



2D쥤ȥޥ͡ ؿե









[1] 쥤ȥޥ͡εư



    void * NewLayout2D_Player(int name, int where)

    void * NewLayout2D_Player_for_Prog(void)



    2D쥤ȥޥ͡ư롣



    NewLayout2D_Player() ϡGCL 顢NewLayout2D_Player_for_Prog() 

    ץ椫ƤӽФȤꤷƤ롣







[2] 󥿥եؿ



  1) 쥤ȥǡΥ



    int L2D_LoadLayout(int strcode, int chanl, int base_pri, int add_flag)

    int L2D_SetupLayout(void *entry_ptr, int chanl, int base_pri, int add_flag)



	strcode		     쥤ȥǡ StrCode

	entry_ptr	     쥤ȥǡϤݥ

	chanl		     ͥ

	base_pri	     ץ饤ƥ

	add_flag	     Ѥ륪֥Ȥɲäե饰



    쥤ȥǡɤ쥤ȥޥ͡Ͽ롣

    L2D_LoadLayout() ϡ쥤ȥǡ strcode ǻꤷL2D_SetupLayout()

    Ǥϡ쥤ȥǡϤ륢ɥ쥹ǻꤹ롣



    ֤ͤϡɤ줿쥤ȥǡꤹݤ˻Ѥ롢

    쥤ȥϥɥͤȤʤäƤ롣쥤ȴϢؿǤϡƱ˥

    Ƥ¾Υ쥤ȥǡȶ̤뤿ᡢΥ쥤ȥϥɥͤ

    Ѥ롣



    base_pri  2D ɽ⥸塼(mgs2/source/user/kira/2D/ʲ)

    ץ饤ƥͤǡꤵ줿쥤ȥǡѤǤ㤤

    ץ饤ƥͤǤ롣ͤˡ쥤γƥ֥Ȥ

    ꤵ줿ץ饤ƥͤûΤºݤɽץ饤ƥͤ

    ʤ롣ûη̡ͤ7礭ʤäϡ7 Ȥƽ롣



    add_flag ϡ쥤γƥ֥ȤФưŪͿե饰

    ä桼ꤷΤޤ롣̾ø⡼ɤǤɽĤ

    SPR_FLAG_PRIV ꤵ롣





  2) 쥤ȥǡγ



    int L2D_ReleaseLayout(int handle)



	handle		    ǡΥ쥤ȥϥɥ



    쥤ȥϥɥͤǻꤵ줿쥤ȥǡ򡢥쥤ȥޥ͡

    鳫롣





  3) μ



    int L2D_GetActionNumber(int handle)



	handle		     ׵᤹쥤ȥǡΥϥɥ



    ϥɥͤǻꤵ줿쥤ȥǡݻ륢롣





  4) μ¹



    int L2D_EvokeAction(int handle, int strcode)

    int L2D_EvokeActionByNumber(int handle, int actnum)



        handle		    ĥǡΥ쥤ȥϥɥ

	strcode		    ̾ StrCode

	actnum		    ֹ( -1 ޤ)



    쥤Ƥ륢ƤӽФ

    ˥󤬳Ϥ줿0 ֤顼ξ֤ͤ

    ֤ͤϰʲΰ̣ġ



      L2D_STAT_NOT_ENOUGH	쥤ȥޥ͡㤬ưƤʤ



      L2D_STAT_BAD_HANDLE	쥤ȥϥɥͤǤ



      L2D_STAT_UNLOAD		ꤵ줿ϥɥˤϡ쥤ȥǡ

				ɤƤʤ



      L2D_STAT_BUSY		¾ΥưǤ



      L2D_STAT_ACT_NOT_FOUND	ꤵ줿Ƥʤ







  5) 



    int L2D_BreakAction(int handle);



        handle		     ơ׵᤹쥤ȥǡΥϥɥ



    ϥɥͤǻꤵ줿쥤ȥǡˤơưǤ

    Υߤߤξ֤α롣



    ưǤʤС⤷ʤ







  6) ơμ



    int L2D_ActionStatus(int handle);



        handle		     ơ׵᤹쥤ȥǡΥϥɥ



    ϥɥͤǻꤵ줿쥤ȥǡΡߤΥơ롣

    ơϰʲ֤ͤ롣



      L2D_STAT_NOT_ENOUGH	쥤ȥޥ͡㤬ưƤʤ



      L2D_STAT_BAD_HANDLE	쥤ȥϥɥͤǤ



      L2D_STAT_UNLOAD		ꤵ줿ϥɥˤϡ쥤ȥǡ

				ɤƤʤ



      L2D_STAT_BUSY		¾ΥưǤ



      L2D_STAT_ACK		ơԵǡεưʤɤ

				դƤ





ʾ塣

