// function.c

// file created by makehead.exe
// this header contains default key assignments, as well as
// default button assignments and game function names


char * gamefunctions[] =
   {
   "MoveForward",
   "MoveBackward",
   "TurnLeft",
   "TurnRight",
   "Strafe",
   "StrafeLeft",
   "StrafeRight",
   "Jump",
   "Crouch",
   "FirePrimary",
   "FireSecondary",
   "Open",
   "LookUp",
   "LookDown",
   "AimUp",
   "AimDown",
   "LookCenter",
   "Run",
   "Weapon1",
   "Weapon2",
   "Weapon3",
   "Weapon4",
   "Weapon5",
   "Weapon6",
   "Weapon7",
   "Weapon8",
   "Weapon9",
   "Weapon10",
   };

#define NUMKEYENTRIES 28

static char * keydefaults[] =
   {
   "MoveForward", "Up", "Kpad8", 
   "MoveBackward", "Down", "Kpad2", 
   "TurnLeft", "Left", "Kpad4", 
   "TurnRight", "Right", "Kpad6", 
   "Strafe", "LAlt", "RAlt", 
   "StrafeLeft", ",", "", 
   "StrafeRight", ".", "", 
   "Jump", "X", "", 
   "Crouch", "C", "", 
   "FirePrimary", "LCtrl", "RCtrl", 
   "FireSecondary", "Z", "", 
   "Open", "Space", "", 
   "LookUp", "PgUp", "Kpad9", 
   "LookDown", "PgDn", "kPad3", 
   "AimUp", "Home", "KPad7", 
   "AimDown", "End", "KPad1", 
   "LookCenter", "KPad5", "", 
   "Run", "LShift", "RShift", 
   "Weapon1", "1", "", 
   "Weapon2", "2", "", 
   "Weapon3", "3", "", 
   "Weapon4", "4", "", 
   "Weapon5", "5", "", 
   "Weapon6", "6", "", 
   "Weapon7", "7", "", 
   "Weapon8", "8", "", 
   "Weapon9", "9", "", 
   "Weapon10", "0", "", 
   };


static char * mousedefaults[] =
   {
   "FirePrimary",
   "Strafe",
   "MoveForward",
   };


static char * mouseclickeddefaults[] =
   {
   "",
   "Open",
   "",
   };


static char * joystickdefaults[] =
   {
   "",
   "",
   "",
   "",
   };


static char * joystickclickeddefaults[] =
   {
   "",
   "",
   "",
   "",
   };
