#: 645-3119  [MAIL]
    17-Nov-95  10:46
Sb: Level Task List                         
Fm: Nick Newhard [Q Studios] 74017,163
To: Peter Freese [Q Studios] 74170,543

=============================================================================
Status	Owner		Priority	Date    Location	Description
=============================================================================
Open	All		*****	11/16		Define the shareware Domain(s)
Open	Jwilson	****	11/16		Cut out usable sections from various levels
into Domain types
Open			****	11/16		Divide levels into various directories
Play			***	11/16	C	JCASTLE1 -- Playtest
Open			***	11/16	C	MAP01 -- Expand, add exit, make
underwater
Open			***	11/16	C	MAP08 -- Expand or connect to another
map
Open			***	11/16	C	MAP20	-- Separate large areas,
reconnect w/ rooms not halls
Open			***	11/16	C	QSEFMF -- Expand, possible fortress
level
Open			***	11/16	C	TMAP05 -- Expand and complete
Open			***	11/16	C	VABLD001 -- Expand and complete,
Optimize
Open	Jwilson	**	11/16	C/P	GMPIAZZA -- Keep temple, library and fountain
Open			**	11/16	C/P	JBOIL -- Castle scraps (boiler room
and chain area)
Open			**	11/16	C/P	KEVIN1 -- Connect to other castle area
Open			**	11/16	C/P	MAP09 -- Castle parts
Open			**	11/16	C/P	MAP28 -- Castle parts
Open			**	11/16	C/P	QSEXMX -- Castle parts
Open			*	11/16	C/S	GMCARNGA -- Castle scrap	
Open			***	11/16	W	CALYPSO -- Expand to full map
Open			***	11/16	W	GMFERGUS -- Major relight and
retexture, lose wood areas
Open	Jwilson	***	11/16	W	JSEWER -- Resize Nick area (Playtest)
Open			***	11/16	W	MAP03 -- Connect to other areas, or
expand, update
Open			***	11/16	W	MAP11 -- Expand sewer, dump fireplace
Open			***	11/16	W	QSEBMB -- Expand possible connect to
map03
Open			***	11/16	W	TDAM -- Complete
Open			**	11/16	W/P	GMKALOO2 -- water parts
Open			**	11/16	W/P	MAP05 -- Water parts, some retexture
Open			**	11/16	W/P	MAP17 -- Water parts
Open			**	11/16	W/P	MAP27 -- Water Parts
Open	Jwilson	***	11/16	CR	JCRYPT -- Optimize (playtest)
Open			***	11/16	CR	TLAIR -- Expand and complete
Open			***	11/16	CR	VAB002 -- Retex/resize, optimize,
needs a theme
Open			**	11/16	CR/P	GMRUBBLE -- Cemetery/Crypt parts
Open			**	11/16	CR/P	GMKALOON -- Crypt parts
Open	Jwilson	**	11/16	CR/P	GMNARNIA -- Crypt parts
Open	Jwilson	**	11/16	CR/P	GMRIGMAR -- Keep stained glass  crypt area
Open	Jwilson	**	11/16	CR/P	GMSARNAT -- Keep Crypt areas
Open			**	11/16	CR/P	MAP10 -- Crypt part
Open			**	11/16	CR/P	TMAP04 -- Crypt part
Open			*	11/16	CR/S	GMMADNES -- Optimize before use -
Crypt scrap
Open			***	11/16	M	GMRUBBLE -- Turn into ruined mansion,
optimize
Open	Kkilstro	**	11/16	M	JHOUSE -- Resize doors, lighten and
contrast, finish
Open	Kkilstro	***	11/16	M	KREDRUMP -- Add exit, finish.
