#!/usr/bin/make

# FMath Makefile for PS3



include ../MakeDefs



DIR=FMath/



LIBNAME = libfmath



prefix=..



INCPATH=$(prefix)/include

LIBPATH=$(prefix)/lib



PPU_INCDIRS=-I$(INCPATH) -I..

PPU_OPTIMIZE_LV= -O3 -funroll-loops



PPU_LIB_TARGET=$(LIBNAME).a

PPU_SRCS = \

	FMAllocator.cpp \

	FMArrayTest.cpp \

	FMAngleAxis.cpp \

	FMLookAt.cpp \

	FMColor.cpp \

	FMInterpolation.cpp \

	FMMatrix33.cpp \

	FMMatrix44.cpp \

	FMQuaternion.cpp \

	FMQuaternionTest.cpp \

	FMRandom.cpp \

	FMSkew.cpp \

	FMTreeTest.cpp \

	FMVector3.cpp \

	FMVolume.cpp \

	StdAfx.cpp



include ../MakeRules

