetInvincible" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_StillMode" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_InvisibleO2Gage" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_ObjPos" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_Status" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_SetFlag2" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_SetAction3" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_ChangeMotionArc" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_ChangeStance" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_UseStickR" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_MotionSleep" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_AvoidSink" ͖ł

sonoyama.a(pl_liftup.obj) : error LNK2001: O "_PL_GroundIK2" ͖ł

sonoyama.a(sa_missile.obj) : error LNK2001: O "_GM_PlayerFindPos" ͖ł

sonoyama.a(sa_missile.obj) : error LNK2001: O "_NewSolidusMissileSmoke" ͖ł

sonoyama.a(sa_missile.obj) : error LNK2001: O "_NewBladeSpark" ͖ł

sonoyama.a(sa_missile.obj) : error LNK2001: O "_NewBlast" ͖ł

sonoyama.a(sam_slashed.obj) : error LNK2001: O "_NewBlast" ͖ł

takabe.a(wp_misle.obj) : error LNK2001: O "_NewBlast" ͖ł

sonoyama.a(sa_missile.obj) : error LNK2001: O "_NewSolidusMissileFire" ͖ł

sonoyama.a(sam_slashed.obj) : error LNK2001: O "_NewSolidusMissileBarn" ͖ł

sigeno.a(vr_goal.obj) : error LNK2001: O "_ENE_InitRouteNavi" ͖ł

sigeno.a(vr_target1.obj) : error LNK2001: O "_ENE_InitRouteNavi" ͖ł

sigeno.a(trg_cmd.obj) : error LNK2001: O "_NewSIG_VR_Noise" ͖ł

sigeno.a(trg_cmd.obj) : error LNK2001: O "_NewSigBreakObj" ͖ł

sigeno.a(vr_wall.obj) : error LNK2001: O "_NewBlast3" ͖ł

sigeno.a(inc_trg.obj) : error LNK2001: O "_NewBlast3" ͖ł

sigeno.a(vr_wall.obj) : error LNK2001: O "_NewObjectOutline" ͖ł

sigeno.a(inc_trg.obj) : error LNK2001: O "_NewObjectOutline" ͖ł

sigeno.a(vr_child.obj) : error LNK2001: O "_VR_CheckHomingStatus" ͖ł

sigeno.a(vr_target1.obj) : error LNK2001: O "_VR_CheckHomingStatus" ͖ł

sigeno.a(inc_trg.obj) : error LNK2001: O "_NewVRFloorMarker2" ͖ł

sigeno.a(inc_trg.obj) : error LNK2001: O "_NewOpticalCamouflage" ͖ł

sigeno.a(inc_trg.obj) : error LNK2001: O "_NewHomingSight" ͖ł

yano.a(vr_book.obj) : error LNK2001: O "_SPR_SetColorSprite" ͖ł

skoba.a(gameover.obj) : error LNK2001: O "_SPR_ObjSetTexture" ͖ł

skoba.a(



) : error LNK2001: O "_SPR_ObjSetTexture" ͖ł

kira.a(radar.obj) : error LNK2001: O "_SPR_ObjSetTexture" ͖ł

kira.a(bomb_sensor.obj) : error LNK2001: O "_SPR_ObjSetTexture" ͖ł

yano.a(vr_book.obj) : error LNK2001: O "_SPR_ObjSetTexture" ͖ł

yano.a(show_pic.obj) : error LNK2001: O "_SPR_ObjSetTexture" ͖ł

kano.a(xstrings.obj) : error LNK2001: O "_SPR_ObjSetTexture" ͖ł

skoba.a(web_site.obj) : error LNK2001: O "_SPR_ObjSetTexture" ͖ł

yano.a(vr_book.obj) : error LNK2001: O "_MENU_PutTextScreenF" ͖ł

skoba.a(



) : error LNK2001: O "_MENU_PutTextScreenF" ͖ł

yano.a(vr_book.obj) : error LNK2001: O "_MENU_CreateTextTexture" ͖ł

skoba.a(



) : error LNK2001: O "_MENU_CreateTextTexture" ͖ł

skoba.a(dogtag2.obj) : error LNK2001: O "_MENU_CreateTextTexture" ͖ł

skoba.a(dogtag2.obj) : error LNK2001: O "_MENU_ClearTextTexture" ͖ł

yano.a(vr_book.obj) : error LNK2001: O "_MENU_ClearTextTexture" ͖ł

kano.a(xmenustr.obj) : error LNK2001: O "_MENU_ClearTextTexture" ͖ł

skoba.a(



) : error LNK2001: O "_MENU_ClearTextTexture" ͖ł

skoba.a(



) : error LNK2001: O "_MENU_ClearTextTexture" ͖ł

yano.a(vr_book.obj) : error LNK2001: O "_MENU_SetCallbackTextTexture" ͖ł

skoba.a(



) : error LNK2001: O "_SPR_SetPriority" ͖ł

kira.a(radar.obj) : error LNK2001: O "_SPR_SetPriority" ͖ł

kira.a(radsprite.obj) : error LNK2001: O "_SPR_SetPriority" ͖ł

yano.a(vr_book.obj) : error LNK2001: O "_SPR_SetPriority" ͖ł

kano.a(xstrings.obj) : error LNK2001: O "_SPR_SetPriority" ͖ł

skoba.a(web_site.obj) : error LNK2001: O "_SPR_SetPriority" ͖ł

skoba.a(gameover.obj) : error LNK2001: O "_SPR_SetPriority" ͖ł

skoba.a(



