My comments added.

The following notice is meant to open a discussion on what the monsters can
dish out as well as take.

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THE CULTIST

Jay:  I like the AI, but these guys are a little too tough.  I see them being
about as tough as an Imp in Doom, taken down by a well placed shot from a
single barrel of the shotgun.  We know how much damage they should do since
they use the same weapons as the player.  I think they throw off a little too
much ammo right now.  I think they should have an equal chance of dropping a
few bullets or nothing at all, and then drop a lot of ammo less frequently,
and finally drop an actual weapon least frequently of all.

Peter: The shotgun cultists are really tough.  The ones you level designers
have been placing behind every door have been blasting my brains out without
mercy.  I agree that they should be a little easier to kill.

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AXE ZOMBIE

Jay:  Since this guy doesn't have a ranged attack he should be able to reach
the player.  He should probably be able to take both barrels (Kevin takes both
barrels) of the shotgun dead on before he falls, and he should run pretty fast
(faster than he runs now).  I'd like to see the getting back up thing put in
soon so we can play around with how to do that.  I think it should be random,
say a third of the time or so his head pops off.

Peter:  If we speed up his movement, we'll also need to modify his sequence.
Right now, he looks like he's skating if we increase his speed.

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EARTH ZOMBIE

Jay:  Is the only difference the fact that this joker comes up out of the
ground?  I thought we were going to have it do some different stuff?

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FAT ZOMBIE

Jay:  The Fat Zombie should be able to take about the same amount of damage as
the Axe Zombie, but since he is so slow we should give him a distance attack.
I think the puke idea is cool, but he should projectile puke in a limited arc
with a max range (like the tnt sticks but with maybe a little less range).  It
would be cool if the puke smoked when it hit whatever it's target is (or even
just the ground).  I like the idea of him throwing off a hellhand every now
and then.

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GARGOYLE

Jay:  This guy should be as tough as nails.  He should be about a little
tougher than Doom's cacodemon, but not as tough as a Baron, and do comparable
damage (maybe a little more damage than he does now).

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STONE GARGOYLE

Jay:  I think this guy should take even more damage than the regular Gargoyle.
We were talking about having him be immune to certain weapons as well.  I
think if we are going to make him that different from the regular gargoyle he
should look different somehow. Maybe if he had a greyish tinge to him or was
completely grey, otherwise he shouldn't be different than a normal gargoyle.
I'd also like to see him throw something different to make him more powerful,
like the trademark ball of energy that does more damage than the bone.

Peter:  The stone gargoyle should already be using the gray palookup.  Isn't
it working?  Note: unique palookups can NOT be used in fog levels.

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HELL HOUND

Jay:  A little weaker than a Cacodemon.  He should be able to take some
damage, but not like what the gargoyle can.  I don't remember what he is
supposed to do attack-wise.

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PHANTASM

Jay:  I think his health is just about right.  What weapons will effect him
and when?

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GILLBEAST

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BONE EEL

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HELLHAND

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BAT

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RAT

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SPIDERS

Jay:  I don't think we should go overboard with the pallette look-ups here.
I've always kind of thought games that used Pallette look-ups for new
characters were kind of cheap.  We don't really do that since our pallette
look-ups are mainly to distinguish a slightly different version of an already
existing character, but I think we can still take it too far. What are the
different spider types supposed to do?  I think the big mother spider should
be huge, I mean the size of the Hell Hound or even a little bigger.  That
would truly be a frightening sight.  Please!  Make it so!

Peter:  I'm not sure if the sizes of the spiders in MapEdit accurately
reflects their size in the game.  Anyone?

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SKELETONS

I'd like to see a skeleton creature, kind of like a mini-Tchernobog devotee,
but not Tchernobog.  This thing would be a good size and would be about as
tough as a Baron in Doom, throwing powerful balls of energy.  When he gets
shot bone fragments would fly off, possibly even damaging the player a little.
I know it will never happen, but it's what I want, oh well.

Peter:  Blood II.

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CERBERUS

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TCHERNOBOG