#-----------------------------------------------------------

#	MGS2X-Gnumakep CNt@C

#-----------------------------------------------------------



# 



#-----------------------------------------------------------

#	fobOo[W

#-----------------------------------------------------------



OUTDIR=.

INTDIR=.



LIB_NAME = carl



# gnumake "   "܂FĂȂH

OUTPUT_LIB_GNU = ..\..\lib\Debug\$(LIB_NAME).lib

OUTPUT_LIB = "$(OUTPUT_LIB_GNU)"





PCH = $(LIB_NAME).pch







# CN[ht@CtH_ւ̃pX

SYS_INCLUDE_DIR=/I "C:\Program Files\Microsoft Xbox SDK\xbox\include"



INCLUDE_DIR=/I "..\..\include" /I "..\..\system\libgv" /I "..\..\system\libdg" /I "..\..\system\libgcl" /I "..\..\system\libfs" /I "..\..\system\libhzx" /I "..\..\game" /I "..\..\system\libmt"









# RpC̃IvVݒ

CPP=cl.exe

CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od $(SYS_INCLUDE_DIR) $(INCLUDE_DIR) /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "DEBUG" /D "DEBUG_MODE" /D "NTSC" /Fp"$(INTDIR)\$(PCH)" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /G6 /Zvc6 /c 





# J̃IvVݒ

LIB32=link.exe -lib

LIB32_FLAGS=/nologo /out:$(OUTPUT_LIB)

LIB32_OBJS= \

	$(INTDIR)\test\testply.obj





all : $(OUTPUT_LIB_GNU)





$(OUTPUT_LIB_GNU) :  $(LIB32_OBJS)

    $(LIB32) $(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)





# tH_îŕϑɂȂ

$(INTDIR)\test\testply.obj :

	gnumake -C ./test

	cd ..







%.obj :: %.cpp

	$(CPP) $(CPP_PROJ) "$<"





%.obj :: %.c

	$(CPP) $(CPP_PROJ) "$<"









#-----------------------------------------------------------



clean :

	rm -f  $(INTDIR)/*.obj

	rm -f  $(OUTPUT_LIB)











