// Prints the passed text onto the EE0 output on the target manager.
Printf "Default printf text"

// Eventually this will play a sound effect.
// Won't do anything yet except printf the passed parameters.
PlaySound SFX_UNKNOWN Vol=100 Pitch=100

// Loads a bsp file. Assumes the current directory is \skate3\data, so a valid
// string would be "levels\aus\aus.bsp"
// can also have an optional "Sky="xxx.bsp" parameter 
//for loading the sky dome with a level file
LoadLevelGeometry Level="blaa.bsp" Sky="sky.bsp"

// Sets the render mode to be CPU.
SetRenderModeCPU

// Sets the render mode to be VU.
SetRenderModeVU

// Sets the background color. Each component is in the range 0-255.
// The alpha value currently is not used.
SetBackgroundColor r=0 g=0 b=0 alpha=0

// Sets the ambient color.
// Won't do anything yet ...   
SetAmbientColor r=0 g=0 b=0 alpha=0                                         

// Sets the clipping distances.
// Won't do anything yet ...   
SetClippingDistances Near=100 Far=1000

// Sets the default world size (for viewing dffs)
SetWorldSize Size=100