) : error LNK2001: O "_SPR_SetSizeSprite" ͖ł

kira.a(radar.obj) : error LNK2001: O "_SPR_SetSizeSprite" ͖ł

yano.a(vr_book.obj) : error LNK2001: O "_SPR_SetSizeSprite" ͖ł

yano.a(show_pic.obj) : error LNK2001: O "_SPR_SetSizeSprite" ͖ł

skoba.a(web_site.obj) : error LNK2001: O "_SPR_SetSizeSprite" ͖ł

skoba.a(gameover.obj) : error LNK2001: O "_SPR_SetSizeSprite" ͖ł

skoba.a(



) : error LNK2001: O "_SPR_SetPosSprite" ͖ł

kira.a(radar.obj) : error LNK2001: O "_SPR_SetPosSprite" ͖ł

yano.a(vr_book.obj) : error LNK2001: O "_SPR_SetPosSprite" ͖ł

yano.a(show_pic.obj) : error LNK2001: O "_SPR_SetPosSprite" ͖ł

skoba.a(web_site.obj) : error LNK2001: O "_SPR_SetPosSprite" ͖ł

skoba.a(gameover.obj) : error LNK2001: O "_SPR_SetPosSprite" ͖ł

kira.a(bomb_sensor.obj) : error LNK2001: O "_SPR_Create_2D_Object" ͖ł

kira.a(radsprite.obj) : error LNK2001: O "_SPR_Create_2D_Object" ͖ł

skoba.a(gameover.obj) : error LNK2001: O "_SPR_Create_2D_Object" ͖ł

skoba.a(



) : error LNK2001: O "_SPR_Create_2D_Object" ͖ł

kira.a(radar.obj) : error LNK2001: O "_SPR_Create_2D_Object" ͖ł

kira.a(outrange.obj) : error LNK2001: O "_SPR_Create_2D_Object" ͖ł

yano.a(vr_book.obj) : error LNK2001: O "_SPR_Create_2D_Object" ͖ł

yano.a(show_pic.obj) : error LNK2001: O "_SPR_Create_2D_Object" ͖ł

kano.a(xstrings.obj) : error LNK2001: O "_SPR_Create_2D_Object" ͖ł

skoba.a(web_site.obj) : error LNK2001: O "_SPR_Create_2D_Object" ͖ł

kira.a(bomb_sensor.obj) : error LNK2001: O "_SPR_LoadTexture" ͖ł

skoba.a(web_site.obj) : error LNK2001: O "_SPR_LoadTexture" ͖ł

skoba.a(gameover.obj) : error LNK2001: O "_SPR_LoadTexture" ͖ł

skoba.a(



) : error LNK2001: O "_SPR_LoadTexture" ͖ł

kira.a(radar.obj) : error LNK2001: O "_SPR_LoadTexture" ͖ł

yano.a(vr_book.obj) : error LNK2001: O "_SPR_LoadTexture" ͖ł

yano.a(show_pic.obj) : error LNK2001: O "_SPR_LoadTexture" ͖ł

kano.a(xmcman.obj) : error LNK2001: O "_SPR_LoadTexture" ͖ł

kano.a(xphotoedit.obj) : error LNK2001: O "_SPR_LoadTexture" ͖ł

skoba.a(



) : error LNK2001: O "_NewTextScreenControl" ͖ł

yano.a(vr_book.obj) : error LNK2001: O "_NewTextScreenControl" ͖ł

kano.a(xloadalbum.obj) : error LNK2001: O "_NewTextScreenControl" ͖ł

kano.a(xloadgame.obj) : error LNK2001: O "_NewTextScreenControl" ͖ł

kano.a(xsavest.obj) : error LNK2001: O "_NewTextScreenControl" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_LoadLayout2" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_LoadLayout2" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_LoadLayout2" ͖ł

skoba.a(boss_pause.obj) : error LNK2001: O "_L2D_LoadLayout2" ͖ł

skoba.a(boss_etc.obj) : error LNK2001: O "_L2D_LoadLayout2" ͖ł

skoba.a(zako_title.obj) : error LNK2001: O "_L2D_LoadLayout2" ͖ł

yano.a(vr_book.obj) : error LNK2001: O "_L2D_LoadLayout2" ͖ł

skoba.a(gameover.obj) : error LNK2001: O "_L2D_LoadLayout2" ͖ł

skoba.a(boss_result.obj) : error LNK2001: O "_L2D_LoadLayout2" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_LoadLayout2" ͖ł

kira.a(bomb_sensor.obj) : error LNK2001: O "_SPR_KillTexture" ͖ł

yano.a(show_pic.obj) : error LNK2001: O "_SPR_KillTexture" ͖ł

kano.a(xmcman.obj) : error LNK2001: O "_SPR_KillTexture" ͖ł

kano.a(xphotoedit.obj) : error LNK2001: O "_SPR_KillTexture" ͖ł

kira.a(radar.obj) : error LNK2001: O "_SPR_KillTexture" ͖ł

kira.a(radsprite.obj) : error LNK2001: O "_SPR_Destroy_2D_Object" ͖ł

skoba.a(



) : error LNK2001: O "_SPR_Destroy_2D_Object" ͖ł

kira.a(radar.obj) : error LNK2001: O "_SPR_Destroy_2D_Object" ͖ł

kira.a(outrange.obj) : error LNK2001: O "_SPR_Destroy_2D_Object" ͖ł

kira.a(bomb_sensor.obj) : error LNK2001: O "_SPR_Destroy_2D_Object" ͖ł

yano.a(show_pic.obj) : error LNK2001: O "_SPR_Destroy_2D_Object" ͖ł

kano.a(xstrings.obj) : error LNK2001: O "_SPR_Destroy_2D_Object" ͖ł

skoba.a(web_site.obj) : error LNK2001: O "_SPR_Destroy_2D_Object" ͖ł

skoba.a(gameover.obj) : error LNK2001: O "_SPR_Destroy_2D_Object" ͖ł

shibata.a(vmp_shdwtrg.obj) : error LNK2001: O "_GC_ProjectionSpot_SnakeCheckList" ͖ł

