#: 644-47478  [MAIL]
    03-Nov-95  18:13
Sb: Art Task List
Fm: Nick Newhard [Q Studios] 74017,163
To: Peter Freese [Q Studios] 74170,543

Peter,

We've implemented an art task list using the local e-mail system. Please
format any additions you may have and forward them to me. Thanks! (PS. Looks
like Oz hosed this one too. Maybe I should just upload these as files.)

* Before replying to this message, see INSTRUCTIONS, below.
===============================================================================
Status  Owner  Priority Date    Description
===============================================================================
Open	thamel	***	11/1	1	ricochet
Open 	thamel	***	11/1		1.1	water
Open 	thamel	***	11/1		1.2	mud
Open 	thamel	***	11/1		1.3	slime
Open 	thamel	***	11/1	2	character splash (Heretic/Hexen)
Open 	thamel	***	11/1		2.1	water
Open 	thamel	***	11/1		2.2	mud
Open 	thamel	***	11/1		2.3	slime
Open 	thamel	***	11/1	3	colorize flames on torches to match
                                        new flame
Open 		****	11/1	4	cold palette
Open 		***	11/1	5	extend leaf anim to 8-10 frames
Open 		***	11/1	6	new reflective shots indicator
Open 		***	11/1	7	waterfall splash - again
Open 	thamel	***	11/1	8	re-colorize #512 (Haven stone)
Open 		***	11/1	9	blown out masked bars
Open 		***	11/1	10	metal shrapnel blown out masked bars
Open 		***	11/1	11	wood overhaul
Open 		***	11/1	12	lava lit from below textures
Open            ***     11/1            12.1    dungeon set
Open 		***	11/1	13	smoother cultist swimming anim - look
                                        at Duke's
Open 		***	11/1	14	better cultist crouching anim
Open 	thamel	**	11/1	15	tatter ghost cloak

                **      11/3            Adjust extents for all beast art so
                                        that the origin remains fixed relative
                                        to the bottom of each tile.  This will
                                        fix the problem of the beast z bounce
                                        while walking/running.

                ***     11/3            Ricochet art and sequence for ALL
                                        surface types.  Even if we reuse some
                                        of the art and sequences, it needs to
                                        be defined what and how.

                **      11/3            Make new fire CLU. This may require a
                                        new fire PAL that uses colors closer
                                        to the new blood palette to prevent
                                        gradient jumping.

                **      11/3            Tumbling art for all debris and gibs.

                **      11/3            Debris: stone, glass, wood.



===============================================================================
Legend:
===============================================================================
Status:
	Open	= Work In Progress
	Done	= Done
	Cancelled	= Cancelled
	Hold	= On hold (see notes *)
	Pending	= Needs some other item completed first (see notes *)
-------------------------------------------------------------------------------
Owner:
	thamel	= that oatmeal and fruit guy
	kkilstrom	= that poop guy
-------------------------------------------------------------------------------
Priority:
	******	= I'm an anus-sniffer and can't use legends.
	*****	= Must be done ASAFP and will be an immediate art update
	****	= Get it done before next art update
	***	= Soon, but higher priority items must be done first.
	**	= Must be done for game, but can wait until later.
	*	= Could be done later, may not make it to game.
===============================================================================



