#

# Makefile for MGS2 Sub Module

#	ƥ줿ǥ쥯ȥ makefile

#

# 1999/07/08 K.Uehara

# $Id: makefile,v 1.1.1.3 2002/11/19 11:50:56 Yoshizawa1 Exp $

#



# ١ǥ쥯ȥ

BASEDIR = ../../..



# 饤֥̾



LIBNAME = sonoyama.a



# ֥ȥꥹ

OBJECTS = raiden.o rai_init.o dbviewpl.o command.o \

	 	  pl_inline.o pl_plugin.o pl_global.o pl_arm.o \

		  command2.o pl_subject_demo.o command3.o \

	 	  command4.o command5.o \

	      pl_deadmode.o rai_equip.o pl_dummy.o \

	      pl_bul_splash.o rai_shadow_hair.o rai_action_blur.o \

		  rai_nude_ik.o pl_subcam_mng.o pl_pad.o \

		temp_resolve.o



XOBJECTS = $(OBJECTS:.o=.obj)

XOBJECTS := $(XOBJECTS) dbg_wp_it_chng.obj



# ǤΥե饰ꥹ



LOCAL_INCLUDES =

LOCAL_DEFINES =

LOCAL_OPTIONS = 



# μ



include $(BASEDIR)/makefile.sub



# ¸طΥꥹ



raiden.o :	raiden.c raiden.h motion.h weapon.h \

		routine.c normal.c event.c attack.c peep.c subject.c \

		equip.c special.c force.c item.h rai_arm.h \

		pl_inline.h adjust.c dbg_menu.c

command.o :	command.c

rai_arm.o :	rai_arm.c rai_arm.h arm_motion.h

rai_init.o :	rai_init.c raiden.h

pl_inline.o : 	pl_inline.c raiden.h rai_arm.h

pl_arm.o :		pl_arm.c pl_arm.h pl_arm_mot.h

$(OBJECTS) :	pl_work.h pl_define.h pl_inline.h pl_inline.c ../../../game/player.h



raiden.obj :	raiden.c raiden.h motion.h weapon.h \

		routine.c normal.c event.c attack.c peep.c subject.c \

		equip.c special.c force.c item.h rai_arm.h \

		pl_inline.h adjust.c dbg_menu.c