shibata.a(vmp_shdwtrg.obj) : error LNK2001: O "_GM_PlayerBoxBody" ͖ł

shibata.a(vmp_shdwtrg.obj) : error LNK2001: O "_GC_ProjectionSpot_HitLights" ͖ł

shibata.a(vmp_shdwtrg.obj) : error LNK2001: O "_PL_FreeKageshibari" ͖ł

shibata.a(vmp_shdwtrg.obj) : error LNK2001: O "_TS_MakeMatrix2" ͖ł

okuta.a(

) : error LNK2001: O "__TS_Sin" ͖ł

okuta.a(waterspread.obj) : error LNK2001: O "__TS_Sin" ͖ł

okuta.a(maoparticle.obj) : error LNK2001: O "__TS_Sin" ͖ł

okuta.a(oneripple.obj) : error LNK2001: O "__TS_Sin" ͖ł

shibata.a(vmp_shdwtrg.obj) : error LNK2001: O "__TS_Sin" ͖ł

shibata.a(vmp_action.obj) : error LNK2001: O "__TS_Sin" ͖ł

shibata.a(vmp_knife.obj) : error LNK2001: O "__TS_Sin" ͖ł

okuta.a(waterfall.obj) : error LNK2001: O "__TS_Sin" ͖ł

shibata.a(vmp_shdwtrg.obj) : error LNK2001: O "_NewTs_Spark" ͖ł

shibata.a(vmp_knife.obj) : error LNK2001: O "_NewTs_Spark" ͖ł

shibata.a(vamp.obj) : error LNK2001: O "_TAKABE_ActPuppetIK" ͖ł

shibata.a(vamp.obj) : error LNK2001: O "_TAKABE_UtilPuppetIK_AutoConfigOfEnemey" ͖ł