(increase door swing)
Open	Jwilson	***	11/16	M	MAP02B -- Expand/connect first area, basement
from storage
Open			**	11/16	M/P	GMKALOO3 -- Mansion parts
Open	Jwilson	**	11/16	M/P	GMKEDLES -- Mansion parts (library)
Open			**	11/16	M/P	MAP19 -- Expand
Open			**	11/16	M/P	MAP26 -- Mansion parts
Open	Jwilson	*	11/16	M/S	GMLORD -- Mansion Library area
Open			***	11/16	F	AREA1 -- Use as parts or expand
Open			***	11/16	F	DONOR2 -- Attach or Expand
Open			***	11/16	F	GMAQUILA -- Split caves for
underwater, major retexture
Open			***	11/16	F	GMKINKEN -- Retexture as fortress,
lose hedges, industrial
Open			***	11/16	F	GMSEPTIA -- Cut vines, make outdoor,
fill out fortress, retex.
Open			***	11/16	F	GMSERVAG -- Rework tex., some rooms
Play			***	11/16	F	JALTAR --Playtest (crypt?)
Open			***	11/16	F	MAP14 -- Complete Secret area, add
exit, optimize, test
Open			***	11/16	F	MAP31 -- Complete
Open			***	11/16	F	Map32 -- Complete
Open			**	11/16	F	TMAP02 -- Complete
Open			**	11/16	F	VAB001 -- Retex and resize, needs
fewer tex and more room
Open			*	11/16	F/P	JDTEMPLE -- Fortress parts
Open			*	11/16	F/P	MAP04 -- Move river to a water map,
possible expand
Open			*	11/16	F/P	QSECMC -- Separate center area and
hallway with grates
Open			*	11/16	F/P	RIGMAR1 -- Fortress parts
Open			*	11/16	F/S	GMCASTRA -- Fortress scrap
Open			***	11/16	T	GMKADATH -- Cut crappy areas to cut
down map, finish
Open			**	11/16	T	GMMYRA -- Major rework, retexture,
relight, Temple level
Open	Kkilstro	**	11/16	T	JMAUS -- Contrast lighting, Optimize
Open	thamel		**	11/16	T	MAP25 -- Complete and playtest
Open			*	11/16	T/P	GMDACIA -- Temple Parts
Open			*	11/16	T/P	MAP06 -- Temple Parts
Open			*	11/16	T/P	MAP07 -- Use over/under, water area in
another map
Open			*	11/16	T/P	MAP12 -- Temple parts
Open			*	11/16	T/P	MAP12B -- Temple Parts
Open			*	11/16	T/P	MAP15 -- Temple parts
Open			*	11/16	T/P	MAP16 -- Temple parts
Open			*	11/16	T/P	MAP24 -- Temple parts
Open			*	11/16	T/P	QSEEME -- Simplify/optimize, temple
parts
Open			*	11/16	MI	GMCASTR2 -- interesting structure
Open			*	11/16	MI	GMKEDLES -- Nice general use Facade
Open	Jwilson	*	11/16	MI	GMPARLOR -- Scrap
Open	Jwilson	*	11/16	MI	GMRURITA -- Facade and Bedroom area
Open			*	11/16	MI	GMTRAJAN -- Keep sewer, mansion,
rework ceiling,furniture
Open			*	11/16	MI	QSEZMZ -- Mine area
Open			*	11/16	MI	TMAP03 -- Snow area
=============================================================================
Legend:
=============================================================================
Status:
	Open	= Work In Progress
	Play       =  Needs only playtesting
	Done	= Done
	Can	= Cancelled
	Hold	= On hold (see notes *)
	Pending	= Needs some other item completed first (see notes *)
_____________________________________________________________________________________
_
Owner:
	All	    =Major game decision requiring everyone's attention
	nnewhard   = that genius-boy-programmer  guy
	jwilson       = that rockin' out guy
	thamel	    = that oatmeal and fruit guy
	kkilstro	    = that poop guy
	Gray          = that lord guy
	Vab	   = that Andrew guy
_____________________________________________________________________________________
_
Priority:
	******	= I'm an anus-sniffer and can't use legends.
	*****	= Must be done ASAFP
	****	= High Priority
	***	= Soon, but higher priority items must be done first.
	**	= Must be done for game, but can wait until later.
	*	= Could be done later, may not make it to game.
_____________________________________________________________________________________
_

