; Sample WEAPONS.INI file
;
; Copyright (c) 1994 Q Studios Corporation
;
;[Weapon#]
;Name            = "WeaponNameMax24"
;SelectKey       = [ None | scancode ]
;UseByDefault    = [ TRUE | FALSE ]
;HasByDefault    = [ TRUE | FALSE ]
;RequiresWeapon  = [ None | 0..9 ]
;
;Type            = [ NonWeapon | Melee | Thrown | Projectile | Ranged]
;Type            = NonWeapon
;
;Type            = Melee
;MaxDistance     = [ Infinite | 0..max ]
;
;Type            = Thrown
;MaxDistance     = [ Infinite | 0..max ]
;
;Type            = Projectile
;MaxDistance     = [ Infinite | 0..max ]
;
;Type            = Ranged (uses hitscan)
;MaxDistance     = [ Infinite | 0..max ]
;Richochet       = [ TRUE | FALSE ]
;UsesNightScope  = [ TRUE | FALSE ]
;
;Shots           = [ 0..max shots or projectiles ]
;Dispersion      = [ 0..100% ]
;Accuracy        = [ 0..100% ]
;
;AmmoStyle       = [ Infinite, Rechargable, Expendable, Health ]
;AmmoStyle       = Infinite
;
;AmmoStyle       = Rechargable
;RechargeRate    = [ 0 | ammo/second (?) ]
;MaxAmmo         = [ 0..max ]
;
;AmmoStyle       = Expendable
;MaxAmmo         = [ 0..max ]
;AmmoType        = [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ]
;
;AmmoStyle       = Health
;HealthPerShot   = [ 0..usedpershot ]
;
;JamFrequency    = [ 0..100% ]
;JamSingleFire   = [ TRUE | FALSE ]
;JamRapidFire    = [ TRUE | FALSE ]
;
;[Ammo#]
;Name            = "AmmoNameMax24"
;Velocity        = [ ? ]
;DamageTypes     = [ Explosion, Burn, Bullet, Stab, Pummel, Cleave, Ecto]
;DamageRates     = [ 0,         0,    0,      0,    0,      0,      0 ]
;