shibata.a(vamp.obj) : error LNK2001: O "_TAKABE_FreePuppetIK" ͖ł

shibata.a(vamp.obj) : error LNK2001: O "_NewEvmHairModel_called" ͖ł

shibata.a(vamp.obj) : error LNK2001: O "_NewActionBlurEffect" ͖ł

shibata.a(vamp.obj) : error LNK2001: O "_NewBladeEft" ͖ł

shibata.a(vamp.obj) : error LNK2001: O "_GM_InvisibleGage" ͖ł

shibata.a(vmp_think.obj) : error LNK2001: O "_GM_InvisibleGage" ͖ł

takabe.a(pdr_coll.obj) : error LNK2001: O "_GM_InvisibleGage" ͖ł

shibata.a(vamp.obj) : error LNK2001: O "_TAKABE_MakePuppetIK" ͖ł

shibata.a(vmp_think.obj) : error LNK2001: O "_TS_VecToRot" ͖ł

shibata.a(vmp_zone.obj) : error LNK2001: O "_TS_VecToRot" ͖ł

okuta.a(waterfall.obj) : error LNK2001: O "_TS_VecToRot" ͖ł

okuta.a(

) : error LNK2001: O "_TS_VecToRot" ͖ł

shibata.a(vmp_think.obj) : error LNK2001: O "_GM_WeaponAlive" ͖ł

takabe.a(r_server.obj) : error LNK2001: O "_GM_WeaponAlive" ͖ł

takabe.a(pdr_coll.obj) : error LNK2001: O "_GM_WeaponAlive" ͖ł

shibata.a(vmp_think.obj) : error LNK2001: O "_NewBreath" ͖ł

shibata.a(vmp_action.obj) : error LNK2001: O "_GM_PlayerSubjectCamera" ͖ł

game.a(g_soundx.obj) : error LNK2001: O "_GM_PlayerSubjectCamera" ͖ł

shibata.a(vmp_action.obj) : error LNK2001: O "_NewBloodWater" ͖ł

shibata.a(vmp_action.obj) : error LNK2001: O "_TS_MakeMatrix" ͖ł

shibata.a(vmp_knife.obj) : error LNK2001: O "_TS_MakeMatrix" ͖ł

shibata.a(vmp_knife.obj) : error LNK2001: O "_NewInterPoly_Gr" ͖ł

shibata.a(vmp_knife.obj) : error LNK2001: O "_NewVampKnifeAura" ͖ł

okuta.a(

) : error LNK2001: O "_MAO_BoundCheck" ͖ł

okuta.a(waterbubble.obj) : error LNK2001: O "_MAO_FreePrim2" ͖ł

okuta.a(maoparticle.obj) : error LNK2001: O "_MAO_FreePrim2" ͖ł

okuta.a(powspplit.obj) : error LNK2001: O "_MAO_FreePrim2" ͖ł

okuta.a(

) : error LNK2001: O "_MAO_FreePrim2" ͖ł

okuta.a(waterdust.obj) : error LNK2001: O "_MAO_FreePrim2" ͖ł

okuta.a(waterspread.obj) : error LNK2001: O "_MAO_FreePrim2" ͖ł

okuta.a(

) : error LNK2001: O "_MAO_FreePrim2" ͖ł

okuta.a(waterfall.obj) : error LNK2001: O "_MAO_FreePrim2" ͖ł

okuta.a(charaspread.obj) : error LNK2001: O "_MAO_FreePrim2" ͖ł

okuta.a(

) : error LNK2001: O "_MAO_FreePrim2" ͖ł

okuta.a(wdustmng.obj) : error LNK2001: O "__MAO_FVecLen3" ͖ł

okuta.a(charaspread.obj) : error LNK2001: O "__MAO_FVecLen3" ͖ł

okuta.a(waterdust.obj) : error LNK2001: O "__MAO_FVecLen3" ͖ł

okuta.a(waterfall.obj) : error LNK2001: O "_SetDropForce" ͖ł

okuta.a(waterfall.obj) : error LNK2001: O "_NewScrDrop" ͖ł

okajima3.a(

]) : error LNK2001: O "_NewScrDrop" ͖ł

okuta.a(waterfall.obj) : error LNK2001: O "__MAO_FVec2Len3" ͖ł

okuta.a(waterfall.obj) : error LNK2001: O "_MAO_SphereCheck" ͖ł

okuta.a(namedetect.obj) : error LNK2001: O "_MAO_SphereCheck" ͖ł

okuta.a(oneripple.obj) : error LNK2001: O "_Mao_CopyScrToMem" ͖ł

okuta.a(

) : error LNK2001: O "_Mao_CopyScrToMem" ͖ł

okuta.a(waterdust.obj) : error LNK2001: O "_Mao_CopyScrToMem" ͖ł

okuta.a(waterspread.obj) : error LNK2001: O "_Mao_CopyScrToMem" ͖ł

okuta.a(waterbubble.obj) : error LNK2001: O "_Mao_CopyScrToMem" ͖ł

okuta.a(waterfall.obj) : error LNK2001: O "_Mao_CopyScrToMem" ͖ł

okuta.a(charaspread.obj) : error LNK2001: O "_Mao_CopyScrToMem" ͖ł

okuta.a(

) : error LNK2001: O "_Mao_CopyScrToMem" ͖ł

okuta.a(powspplit.obj) : error LNK2001: O "_Mao_CopyScrToMem" ͖ł

okuta.a(charaspread.obj) : error LNK2001: O "_MAO_InterpVec" ͖ł

okuta.a(namedetect.obj) : error LNK2001: O "_SIG_CheckDogTagFlag" ͖ł

okuta.a(oneripple.obj) : error LNK2001: O "_Mao_CopyMemToScr" ͖ł

okuta.a(powspplit.obj) : error LNK2001: O "_Mao_CopyMemToScr" ͖ł

okuta.a(waterdust.obj) : error LNK2001: O "_Mao_CopyMemToScr" ͖ł

okuta.a(waterspread.obj) : error LNK2001: O "_Mao_CopyMemToScr" ͖ł

okuta.a(waterbubble.obj) : error LNK2001: O "_Mao_CopyMemToScr" ͖ł

okuta.a(powspplit.obj) : error LNK2001: O "_MAO_SetRGBA" ͖ł

okuta.a(waterdust.obj) : error LNK2001: O "_MAO_SetRGBA" ͖ł

okuta.a(waterbubble.obj) : error LNK2001: O "_MAO_SetRGBA" ͖ł

okuta.a(waterspread.obj) : error LNK2001: O "_DM_EftControlMatrix" ͖ł

okajima3.a(

]) : error LNK2001: O "_DM_EftControlMatrix" ͖ł

okajima2.a(



) : error LNK2001: O "_DM_EftControlMatrix" ͖ł

okajima2.a(water_wind.obj) : error LNK2001: O "_DM_EftControlMatrix" ͖ł

okuta.a(waterspread.obj) : error LNK2001: O "_DM_GetEftControl" ͖ł

okajima2.a(auto_splush.obj) : error LNK2001: O "_DM_GetEftControl" ͖ł

takabe.a(ef_smk3.obj) : error LNK2001: O "_DM_FrameSkip" ͖ł

takabe.a(ef_spl3.obj) : error LNK2001: O "_DM_FrameSkip" ͖ł

takabe.a(ef_smoke.obj) : error LNK2001: O "_DM_FrameSkip" ͖ł

game.a(vibrate.obj) : error LNK2001: O "_DM_FrameSkip" ͖ł

okajima3.a(slow_man.obj) : error LNK2001: O "_DM_FrameSkip" ͖ł

okajima3.a(fog_control.obj) : error LNK2001: O "_DM_FrameSkip" ͖ł

takabe.a(smkreact.obj) : error LNK2001: O "_DM_FrameSkip" ͖ł

takabe.a(ef_smk2.obj) : error LNK2001: O "_DM_FrameSkip" ͖ł

okajima3.a(

]) : error LNK2001: O "_DM_EftControlDelList" ͖ł

okajima2.a(



) : error LNK2001: O "_DM_EftControlDelList" ͖ł

okajima2.a(water_wind.obj) : error LNK2001: O "_DM_EftControlDelList" ͖ł

okajima3.a(

]) : error LNK2001: O "_DM_EftControlAddList" ͖ł

okajima2.a(



) : error LNK2001: O "_DM_EftControlAddList" ͖ł

okajima2.a(water_wind.obj) : error LNK2001: O "_DM_EftControlAddList" ͖ł

okajima3.a(

]) : error LNK2001: O "_GM_PlayerKageshibariBody" ͖ł

okajima3.a(kirari_cm.obj) : error LNK2001: O "_NewOnlineCheck_Static" ͖ł

morita.a(vamp.obj) : error LNK2001: O "_NPC_AfterProcess" ͖ł

morita.a(vamp_act.obj) : error LNK2001: O "_NPC_IK_Control" ͖ł

morita.a(vamp_act.obj) : error LNK2001: O "_NPC_ActLoopMotion" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_NPC_ActLoopMotion" ͖ł

