/*
	boss_result.txt
	boss_resultλȤ

	2001/11/01	S.Kobayashi
	$Id: boss_result.txt,v 1.1.1.3 2002/11/19 11:50:04 Yoshizawa1 Exp $

*/

0 
	ܥåη̤ɽ

1 
	 Ƽѿν
		
	L2D˥᡼
	֤η׻򤹤
		
	ɽܥ󤬲ޤɽ³롣
		
		 ܥ󤬲줿
		
	λ


2 ؿ
	void SK_BossTimeAfterWrite( void )
		ʥꥪ̤񤹤ؿ

	void SK_BossResultChenge( void )
		ʥꥪ饹ȥ꡼ѹؿ

	void *SK_BossResultWakeup_Sub( int mode )
	void SK_BossResultWakeup( void )
		Sleep -> Wakeup֤ˤ

	void *NewSK_BossResult( int name )
		

	static int GetResources( Work *work )
		ؿ

	static void Die( Work *work )
		λؿ

	static void Act( Work *pWork )
		̾¹Դؿ

	static int Signal( void *work, int signal, int value )
		L2Dѥʥؿ

	static void DifShow( Work *pWork )
		ɽؿ

	static void ClearCodeDisp( Work *pWork )
		ꥢɤɽؿ

	static long64 TimeLimitCheck( long64 time )
		ߥåȤåؿ

	static int AnimationAct( Work *pWork )
		˥᡼¹Դؿ

	static void StreamRetry( Work *pWork )
		ȥ꡼ؿ(ȥ饤ǽդ)

	static void SK_StreamControl( Work *pWork )
		ȥ꡼ؿ

	static void NormalAct( Work *pWork )
		̾ᥤؿ

	static void EscapeAct( Work *pWork )
		λᥤؿ

	static void PadAct( Work *pWork )
		ѥåɴؿ

	static void PadControlNormal( Work *pWork )
		̾ѥåɥȥؿ

	static void AllAlphaControl( Work *pWork )
		ƤΦؿ

	static void PlayTimeDisp( Work *pWork , int mode )
		Ʈä֤ɽؿ

	static void SK_SpritePosition( SPR_OBJ **spr , float x , float y , int max )
		L2Dץ饤ȥ֥˻ξꤹؿ

	static int SprInit( Work *pWork )
		L2DSprite
