// enums

enum Tracer_Shape
{
	BeamCapped,
};

enum Tracer_Shader
{
	Default,
	Temperature,
};

// records

[Record] type Tracer_Effect
{
	sz8		name;
	Tracer_Shape	shapeType;
	Tracer_Shader	shader;
	sz8		texture;
	Effect_F32Dim2	size;
	bool		fade;
};