morita.a(vamp_act.obj) : error LNK2001: O "_NPC_ActOneTimeMotion" ͖ł

morita.a(vamp_act.obj) : error LNK2001: O "_NPC_SetNeedl" ͖ł

morita.a(vamp_act.obj) : error LNK2001: O "_NPC_ChildTargetCheck" ͖ł

morita.a(vamp_act.obj) : error LNK2001: O "_NPC_ActStatusCheck" ͖ł

morita.a(vamp_thk.obj) : error LNK2001: O "_EMA_CommandGiveDamage" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_NPC_InitDefenceCapture" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_NPC_InitDefenceChildTarget" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_NewBlood" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_NPC_InitMWObject" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_NPC_InitObject" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_GM_SetGageColorType" ͖ł

morita.a(vamp_ini.obj) : error LNK2001: O "_NPC_InitHomingTarget" ͖ł

morita.a(vamp_utl.obj) : error LNK2001: O "_NPC_CallHeadMark" ͖ł

morita.a(vamp_utl.obj) : error LNK2001: O "_EMA_CommandGetCaptureTarget" ͖ł

morita.a(vamp_utl.obj) : error LNK2001: O "_NPC_CaptureFlagClear" ͖ł

kano.a(xloadalbum.obj) : error LNK2001: O "_NewPictureDrawManager" ͖ł

skoba.a(web_site.obj) : error LNK2001: O "_NewPictureDrawManager" ͖ł

skoba.a(photo_view.obj) : error LNK2001: O "_NewPictureDrawManager" ͖ł

skoba.a(dogtag_mng.obj) : error LNK2001: O "_L2D_LoadLayout" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_LoadLayout" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_LoadLayout" ͖ł

kano.a(xloadalbum.obj) : error LNK2001: O "_L2D_LoadLayout" ͖ł

kano.a(xsavegame.obj) : error LNK2001: O "_L2D_LoadLayout" ͖ł

kano.a(xloadgame.obj) : error LNK2001: O "_L2D_LoadLayout" ͖ł

kano.a(xsavest.obj) : error LNK2001: O "_L2D_LoadLayout" ͖ł

kano.a(xsavegame.obj) : error LNK2001: O "_NewTextScreenControlForCodec" ͖ł

kano.a(xsavegame.obj) : error LNK2001: O "_L2D_SetupLayout" ͖ł

kano.a(xsavegame.obj) : error LNK2001: O "_SaveGameData" ͖ł

kano.a(xsavest.obj) : error LNK2001: O "_SaveGameData" ͖ł

kano.a(xsavegame.obj) : error LNK2001: O "_NewTextScreenControlForTitle" ͖ł

skoba.a(



) : error LNK2001: O "_NewTextScreenControlForTitle" ͖ł

skoba.a(dogtag2.obj) : error LNK2001: O "_NewTextScreenControlForTitle" ͖ł

kano.a(xloadgame.obj) : error LNK2001: O "_LoadGameData" ͖ł

kano.a(xloaddog.obj) : error LNK2001: O "_LoadGameData" ͖ł

skoba.a(boss_etc.obj) : error LNK2001: O "_L2D_SetSignalHandle" ͖ł

skoba.a(zako_title.obj) : error LNK2001: O "_L2D_SetSignalHandle" ͖ł

skoba.a(dogtag2.obj) : error LNK2001: O "_L2D_SetSignalHandle" ͖ł

kano.a(xmcman.obj) : error LNK2001: O "_L2D_SetSignalHandle" ͖ł

skoba.a(gameover.obj) : error LNK2001: O "_L2D_SetSignalHandle" ͖ł

skoba.a(boss_result.obj) : error LNK2001: O "_L2D_SetSignalHandle" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_SetSignalHandle" ͖ł

