[SCE CONFIDENTIAL DOCUMENT]

PlayStation(R)Edge 1.2.0

                  Copyright (C) 2007 Sony Computer Entertainment Inc.

                                                 All Rights Reserved.



<Point of Sample Program>



This sample demonstrates the effects of varying the number of SPUs, the SPURS Max Grab, and the total ring buffer size

on performance.  Users can build intuition about the effects that modifying parameters have on RSX and SPU processing

times.



<Description of Sample Program>



This program 



<Files>

../common/assets/elephant.dae	        : Source geometry scene data

assets.mk		        : Makefile for building scene data

elephant-color.bin	        : Binary file containing color texture

elephant-matrices.bin	        : Binary file containing skinning matrices 

elephant-normal.bin	        : Binary file containing normal texture

fpshader.cg			: Fragment shader program

tunable-sample.sln	        : Visual Studio Solution

tunable-sample.vcproj	        : Visual Studio Project

main.cpp		        : Main program

main.h			        : Header file for main program

Makefile		        : Makefile

readme_e.txt		        : readme text file (English)

readme_j.txt		        : readme text file (Japanese)

vpshader.cg			: Vertex shader program

spu/job_geom.cpp	: Main for Edge Geometry job

spu/job_geom.mk		: Makefile for Edge Geometry job

spu/job_geom.vcproj 	: Edge Geometry SPURS job Visual Studio project

spu/Makefile		: Makefile for all SPU programs



<Running the Program>

	- The left and right analog sticks, and the dpad up/down move the camera.

        - Press cross to enable/disable menu.  (Active menu is indicated by ">" icon.  Camera control is disabled while menu is active.)

        - When menu is active, dpad up and down change selection, left and right change parameter.



<Notes>

