#!/usr/bin/make

# FCDocument Makefile for PS3



include ../MakeDefs



DIR=FCDocument/



LIBNAME = libfcdocument



prefix=..



LIBPATH=$(prefix)/lib



PPU_INCDIRS=-I.. -I../LibXML/include

PPU_OPTIMIZE_LV= -O3 -funroll-loops



PPU_LIB_TARGET=$(LIBNAME).a

PPU_SRCS = \

	../FCollada.cpp \

	FCDAnimated.cpp \

	FCDAnimation.cpp \

	FCDAnimationChannel.cpp \

	FCDAnimationClip.cpp \

	FCDAnimationClipTools.cpp \

	FCDAnimationCurve.cpp \

	FCDAnimationCurveTools.cpp \

	FCDAnimationKey.cpp \

	FCDAnimationMultiCurve.cpp \

	FCDAsset.cpp \

	FCDCamera.cpp \

	FCDController.cpp \

	FCDControllerInstance.cpp \

	FCDControllerTools.cpp \

	FCDEffect.cpp \

	FCDEffectCode.cpp \

	FCDEffectParameter.cpp \

	FCDEffectParameterFactory.cpp \

	FCDEffectParameterSampler.cpp \

	FCDEffectParameterSurface.cpp \

	FCDEffectPass.cpp \

	FCDEffectPassState.cpp \

	FCDEffectPassShader.cpp \

	FCDEffectProfile.cpp \

	FCDEffectProfileFX.cpp \

	FCDEffectStandard.cpp \

	FCDEffectTechnique.cpp \

	FCDEffectTools.cpp \

	FCDEmitter.cpp \

	FCDEmitterInstance.cpp \

	FCDEmitterObject.cpp \

	FCDEmitterParticle.cpp \

	FCDEntity.cpp \

	FCDEntityInstance.cpp \

	FCDEntityReference.cpp \

	FCDExternalReferenceManager.cpp \

	FCDExtra.cpp \

	FCDForceDeflector.cpp \

	FCDForceDrag.cpp \

	FCDForceField.cpp \

	FCDForceGravity.cpp \

	FCDForcePBomb.cpp \

	FCDForceWind.cpp \

	FCDGeometry.cpp \

	FCDGeometryInstance.cpp \

	FCDGeometryMesh.cpp \

	FCDGeometryNURBSSurface.cpp \

	FCDGeometryPolygons.cpp \

	FCDGeometryPolygonsInput.cpp \

	FCDGeometryPolygonsTools.cpp \

	FCDGeometrySource.cpp \

	FCDGeometrySpline.cpp \

	FCDImage.cpp \

	FCDLibrary.cpp \

	FCDLight.cpp \

	FCDLightTools.cpp \

	FCDMaterial.cpp \

	FCDMaterialInstance.cpp \

	FCDMorphController.cpp \

	FCDObject.cpp \

	FCDObjectWithId.cpp \

	FCDParameterAnimatable.cpp \

	FCDParticleModifier.cpp \

	FCDPhysicsAnalyticalGeometry.cpp \

	FCDPhysicsForceFieldInstance.cpp \

	FCDPhysicsMaterial.cpp \

	FCDPhysicsModel.cpp \

	FCDPhysicsModelInstance.cpp \

	FCDPhysicsRigidBody.cpp \

	FCDPhysicsRigidBodyInstance.cpp \

	FCDPhysicsRigidBodyParameters.cpp \

	FCDPhysicsRigidConstraint.cpp \

	FCDPhysicsRigidConstraintInstance.cpp \

	FCDPhysicsShape.cpp \

	FCDPhysicsScene.cpp \

	FCDPlaceHolder.cpp \

	FCDSceneNode.cpp \

	FCDSceneNodeIterator.cpp \

	FCDSceneNodeTools.cpp \

	FCDSkinController.cpp \

	FCDTargetedEntity.cpp \

	FCDTexture.cpp \

	FCDTransform.cpp \

	FCDVersion.cpp \

	FCDocument.cpp \

	FCDocumentTools.cpp



include ../MakeRules