kano.a(xmenustr.obj) : error LNK2001: O "_MENU_CreateTextTextureNoConvert" ͖ł

kano.a(xmenustr.obj) : error LNK2001: O "_MENU_PutTextScreen" ͖ł

skoba.a(dogtag2.obj) : error LNK2001: O "_MENU_PutTextScreen" ͖ł

kano.a(xmenustr.obj) : error LNK2001: O "_MENU_ConvertTexture" ͖ł

kano.a(xmenustr.obj) : error LNK2001: O "_MENU_ClearPartTextTexture" ͖ł

kano.a(xfilechk.obj) : error LNK2001: O "_GetLocalResource" ͖ł

skoba.a(



) : error LNK2001: O "_GetLocalResource" ͖ł

skoba.a(



) : error LNK2001: O "_GetLocalResource" ͖ł

skoba.a(dogtag2.obj) : error LNK2001: O "_GetLocalResource" ͖ł

kano.a(xfileselg.obj) : error LNK2001: O "_GetLocalResource" ͖ł

kano.a(xphotoedit.obj) : error LNK2001: O "_GetLocalResource" ͖ł

kano.a(

) : error LNK2001: O "_GetLocalResource" ͖ł

kano.a(xsaveload.obj) : error LNK2001: O "_GetLocalResource" ͖ł

kano.a(xfileselg.obj) : error LNK2001: O "_TTL_CalcVRAchievementRatio" ͖ł

kano.a(xfileselg.obj) : error LNK2001: O "_TTL_ReferenceVariable" ͖ł

kano.a(xfileselg.obj) : error LNK2001: O "_SaveGameInfo" ͖ł

kano.a(xphotoedit.obj) : error LNK2001: O "_MENU_DrawPictureTex" ͖ł

kano.a(

) : error LNK2001: O "_MENU_DrawPictureTex" ͖ł

kano.a(xphotoedit.obj) : error LNK2001: O "_SK_PrintfNormalWidth" ͖ł

skoba.a(zako_title.obj) : error LNK2001: O "_L2D_MorfObject" ͖ł

kano.a(xl2dmorf.obj) : error LNK2001: O "_L2D_MorfObject" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_MorfObject" ͖ł

skoba.a(boss_pause.obj) : error LNK2001: O "_L2D_MorfObject" ͖ł

skoba.a(boss_etc.obj) : error LNK2001: O "_L2D_MorfObject" ͖ł

skoba.a(zako_title.obj) : error LNK2001: O "_L2D_GetParts" ͖ł

kano.a(xl2dmorf.obj) : error LNK2001: O "_L2D_GetParts" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_GetParts" ͖ł

skoba.a(boss_pause.obj) : error LNK2001: O "_L2D_GetParts" ͖ł

skoba.a(boss_etc.obj) : error LNK2001: O "_L2D_GetParts" ͖ł

skoba.a(dogtag2.obj) : error LNK2001: O "_SK_AllShow" ͖ł

kano.a(xstrings.obj) : error LNK2001: O "_SK_AllShow" ͖ł

skoba.a(boss_result.obj) : error LNK2001: O "_SK_AllShow" ͖ł

skoba.a(



) : error LNK2001: O "_SK_AllShow" ͖ł

skoba.a(



) : error LNK2001: O "_SK_AllShow" ͖ł

skoba.a(dogtag2.obj) : error LNK2001: O "_SK_PrintfChengColor2" ͖ł

kano.a(xstrings.obj) : error LNK2001: O "_SK_PrintfChengColor2" ͖ł

skoba.a(boss_result.obj) : error LNK2001: O "_SK_PrintfChengColor2" ͖ł

skoba.a(



) : error LNK2001: O "_SK_PrintfChengColor2" ͖ł

skoba.a(



) : error LNK2001: O "_SK_PrintfChengColor2" ͖ł

kano.a(xstrings.obj) : error LNK2001: O "_SK_PrintfNormal2" ͖ł

skoba.a(boss_result.obj) : error LNK2001: O "_SK_PrintfNormal2" ͖ł

skoba.a(



) : error LNK2001: O "_SK_PrintfNormal2" ͖ł

kano.a(xstrings.obj) : error LNK2001: O "_SK_AllHide" ͖ł

skoba.a(boss_result.obj) : error LNK2001: O "_SK_AllHide" ͖ł

skoba.a(



) : error LNK2001: O "_SK_AllHide" ͖ł

skoba.a(



) : error LNK2001: O "_SK_AllHide" ͖ł

okajima.a(item_box.obj) : error LNK2001: O "_NewPointDogtagFlash" ͖ł

okajima.a(item_box.obj) : error LNK2001: O "_PL_SubjectMove" ͖ł

okajima.a(fog_set.obj) : error LNK2001: O "_NewFogSet_Demo" ͖ł

skoba.a(dogtag2.obj) : error LNK2001: O "_SK_Err" ͖ł

skoba.a(boss_etc.obj) : error LNK2001: O "_SK_Err" ͖ł

skoba.a(



) : error LNK2001: O "_SK_Err" ͖ł

skoba.a(



) : error LNK2001: O "_SK_Err" ͖ł

skoba.a(



) : error LNK2001: O "_SK_Err" ͖ł

skoba.a(



) : error LNK2001: O "_SK_Err" ͖ł

skoba.a(



) : error LNK2001: O "_SK_Err" ͖ł

skoba.a(boss_pause.obj) : error LNK2001: O "_SK_Err" ͖ł

skoba.a(



) : error LNK2001: O "_SK_Err" ͖ł

skoba.a(web_site.obj) : error LNK2001: O "_SK_Err" ͖ł

skoba.a(gameover.obj) : error LNK2001: O "_SK_Err" ͖ł

skoba.a(dogtag_mng.obj) : error LNK2001: O "_SK_Err" ͖ł

skoba.a(boss_result.obj) : error LNK2001: O "_SK_Err" ͖ł

skoba.a(web_site.obj) : error LNK2001: O "_MENU_DrawPicture32" ͖ł

skoba.a(photo_view.obj) : error LNK2001: O "_MENU_DrawPicture32" ͖ł

skoba.a(gameover.obj) : error LNK2001: O "_TAKABE_SetReduceScreenSize" ͖ł

skoba.a(gameover.obj) : error LNK2001: O "_NewReduceScreenEffect" ͖ł

skoba.a(gameover.obj) : error LNK2001: O "_L2D_GetActionNumber" ͖ł

skoba.a(gameover.obj) : error LNK2001: O "_L2D_EvokeActionByNumber" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_BreakAction" ͖ł

