#STATICGRAPHIC#	
	<STATICGRAPHIC Use="">
		<LAYER Number="" />
		<POS X="" Y="" />
		<SIZE X="" Y="" />
		<ROTATION RX="" RY="" RZ="" />
		<COLOUR A="" R="" G="" B="" />
		<TEXTURE Stage="">
			<NAME File=".tga" />
			<TEXTUREPOS U="" V="" />
			<TEXTURESIZE U="" V="" />
		</TEXTURE>
	</STATICGRAPHIC>
#STATICMODEL#	
	<STATICMODEL Use="">
		<LAYER Number="" />
		<POS X="" Y="" Z="" />
		<SIZE X="" Y="" Z="" />
		<ROTATION RX="" RY="" RZ="" />
		<COLOUR A="" R="" G="" B="" />
		<MODEL File=".pak" />
		<TEXTURE Stage="">
			<NAME File=".tga" />
			<TEXTUREPOS U="" V="" />
			<TEXTURESIZE U="" V="" />
		</TEXTURE>
	</STATICMODEL>
#STATICLINE#	
	<STATICLINE Use="">
		<LAYER Number="" />
		<POS X="" Y="" />
		<SIZE Length="" Width="" />
		<ROTATION RX="" RY="" RZ="" />
		<COLOUR A="" R="" G="" B="" />
		<ALIASCOLOUR A="" R="" G="" B="" />
		<TEXTURE Stage="">
			<NAME File=".tga" />
			<TEXTUREPOS U="" V="" />
			<TEXTURESIZE U="" V="" />
		</TEXTURE>
	</STATICLINE>
#STATICTEXT#
	<STATICTEXT Use="">
		<LAYER Number="" />
		<POS X="" Y="" />
		<SIZE Pixel="" WrapSize="" />
		<ROTATION RX="" RY="" RZ="" />
		<COLOUR A="" R="" G="" B="" />
		<FONT Name="" />
		<TEXT Define="IDS_" />
		<JUSTIFY JustifyValue="" />
	</STATICTEXT>
#VARIABLESELECT#	
	<VARIABLESELECT Use="">
		<ORIENTATION LayoutType="" />
		<LAYER Number="" />
		<POS X="" Y="" />
		<TEXTCOLOUR A="" R="" G="" B="" />
		<SELECTEDCOLOUR A="" R="" G="" B="" />
		<JUSTIFY JustifyValue="" />
		<FONT Name="" />
		<SIZE Pixel="" Spacing="" FadeValue="" />
		<VARIABLE VarType="" />
	</VARIABLESELECT>
#VARIABLESELECT_HORIZ#	
		<FLOWSEPERATOR X="" Y="" Char="" />
		<FLOWSTRING Define="IDS_"/>
		<FLOWSTRING Define="IDS_"/>
		<FLOWSTRING Define="IDS_"/>
#VARIABLESELECT_VERT#	
		<FLOWSTRING Define="IDS_"/>
		<FLOWSTRING Define="IDS_"/>
		<FLOWSTRING Define="IDS_"/>
#VARIABLESELECT_RADIAL#
		<TEXTURE Stage="">
			<NAME File=".tga" />
			<TEXTUREPOS U="" V="" />
			<TEXTURESIZE U="" V="" />
		</TEXTURE>
		<ARROWTEXTURE File=".tga" />
		<FLOWSTRING Define="IDS_"/>
		<FLOWSTRING Define="IDS_"/>
		<FLOWSTRING Define="IDS_"/>
#EFFECTMOVE#
		<EFFECT EffectType="MOVE">
			<FROM X="" Y="" Z="" />
			<TO X="" Y="" Z="" />
			<TIMERS Start="" Duration="" Timer="" />
			<TIME When="" />
		</EFFECT>
#EFFECTSIZE#
		<EFFECT EffectType="SIZE">
			<FROM X="" Y="" Z="" />
			<TO X="" Y="" Z="" />
			<TIMERS Start="" Duration="" Timer="" />
			<TIME When="" />
		</EFFECT>
#EFFECTCOLOUR#
		<EFFECT EffectType="COLOUR">
			<FROM A="" R="" G="" B="" />
			<TO A="" R="" G="" B="" />
			<TIMERS Start="" Duration="" Timer="" />
			<TIME When="" />
		</EFFECT>
#EFFECTTEXTURESIZE#
			<EFFECT EffectType="TEXTURESIZE">
				<FROM U="" V="" />
				<TO U="" V="" />
				<TIMERS Start="" Duration="" Timer="" />
				<TIME When="" />
			</EFFECT>
#EFFECTTEXTUREMOVE#
			<EFFECT EffectType="TEXTUREMOVE">
				<FROM U="" V="" />
				<TO U="" V="" />
				<TIMERS Start="" Duration="" Timer="" />
				<TIME When="" />
			</EFFECT>
#EFFECTBLUR#
			<EFFECT EffectType="BLUR">
				<FROM Value="" />
				<TO Value="" />
				<TIMERS Start="" Duration="" Timer="" />
				<TIME When="" />
			</EFFECT>
#EFFECTROTATE#
		<EFFECT EffectType="ROTATE">
			<FROM RX="" RY="" RZ="" />
			<TO RX="" RY="" RZ="" />
			<TIMERS Start="" Duration="" Timer="" />
			<TIME When="" />
		</EFFECT>
#TIMER#
		<TIMER? Time="" Do="" />
#