

2D쥤ȥޥ͡ ؿե




[1] 쥤ȥޥ͡εư

    void * NewLayout2D_Player(int name, int where)
    void * NewLayout2D_Player_for_Prog(void)

    2D쥤ȥޥ͡ư롣

    NewLayout2D_Player() ϡGCL 顢NewLayout2D_Player_for_Prog() 
    ץ椫ƤӽФȤꤷƤ롣



[2] 󥿥եؿ

  1) 쥤ȥǡΥ

    int L2D_LoadLayout(int strcode, int chanl, int base_pri, int add_flag)
    int L2D_SetupLayout(void *entry_ptr, int chanl, int base_pri, int add_flag)

	strcode		     쥤ȥǡ StrCode
	entry_ptr	     쥤ȥǡϤݥ
	chanl		     ͥ
	base_pri	     ץ饤ƥ
	add_flag	     Ѥ륪֥Ȥɲäե饰

    쥤ȥǡɤ쥤ȥޥ͡Ͽ롣
    L2D_LoadLayout() ϡ쥤ȥǡ strcode ǻꤷL2D_SetupLayout()
    Ǥϡ쥤ȥǡϤ륢ɥ쥹ǻꤹ롣

    ֤ͤϡɤ줿쥤ȥǡꤹݤ˻Ѥ롢
    쥤ȥϥɥͤȤʤäƤ롣쥤ȴϢؿǤϡƱ˥
    Ƥ¾Υ쥤ȥǡȶ̤뤿ᡢΥ쥤ȥϥɥͤ
    Ѥ롣

    base_pri  2D ɽ⥸塼(mgs2/source/user/kira/2D/ʲ)
    ץ饤ƥͤǡꤵ줿쥤ȥǡѤǤ㤤
    ץ饤ƥͤǤ롣ͤˡ쥤γƥ֥Ȥ
    ꤵ줿ץ饤ƥͤûΤºݤɽץ饤ƥͤ
    ʤ롣ûη̡ͤ7礭ʤäϡ7 Ȥƽ롣

    add_flag ϡ쥤γƥ֥ȤФưŪͿե饰
    ä桼ꤷΤޤ롣̾ø⡼ɤǤɽĤ
    SPR_FLAG_PRIV ꤵ롣


  2) 쥤ȥǡγ

    int L2D_ReleaseLayout(int handle)

	handle		    ǡΥ쥤ȥϥɥ

    쥤ȥϥɥͤǻꤵ줿쥤ȥǡ򡢥쥤ȥޥ͡
    鳫롣


  3) μ

    int L2D_GetActionNumber(int handle)

	handle		     ׵᤹쥤ȥǡΥϥɥ

    ϥɥͤǻꤵ줿쥤ȥǡݻ륢롣


  4) μ¹

    int L2D_EvokeAction(int handle, int strcode)
    int L2D_EvokeActionByNumber(int handle, int actnum)

        handle		    ĥǡΥ쥤ȥϥɥ
	strcode		    ̾ StrCode
	actnum		    ֹ( -1 ޤ)

    쥤Ƥ륢ƤӽФ
    ˥󤬳Ϥ줿0 ֤顼ξ֤ͤ
    ֤ͤϰʲΰ̣ġ

      L2D_STAT_NOT_ENOUGH	쥤ȥޥ͡㤬ưƤʤ

      L2D_STAT_BAD_HANDLE	쥤ȥϥɥͤǤ

      L2D_STAT_UNLOAD		ꤵ줿ϥɥˤϡ쥤ȥǡ
				ɤƤʤ

      L2D_STAT_BUSY		¾ΥưǤ

      L2D_STAT_ACT_NOT_FOUND	ꤵ줿Ƥʤ



  5) 

    int L2D_BreakAction(int handle);

        handle		     ơ׵᤹쥤ȥǡΥϥɥ

    ϥɥͤǻꤵ줿쥤ȥǡˤơưǤ
    Υߤߤξ֤α롣

    ưǤʤС⤷ʤ



  6) ơμ

    int L2D_ActionStatus(int handle);

        handle		     ơ׵᤹쥤ȥǡΥϥɥ

    ϥɥͤǻꤵ줿쥤ȥǡΡߤΥơ롣
    ơϰʲ֤ͤ롣

      L2D_STAT_NOT_ENOUGH	쥤ȥޥ͡㤬ưƤʤ

      L2D_STAT_BAD_HANDLE	쥤ȥϥɥͤǤ

      L2D_STAT_UNLOAD		ꤵ줿ϥɥˤϡ쥤ȥǡ
				ɤƤʤ

      L2D_STAT_BUSY		¾ΥưǤ

      L2D_STAT_ACK		ơԵǡεưʤɤ
				դƤ


ʾ塣