skoba.a(gameover.obj) : error LNK2001: O "_L2D_BreakAction" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_BreakAction" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_BreakAction" ͖ł

skoba.a(



) : error LNK2001: O "_L2D_BreakAction" ͖ł

skoba.a(gameover.obj) : error LNK2001: O "_NewVRGameOver" ͖ł

skoba.a(gameover.obj) : error LNK2001: O "_NewGameOverWin2" ͖ł

skoba.a(demo_c4.obj) : error LNK2001: O "_NewIceComodel" ͖ł

skoba.a(demo_c4.obj) : error LNK2001: O "_NewC4_Lamp" ͖ł

skoba.a(boss_result.obj) : error LNK2001: O "_SK_PrintfNormal3" ͖ł

skoba.a(dogtag2.obj) : error LNK2001: O "_SPR_DuplicateTree" ͖ł

skoba.a(boss_result.obj) : error LNK2001: O "_SPR_DuplicateTree" ͖ł

skoba.a(



) : error LNK2001: O "_SPR_DuplicateTree" ͖ł

skoba.a(



) : error LNK2001: O "_SPR_DuplicateTree" ͖ł

skoba.a(



) : error LNK2001: O "_SPR_DuplicateTree" ͖ł

skoba.a(boss_result.obj) : error LNK2001: O "_SK_PrintfNormal" ͖ł

skoba.a(



) : error LNK2001: O "_SK_PrintfNormal" ͖ł

skoba.a(



) : error LNK2001: O "_SK_PrintfNormal" ͖ł

skoba.a(dogtag2.obj) : error LNK2001: O "_SK_PrintfNormal" ͖ł

skoba.a(boss_result.obj) : error LNK2001: O "_CalcBitTo26Code" ͖ł

skoba.a(boss_result.obj) : error LNK2001: O "_EncodeClearCode2" ͖ł

skoba.a(



) : error LNK2001: O "_SK_ToUpper" ͖ł

skoba.a(dogtag2.obj) : error LNK2001: O "_SIG_CheckDogTagFlag2" ͖ł

skoba.a(dogtag2.obj) : error LNK2001: O "_SK_Printf2" ͖ł

kira.a(radar.obj) : error LNK2001: O "_SPR_SetPosBox" ͖ł

kira.a(radar.obj) : error LNK2001: O "_SPR_SetColorLineStrip" ͖ł

kira.a(radar.obj) : error LNK2001: O "_SPR_SetPosLineStrip" ͖ł

kira.a(radar.obj) : error LNK2001: O "_SPR_SetColorBox" ͖ł

kira.a(radar.obj) : error LNK2001: O "_DEF_SEARCH_LEVEL" ͖ł

kira.a(radar.obj) : error LNK2001: O "_SPR_SetPosEmpty" ͖ł

kira.a(outrange.obj) : error LNK2001: O "_SPR_SetPosEmpty" ͖ł

kira.a(bomb_sensor.obj) : error LNK2001: O "_SPR_SetPosEmpty" ͖ł

kira.a(radar.obj) : error LNK2001: O "_SPR_SetLineStripVertexNumber" ͖ł

kira.a(outrange.obj) : error LNK2001: O "_SPR_SetColorTriangle" ͖ł

kira.a(outrange.obj) : error LNK2001: O "_SPR_SetPosTriangle" ͖ł

kira.a(bomb_sensor.obj) : error LNK2001: O "_SPR_SetRollSpin" ͖ł

kira.a(bomb_sensor.obj) : error LNK2001: O "_SPR_SetCenterSpin" ͖ł

kira.a(bomb_sensor.obj) : error LNK2001: O "_SPR_SetSizeSpin" ͖ł

kira.a(bomb_sensor.obj) : error LNK2001: O "_SPR_SetPosSpin" ͖ł

takabe.a(ef_smoke.obj) : error LNK2001: O "_GTE_SinCos" ͖ł

takabe.a(ef_smk2.obj) : error LNK2001: O "_GTE_SinCos" ͖ł

takabe.a(ef_shck2.obj) : error LNK2001: O "_GTE_SinCos" ͖ł

takabe.a(ef_smk3.obj) : error LNK2001: O "_GTE_SinCos" ͖ł

takabe.a(ef_spl3.obj) : error LNK2001: O "_GTE_SinCos" ͖ł

takabe.a(r_server.obj) : error LNK2001: O "_GTE_SinCos" ͖ł

takabe.a(pdr_fenc.obj) : error LNK2001: O "_GTE_SinCos" ͖ł

takabe.a(smkreact.obj) : error LNK2001: O "_GTE_SinCos" ͖ł

takabe.a(ef_spl2.obj) : error LNK2001: O "_GTE_SinCos" ͖ł

takabe.a(r_server.obj) : error LNK2001: O "_GM_StingerPosition" ͖ł

takabe.a(pdr_coll.obj) : error LNK2001: O "_GM_StingerPosition" ͖ł

takabe.a(pdr_act.obj) : error LNK2001: O "_GM_StingerPosition" ͖ł

takabe.a(ef_smoke.obj) : error LNK2001: O "_GTE_InitGTE" ͖ł

takabe.a(wp_misle.obj) : error LNK2001: O "_GTE_InitGTE" ͖ł

takabe.a(ef_smk3.obj) : error LNK2001: O "_GTE_InitGTE" ͖ł

takabe.a(ef_spl3.obj) : error LNK2001: O "_GTE_InitGTE" ͖ł

takabe.a(ef_brmsl.obj) : error LNK2001: O "_GTE_InitGTE" ͖ł

takabe.a(pdray.obj) : error LNK2001: O "_GTE_InitGTE" ͖ł

takabe.a(smkreact.obj) : error LNK2001: O "_GTE_InitGTE" ͖ł

takabe.a(ef_clud2.obj) : error LNK2001: O "_GTE_InitGTE" ͖ł

takabe.a(ef_smk2.obj) : error LNK2001: O "_GTE_InitGTE" ͖ł

takabe.a(ef_smoke.obj) : error LNK2001: O "_FlushCache" ͖ł

takabe.a(ef_shck2.obj) : error LNK2001: O "_FlushCache" ͖ł

takabe.a(ef_smk3.obj) : error LNK2001: O "_FlushCache" ͖ł

takabe.a(ef_spl3.obj) : error LNK2001: O "_FlushCache" ͖ł

takabe.a(ef_spark.obj) : error LNK2001: O "_FlushCache" ͖ł

takabe.a(pdr_fenc.obj) : error LNK2001: O "_FlushCache" ͖ł

takabe.a(smkreact.obj) : error LNK2001: O "_FlushCache" ͖ł

takabe.a(ef_clud2.obj) : error LNK2001: O "_FlushCache" ͖ł

takabe.a(ef_smk2.obj) : error LNK2001: O "_FlushCache" ͖ł

takabe.a(wp_misle.obj) : error LNK2001: O "_GTE_MakeRotate" ͖ł

takabe.a(ef_spark.obj) : error LNK2001: O "_GTE_MakeRotate" ͖ł

takabe.a(ef_muzle.obj) : error LNK2001: O "_GTE_MakeRotate" ͖ł

takabe.a(smkreact.obj) : error LNK2001: O "_GTE_MakeRotate" ͖ł

takabe.a(pdr_act.obj) : error LNK2001: O "_GTE_MakeRotate" ͖ł

takabe.a(ef_shck2.obj) : error LNK2001: O "_GTE_MakeRotate" ͖ł

takabe.a(wp_bul.obj) : error LNK2001: O "_GTE_MakeRotate" ͖ł

takabe.a(pdr_efct.obj) : error LNK2001: O "_TAKABE_OozeBloodSetColor" ͖ł

takabe.a(pdr_efct.obj) : error LNK2001: O "_NewOozeBlood" ͖ł

takabe.a(pdr_efct.obj) : error LNK2001: O "_NewRayMonoEye" ͖ł

takabe.a(pdr_efct.obj) : error LNK2001: O "_NewRayFallBlood" ͖ł

takabe.a(pdr_efct.obj) : error LNK2001: O "_TAKABE_OozeBloodClear" ͖ł

takabe.a(pdr_coll.obj) : error LNK2001: O "_GM_NikitaPosition" ͖ł

takabe.a(pdr_coll.obj) : error LNK2001: O "_GM_NikitaAlive" ͖ł

takabe.a(pdr_coll.obj) : error LNK2001: O "_GM_RGB6Position" ͖ł

takabe.a(pdr_coll.obj) : error LNK2001: O "_GM_N_RGB6S" ͖ł

takabe.a(pdr_coll.obj) : error LNK2001: O "_TAKABE_OozeBloodAdd" ͖ł

takabe.a(pdr_coll.obj) : error LNK2001: O "_PL_LockonTarget" ͖ł

takabe.a(pdr_act.obj) : error LNK2001: O "_GTE_MakeRotateAxis" ͖ł

takabe.a(wp_misle.obj) : error LNK2001: O "_GTE_MakeRotateAxis" ͖ł

takabe.a(ef_spark.obj) : error LNK2001: O "_GTE_MakeRotateAxis" ͖ł

takabe.a(pdr_act.obj) : error LNK2001: O "_GTE_RotateX" ͖ł

takabe.a(ef_laser.obj) : error LNK2001: O "_NewWaterPollute_game" ͖ł

takabe.a(wp_bul.obj) : error LNK2001: O "_GM_SetWeaponFire" ͖ł

game.a(gamed.obj) : error LNK2001: O "_GM_DiazepamCount" ͖ł

game.a(gamed.obj) : error LNK2001: O "_BRK_InitSystem" ͖ł

game.a(gamed.obj) : error LNK2001: O "_SPR_Init2D_ObjectDriver" ͖ł

game.a(gamed.obj) : error LNK2001: O "_PL_InitVariable" ͖ł

game.a(g_soundx.obj) : error LNK2001: O "_GM_PlayerAddress" ͖ł

game.a(target.obj) : error LNK2001: O "_PL_AttackDisable" ͖ł

game.a(vrsetfnc.obj) : error LNK2001: O "_SIG_EneEquipBreak" ͖ł

game.a(vrsetfnc.obj) : error LNK2001: O "_EnemyAppearEf" ͖ł

game.a(vrsetfnc.obj) : error LNK2001: O "_NewENE_BreakBody" ͖ł

game.a(vrsetfnc.obj) : error LNK2001: O "_CPE_SetCamPoseSquare" ͖ł

game.a(vrsetfnc.obj) : error LNK2001: O "_CPE_DeletCamPoseSquare" ͖ł

game.a(chara.obj) : error LNK2001: O "_CODEC_MemCallReset" ͖ł

mgs2.exe : fatal error LNK1120: OQ 1082 łB

make[1]: Leaving directory `/cygdrive/d/mgs2/mgs2x/source'

